Re: [TF2] MGEMod (v0.0.5, 4/9/11)
just had a bug, didn't have time to try reproducing though, so i hope this is accurate:
3 players on server. all added to the same arena. 2 playing, the third fk and not coming back. but he's playing the next round, so manual kick. mgemod didnt notice this and the arena was still full - but only one player in it. so in short, bug report: notice kicked players, open arena for others. |
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
Quote:
Regardless, I have tightened up the client validity checks in the offending functions, and hopefully this won't happen in the next version. Quote:
|
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
I don't see much of any point in releasing this mod in my opinion. It can be used for 1v1's and practice but we have a few servers for that unless we use it for clan practice servers. hmm...
|
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
Quote:
There are people who have many servers for that. They are all glad this has been released (well it has been before, not just on this site). Furthermore, many developers could learn a lot from this plugin and the way it handles some things. As can this plugin learn a lot from other developers. You are making no sense. Mods for clans belong here as well as mods for public players. |
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
Eh, I never make sense. I've gotten used to saying pretty much what i think. I never said this was a bad mod and i do agree with all of the points you do put out. I'm just implying what i think pretty much.
I will man-up and say i was pulling that out of my brain in a direction i didn't mean for it to go through so sorry from my end. I just meant there's not much of a use for this on my part is what i meant, not everybody. |
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
Replays dont work i presume because of the spawn effect.
|
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
I have 4 other servers, and my fast downloads work just fine....upgraded one of them to MGEMod and folks are saying the server isn't allowing them to download the map. It's bzipped and in place.......I don't know what else to do at this point....
Also, Mac folks are complaining that they cannot join ANY MGEMod server for the same reason (map won't download).........any thoughts? |
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
If Mac users can't download the map then that's a problem on valve's end but 9/10, there's something missing you guys forgot to add or fix. I have an MGEMod server and it works fine.
|
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
Quote:
|
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
downloads work fine here too, had no complaints, they only complain about wanting replays, but thats something i cant fix.
|
All times are GMT -4. The time now is 08:45. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.