AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Module Coding (https://forums.alliedmods.net/forumdisplay.php?f=9)
-   -   Module: Parachute (not fake) (https://forums.alliedmods.net/showthread.php?t=189404)

guipatinador 07-07-2012 13:53

Re: Module: Parachute (not fake)
 
Thanks, I was looking for this some time ago (not fake :))
I will test it.

EDIT: Parachute open too late (~2sec).
EDIT2: joropito can you recompile with 1sec ?

Neeeeeeeeeel.- 07-07-2012 15:49

Re: Module: Parachute (not fake)
 
Good job, I will try it.

DjOptimuS 07-08-2012 06:26

Re: Module: Parachute (not fake)
 
parachute opens too late....i have same complaints.

Thank you.

claudiuhks 07-08-2012 07:55

Re: Module: Parachute (not fake)
 
Quote:

Originally Posted by joropito (Post 1745477)
not fake thing: there was a fake parachute module with slowhack to forward players to some server

FNullEnt: it just check for entity equal to null. I prefer to check for less or equal zero. It's just different opcode, and don't change anything at asm code level.

It's more easy for people to understand the code.
There is a different thing:

FNullEnt != 0 checks whether g_engfuncs.pfnEntOffsetOfPEntity is not null.
ENTINDEX > 0 checks whether g_engfuncs.pfnIndexOfEdict is higher than zero.

By the way, FNullEnt works with entities from -99999999 to 99999999 without crashing server.

Neeeeeeeeeel.- 07-09-2012 00:09

Re: Module: Parachute (not fake)
 
As others said, parachute opens like 2 seconds late (At least on windows version).

DjOptimuS 07-09-2012 03:02

Re: Module: Parachute (not fake)
 
Quote:

Originally Posted by Neeeeeeeeeel.- (Post 1746496)
As others said, parachute opens like 2 seconds late (At least on windows version).

I can confirm the same thing on linux build.

joropito 07-09-2012 10:10

Re: Module: Parachute (not fake)
 
I see nobody checked the source code. Yes, the parachute open after you have a minimum fall speed.
Why? Because you can't open the parachute just after you jump! That would be a mess... (in real world xD).

Also using this method you can't open parachute when you do a normal jump while running.


I will not make a few changes. I will wait to have more interesting requests then I will update the module.

xakintosh 07-09-2012 12:31

Re: Module: Parachute (not fake)
 
Maybe you can add little FOV effect to be more fun ( https://forums.alliedmods.net/showthread.php?t=3674 ), and maybe you can make the legs of player to be before him ( http://hdbox.bg/uclip.php?id=4573 )

claudiuhks 07-09-2012 14:18

Re: Module: Parachute (not fake)
 
No. Changing punchangle or v_angle.

Neeeeeeeeeel.- 07-09-2012 19:40

Re: Module: Parachute (not fake)
 
Maybe you can add a cvar to open (or not) the parachute after jump...


All times are GMT -4. The time now is 10:07.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.