Re: [BETA] Client-Side SourceMod Scripting API Reference
This looks awesome! I like the offline search and the speed of it!
What should I enter in the "Import 3rd Party Includes" page to import a file from your "sp-gid" repository? Do I have to download it or link to the raw github? Now that you're tracking all the include files, would it be possible to add some "Added in commit x" or "Added in version y" or "Added on date" to new api you discover? Looks like you're missing the docs for deprecated api as well as the deprecated flag in general? https://sourcemod.dev/#/string/function.StrBreak |
Re: [BETA] Client-Side SourceMod Scripting API Reference
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Re: [BETA] Client-Side SourceMod Scripting API Reference
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Yeah, perhaps I should clear that up more. You just need a raw link to the content, in the future, I may add drag and drop. And the deprecated symbols are not being picked up by the docparse atm similar to what Ash said. |
Re: [BETA] Client-Side SourceMod Scripting API Reference
Idea: Add a 'Copy Parameters To Clipboard' button to the right of the typedef field
https://i.imgur.com/SrW9GQe.png |
Re: [BETA] Client-Side SourceMod Scripting API Reference
v0.17.0/2 |
Re: [BETA] Client-Side SourceMod Scripting API Reference
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Another approach would be going forward, perhaps we could add more tags to documentations? Ex: with recent GetCmdArgInt addition PHP Code:
PHP Code:
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Re: [BETA] Client-Side SourceMod Scripting API Reference
Hm, the version number isn't really helping given the rolling release cycle. You might be on 1.10, but on an old commit. I think a timestamp when you added the function to the database might be useful? Maybe we could add some action to the sourcemod repo to trigger a script on your side on new commits?
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Re: [BETA] Client-Side SourceMod Scripting API Reference
What I'll probably end up doing is creating another facilitator and run Github actions on schedule every day to check each manifest for changes and comparing to previous.
The only problem now is figuring out what schema or data structure that would work. |
Re: [BETA] Client-Side SourceMod Scripting API Reference
Would be nice to have comments like in the old API:
https://sm.alliedmods.net/api/index....ad=show&id=44& https://sm.alliedmods.net/api/index....ad=show&id=87& https://sm.alliedmods.net/api/index....ad=show&id=69& https://sm.alliedmods.net/api/index....d=show&id=829& We could add examples to just copy and past them to own plugins or describe some features and nuances. Or automatically generate links to plugins where a specific function is used, something of that kind: Need an example?, here are all plugins where "Teleport" function is used: https://www.sourcemod.net/plugins.ph...eport&search=1 |
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