Re: [EXTENSION] Left 4 Downtown (0.1.0)
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Re: [EXTENSION] Left 4 Downtown (0.1.0)
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Re: [EXTENSION] Left 4 Downtown (0.1.0)
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Any other ideas why it's not showing up on the sm exts list? |
Re: [EXTENSION] Left 4 Downtown (0.1.0)
What does sm plugins list say about ReadyUp? Extensions only get loaded when plugins that use them are running.
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Re: [EXTENSION] Left 4 Downtown (0.1.0)
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If the plugin is loaded (or I guess fails to load?) but the extension is not there, then the extension is not in the right spot. If the plugin is not loaded (and doing "sm plugins load l4dready" fails to open the file) then the plugin is not installed in the right place. |
Re: [EXTENSION] Left 4 Downtown (0.1.0)
Seeing as you're got a extension going for Left4Dead. Can you investigate the SetGameType() function. See if it can change gamemode all the time (Even if locked by a lobby connection) ? and if so, could you perhaps provide some commands that we could use in SourceMod, I.E?
l4d_gmode() // 0 = Co-op, 1 = Versus, 2 = Survival Thanks in advance. |
Re: [EXTENSION] Left 4 Downtown (0.1.0)
Where is the function SetGameType? I do not see in server_i486.so
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Re: [EXTENSION] Left 4 Downtown (0.1.0)
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Re: [EXTENSION] Left 4 Downtown (0.1.0)
Why would you want to call those? It's probably the same thing as getting the value of the CVAR mp_gamemode.
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Re: [EXTENSION] Left 4 Downtown (0.1.0)
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