Re: SteamTools - SteamWorks for SourceMod
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Re: SteamTools - SteamWorks for SourceMod
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Re: SteamTools - SteamWorks for SourceMod
Any chance to get this pre-compiled?
I try to compile the script, but sadly my tf2 server only returns segmentation faults. This means i can run a dedicated server with sourcemod and stuff, but compiling is impossible. |
Re: SteamTools - SteamWorks for SourceMod
You can use the SourceMod Web Compiler to compile any SM plugins use SteamTools by replacing the #include <steamtools> line with the contents of the steamtools.inc file.
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Re: SteamTools - SteamWorks for SourceMod
Very cool stuff asherkin. Glad to see work being done with OSW.
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When the engine/game does SteamAPI_Init/InitSafe(), the steam_api library attempts to locate and load the steamclient.dll that's located in the steam directory. If it's unable to find it, it loads the one that resides within the server's engine bin directory. For reasons I'm unsure of, the engine ends up loading both libraries in cases where Steam is installed on the game server, but it will end up using the one located next to the engine bins. Then any attempt to use OSW to hook up proper interfaces won't work because the OSW code (or your own code) will most likely attempt to get the module handle for the Steam binary, which hasn't setup proper IPC so it won't have any pipes or users. Long story short: Get the module handle for the steamclient located next to the engine bins. *phew* |
Re: SteamTools - SteamWorks for SourceMod
Could you use this to invite players into a steam group from a server? I see the group status function so its already half way. :P
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Re: SteamTools - SteamWorks for SourceMod
No, that requires a user account as the inviter. Game Servers can only use the 'userless' functions.
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Re: SteamTools - SteamWorks for SourceMod
Ok, well I know there is a way to do it from a user, not sure about the details.
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Re: SteamTools - SteamWorks for SourceMod
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The fix wont make it into a release for the timebeing due to how messy the code has got due to switching between two laptops constantly, neither of which have any IDE installed, so I want to clean it up and streamline it before a proper update. If anyone has been affected by the bug, feel free to contact me for one of the dev builds as a temporary fix. |
Re: SteamTools - SteamWorks for SourceMod
limetech.org down?
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