Re: Feeback SMAC r107/r115
^^ I hope I could help a bit with these examples
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Re: Feeback SMAC r107/r115
Thanks for all of the reports! I think 10 detections and then a ban is an appropriate number. Should this value be controlled with a Cvar? It might not be initially but can be added if requested.
Do you prefer if we keep the warnings/logs in there as well? Or should they be removed? Quote:
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Re: Feeback SMAC r107/r115
Logs should be left to look may be able to whether this ban is justified or not
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Re: Feeback SMAC r107/r115
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We must let the logs enabled for detection, it will allow us to better monitor our servers and thus can be relate to another possible connection aimbot. The number of detections for the ban of the player who aimbot should be adjustable through a cvar. |
Re: Feeback SMAC r107/r115
The Next Players are detected for using Aimbot ^^!
The Scan/Log works very nice |
Re: Feeback SMAC r107/r115
An auto-ban ConVar was added in r125. A new translatable phrase was also added which is shown to admins in chat for every detection.
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Re: Feeback SMAC r107/r115
You may also want to limit the snap for an auto ban.
If you notice not only are there more logs for actual aimbots the snaps on them are much larger. So maybe something like over X longs in Y time with snaps over Z value get auto bans. This will remove most obvious aimbots while lower values will be sent to admins for suspicion. Also I think there should be a warring level before sending to admins to prevent over zealous admins from freaking out. Something like what I said for auto ban but with lower thresholds. Obviously the goal is to detect aimbots without causing false positives. Sometimes you even need to be careful what you tell the admins b/c they might overreact. |
Re: Feeback SMAC r107/r115
I was just thinking about this. Have a confidence levels. If the client snaps 5 times greater then 40° (Random Variables here), either auto ban or inform an admin that there's a potential hacker.
If a client snaps 5/7 times, Confidence would be 71.5% (Could also get 'normal' snaps and compare, adding that into the equation would be excellent). |
Re: Feeback SMAC r107/r115
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Re: Feeback SMAC r107/r115
Big reply coming up. Please note that I'm completely open to new ideas and coming up with the best formula, but I just want to make sure that everyone understands how it already works.
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Take a look at my log as an example (names and IDs removed): http://pastebin.com/ivfTYvDJ Players 1, 3, and 4 are using aimbots. Player 3 has the most obvious one with rediculous angles on every kill, but Player 1 only slightly goes over 45° on many kills. Player 4 only had 3 detections, but the warnings were enough to have an admin spectate him and make the decision to ban. Quote:
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