Re: [TF2] AnyTeleporter
Yep, the restriction setting stays now, even if the map is changed.
It still stops working if you change the map to the same one the server is already on, but I presume that to be a relatively minor issue compared to how it was before. |
Re: [TF2] AnyTeleporter
Plugin updated to v1.2.0. Changes:
Even if you're using Updater, you'll need to manually update this time because the plugin won't load without the TeleportCheck extension working. Unless, of course, you updated the TeleportCheck extension, but there's no need to do that since the functionality is now built into SourceMod. |
Re: [TF2] AnyTeleporter
Any plans on superseding the now unapproved http://forums.alliedmods.net/showthread.php?p=1310180 ?
It would be easy enough I believe (plus It seems there are no anti-class-can-teleport plugin ?). |
Re: [TF2] AnyTeleporter
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Re: [TF2] AnyTeleporter
I was more asking that so you make a thread or edit your plugin -_- (It wasn't so I can use it).
I edited the other plugin's post btw. It is just the fact that a server host willing to use that plugin won't bother searching the unapproved section. |
Re: [TF2] AnyTeleporter
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Re: [TF2] AnyTeleporter
Cant believe that there hasn't been a single post in such a long time.
Downloaded this, anyteleporter_default shows "1", yet my enemies cant use my teleporters. Can anyone if not Mr. McKay himself confirm weather this is still working or not? Very thankful for an input as I love the idea of this and thought it could be hella fun (: |
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