Re: [L4D & L4D2] Hats
Gaben attack!!!?????
Gabens everywhere!!! |
Re: [L4D & L4D2] Hats (01-Apr-2011)
Update added:
1.1 - Added sm_hatoff - Toggle to turn on or off the ability of wearing hats. - Added sm_hatadd - To add models into the config. - Added sm_hatdel - To remove a model from the config. - Added sm_hatlist - To display a list of all models (for use with sm_hatdel) - Added more models to the hat config. The automatic hat view on/off seems to be hard. I'm not sure how to detect if someone is in thirdperson or not, other than checking if they have are smoked, charged, ledge hanging etc. I'll keep playing with it. |
Re: [L4D & L4D2] Hats (01-Apr-2011)
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Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
Okay, so I tried the !hatview thing again, only this time, like I saw it on my screen, like when I wear the boomer mask, I would actually see the mask covering my screen, any fix to that?
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Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
No... thats why the option is there to show / hide the hat.
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Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
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Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
Well I just made a quick version using events.. charger, hunter, smoker, ledge hang, reviving others... but still really need a robust method of detecting if the player is in first person or not. Hopefully someone sees this and knows :D
EDIT: 1.1.1a added to first post. |
Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
CS:S version please?
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Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
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Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
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