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-   -   Release Skins (1.1-alpha) (https://forums.alliedmods.net/showthread.php?t=208129)

alongub 02-12-2013 16:14

Re: [Store] Skins (1.0.8-alpha)
 
2 Attachment(s)
Quote:

Originally Posted by scorpadorp (Post 1891922)
For TF2, I added a skin. I bought and equipped it without any errors, but when I spawn the skin doesn't show at all. All is see is the regular pyro. My attributes are the same as yours.

Quote:

Originally Posted by r3dw3r3w0lf (Post 1893174)
I'm having the issue above, skins don't pop up. I double checked everything and it should work so I'm not sure.

Let me know if this debug build works in TF2.

Drixevel 02-12-2013 17:01

Re: [Store] Skins (1.0.8-alpha)
 
Quote:

Originally Posted by alongub (Post 1893219)
Let me know if this debug build works in TF2.

Skins appear now, they're a bit buggy but that's because the way they're made. Just to give you the update on that.

Appreciate it, cheers,
- Keith(Jack)

scorpadorp 02-12-2013 18:02

Re: [Store] Skins (1.0.8-alpha)
 
Quote:

Originally Posted by alongub (Post 1893219)
Let me know if this debug build works in TF2.

Works perfectly! A suggestion you may want to strongly consider...

The skins apply to each class, so skins meant only for 1 class are still applied to the other classes and in turn look very weird. Any way you have have loadouts for all 9 classes?

alongub 02-13-2013 02:13

Re: [Store] Skins (1.0.8-alpha)
 
Quote:

Originally Posted by scorpadorp (Post 1893263)
Works perfectly! A suggestion you may want to strongly consider...

The skins apply to each class, so skins meant only for 1 class are still applied to the other classes and in turn look very weird. Any way you have have loadouts for all 9 classes?

I can add an optional class restriction to the attrs field, for example:

Code:

{
    "model": "models/player/kirby/admin/umbrella_leet.mdl",
    "teams": [2, 3],
    "classes": ["pyro", "scout"]
}

Another option would be to specify a model path for each class that you want this skin on, for example:

Code:

{
    "model": "models/player/kirby/admin/umbrella_leet.mdl",
    "teams": [2, 3],
    "classes": {
        "pyro": "models/player/kirby/admin/umbrella_leet_pyro.mdl",
        "scout": "models/player/kirby/admin/umbrella_leet_scout.mdl"
    }
}

Would that be good?

scorpadorp 02-13-2013 02:15

Re: [Store] Skins (1.0.8-alpha)
 
That would be fine for now, yes.

nineteeneleven 02-13-2013 07:17

Re: [Store] Skins (1.0.8-alpha)
 
I like the class restriction method better than setting the path for each class.

francescouk 02-13-2013 13:38

Re: [Store] Skins (1.0.8-alpha)
 
after installed the skin plugin and added attrs on mysql database all the team 2 in my server "bots" appear with that skin ... this is supposed to be like that??? wasnt supposed to show only with the player who buy the skin trough the shop???

mickael002 02-14-2013 09:34

Re: [Store] Skins (1.0.7-alpha)
 
Quote:

Originally Posted by mickael002 (Post 1891914)
When a players have a skins and the map change, on players choise team == Server Crash



Please fix !

Fixed in 1.08 ! (Fixed server crash)


Bugs in 1.08 :

- When a players select a skins and after that the game of this client crash.
When the players reconnect on the server he caussed all client crash.

Please fix again !

alongub 02-14-2013 09:46

Re: [Store] Skins (1.0.7-alpha)
 
Quote:

Originally Posted by mickael002 (Post 1894164)
Fixed in 1.08 ! (Fixed server crash)


Bugs in 1.08 :

- When a players select a skins and after that the game of this client crash.
When the players reconnect on the server he caussed all client crash.

Please fix again !

Is this happening to anyone else?

mickael002 02-14-2013 10:16

Re: [Store] Skins (1.0.7-alpha)
 
Quote:

Originally Posted by alongub (Post 1894174)
Is this happening to anyone else?

All


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