Re: [CS:GO] ckSurf (1.0, 17.6.2015)
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Thanks for the good suggestions! I will be adding the checkpoint thing and I am also planning on checkpoints to give a little points to players. The custom !r locations are also a good idea, and it would be really easy to make a simple implementation of that. Next feature coming in a few days is player checkpoints. Basically checkpoints and teleports that you have in KZ aswell, but these are meant for just practicing maps. |
Re: [CS:GO] ckSurf (1.0, 17.6.2015)
I have a skill surf server using zipcores timer that has 100+ zoned maps and thousands of player records, is there anyway to port them over to this plug
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Re: [CS:GO] ckSurf (1.0, 17.6.2015)
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If you can send me your SQL files from zipcores plugin, i can try to make a script that reformats the files. |
Re: [CS:GO] ckSurf (1.0, 17.6.2015)
Nice Work
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Re: [CS:GO] ckSurf (1.0, 17.6.2015)
Hello, I found a few issues with your timer already:
1. Map completion amount increases when completed, but the player that completed it doesn't get points and isn't even shown in map top - it's most likely because of special symbols in player's nickname, at least my buddy told me so:
Spoiler
2. Spectator bot bugs out and doesn't work if I don't reload him (ck_replay_bot 0 and then 1, sometimes it doesn't work even after this). 3. Noblock doesn't work properly, Terrorists can't get through CTs, but it works the opposite. - NVM. That was a problem on my server's side. And a few questions: - How can I increase the amount of chat ranks and change their color? - Can we have "Most records" tab in !top menu like it is in KZTimer but it's called "Top PRO Jumpers" or something like that - it simply shows people with the biggest amount of map world records. - The same thing as above but with bonuses would be really cool. @edit1: - And another tab in !top - Country Top - when u click on this tab you will see countries sorted from the most to the lowest points collected by players from these countries, and when you click on any of these countries you can see top players from that specific country. - More points for completing higher tier maps please? @edit2: I'll list issues that I find below until you respond: - !map command is already used by sourcemod to change maps (it doesn't change a map if you don't write it's name, but still, that's kinda a QOL), you should add a few possibilities to check map's info by writing for example !mapinfo, !mi and stuff like that. - You can prehop bonus start zones - you shouldn't be able to. You can just make it the same as with map start zones - one without prehop, and another "speed" one with prehops. Tyvm for reading and I hope you fix that stuff asap because we can't wait to run our server :) |
Re: [CS:GO] ckSurf (1.0, 17.6.2015)
From the post of (PresidentEvil) its possible to read the users too in?.
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Re: [CS:GO] ckSurf (1.0, 17.6.2015)
You could add two things:
1.End of the round when everybody dies + can select the number of rounds. 2.The ability to block one team or add an exception to this plugin: https://forums.alliedmods.net/showthread.php?p=2282312 |
Re: [CS:GO] ckSurf (1.0, 17.6.2015)
Just a reccomendation to make this even better.
Add a sm_setmaptier command which allows you to set map tiers on the fly automatically adding them to the mysql. You can follow the way Zipcore did it where its !setmaptier 0 1 Where 0 is the track (0=main 1=bonus1 2=bonus2 ect) and 1 is the tier. Would make a major difference when setting up new maps and bonus tiers. |
Re: [CS:GO] ckSurf (1.0, 17.6.2015)
You can throw these commands?
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Re: [CS:GO] ckSurf (1.0, 17.6.2015)
Hey,
Pushed a new update! REMEMBER TO BACKUP YOUR DATABASES BEFORE UPDATING. Changelog: - Added practice mode: - Create checkpoints by writing !cp and start practice mode with !prac/!practice/!tele/!teleport. This will teleport the player back to the location of the checkpoint, when ever the player uses the command again, or touches a start / stage zone.- Checkpoints now also show the players time difference to server record, if data is available. - Admins can specify the point where !r spawns players by writing !addspawn (remove with !delspawn) - Admins can now add tier information to map in the game with !addmaptier/!amt <num> - Admins can now reset all players Assist scores with !clearassists - Updated zones. Update them with !insertmapzones. - Rebuilt the database with prefixes. - Added !mi / !m / !mapinfo to display map tier information - New CVar ck_min_rank_announce. Runtimes that are slower than the rank specified, don't get announced to all players on server. 0 announces all records. Quote:
Thanks for the good ideas. Both were added in the latest patch. Quote:
2. Yeah, old bug. I have to take a closer look at the code to fix it, but I have a hunch of what might be causing it. I did minor edits to the code when loading bots, but don't think it will help too much with the issues.. - Can't create more ranks atm. - The !top menu is something that I definately want to improve, but coding menus is so boring :3. - I think more points for higher tier maps will just increase the gap between better and worse players and won't really bring too much more into the system. - !map removed :3. - Yeah, no gap has been set to bonuses, as bonuses don't even give extra points for higher ranks. Quote:
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