Re: [L4D & L4D2] Car Alarm Vomit [v1.0.7 | 08-June-2019]
SM 1.10.0.6497
Code:
L 10/04/2020 - 18:10:24: SourceMod error session started |
Re: [L4D & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]
Plugin updated. (code rework)
I recommend updating the translation .txt file and deleting the .cfg file to auto-generate again or replacing it with the one in from the main post. Note: Replaced gamedata with left4dhooks dependency. Code:
1.1.0 (25-April-2021) |
Re: [L4D1 & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]
can you make players who trigger a car alarm not go blind from vomit ? I mean that would be more realistic.
Also can you make the alarm cars not emit lights? To increase the difficulty of dodging them Thanks and sorry for my English. |
Re: [L4D1 & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]
If you don't want players going blind (purpose of this plugin) why would you use this plugin? (Just for me to understand).
About the car lights I will check but I think is not possible to detect them 100%. |
Re: [L4D1 & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]
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Re: [L4D1 & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]
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Re: [L4D1 & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]
I did this plugin only because of a request from a friend to behave this way.
The purpose is to punish somehow who triggers the car alarm. Anyway, I will check if I'm able to remove the vomit screen. |
Re: [L4D1 & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]
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Re: [L4D1 & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]
Awesome lol :twisted: Would be even better if you would freeze them too :mrgreen:
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