Re: Top 10 Player HlstatsCE Announcer
difficult to say without looking at the updated source :)
but try with IsClientInGame instead of IsClientConnected |
Re: Top 10 Player HlstatsCE Announcer
I've set the "isclientingame" in it, and adjusted the strlen compare correct (was a issue) also still had 1 debug line still turned on, which is removed.
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Re: Top 10 Player HlstatsCE Announcer
Very nice script :). Works great here, I might be being dense but is there a way to completely disable the sound file (Its not in the style of our server) as when I edit it out it still try's to download an empty path on the server. Could I suggest a cvar to make it simpler. I'll be running it with minimal noise (just chatbox text announcement) when I can figure the sound thing out. :)
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Re: Top 10 Player HlstatsCE Announcer
Well i tried my self, but even if i do a strcmp matching "none" it will just fail one or the other, i need a correct example or something..
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Re: Top 10 Player HlstatsCE Announcer
could this be made to work with gameME?
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Re: Top 10 Player HlstatsCE Announcer
If you know the sql query to get the rank, it basicly could.. assuming you have also database access.
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Re: Top 10 Player HlstatsCE Announcer
1 Attachment(s)
Quote:
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Re: Top 10 Player HlstatsCE Announcer
Same issue, tried that too. Still loads the mp3, even though i set it to "" for the sm_top10_sound.
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Re: Top 10 Player HlstatsCE Announcer
Quote:
Code:
if(!StrEqual(soundFileName, "none")) |
Re: Top 10 Player HlstatsCE Announcer
I tried it with equal "" (as in i put sm_top10_sound "") but for some apparent reason it still downloads the mp3...
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