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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH VS. Saxton Hale Version 2 - v2.12.1 Dev (https://forums.alliedmods.net/showthread.php?t=286701)

nergal 08-29-2016 11:15

Re: VS. Saxton Hale Version 2
 
version 1.1.6 Beta Update log

-Restructured music system so that boss music actually changes up instead of playing the same song on a handle-controlled, looping timer.
-Request: Move RoundStartPost code to ArenaRoundStart Event.
-Request: added optional for boss coders to have their Minion Boss take damage when the minions take damage.
-patched VSHGameMode::UpdateBossHealth so that it calculates multiboss health excluding dead bosses.

nergal 08-29-2016 14:28

Re: VS. Saxton Hale Version 2
 
Quote:

Originally Posted by starblaster64 (Post 2449136)
I forgot to mention this earlier, but currently the plugin doesn't compile properly unless you put "modules/" in front of everything that's included that is located within the modules folder.

that sounds strange, it doesn't do that on my linux end.

I will test later on on my windows end.

It should not require having to put "modules/" for things inside the modules folder.

Newbie1992 09-02-2016 11:43

Re: VS. Saxton Hale Version 2 - v1.1.7 Beta
 
Does this version works without huge problems, and do you add more soon?

Wliu 09-02-2016 15:28

Re: VS. Saxton Hale Version 2 - v1.1.7 Beta
 
Quote:

Originally Posted by Newbie1992 (Post 2450486)
Does this version works without huge problems, and do you add more soon?

From previous comments by nergal, it seems like this has all the basic functionalities of VSH but better™.

nergal 09-03-2016 01:16

Re: VS. Saxton Hale Version 2 - v1.1.7 Beta
 
Quote:

Originally Posted by Newbie1992 (Post 2450486)
Does this version works without huge problems, and do you add more soon?

doesn't seem to be any huge problems that I haven't fixed.

If there are, IMMEDIATELY notify me of course.

also, do I add more what soon?

nergal 09-06-2016 16:11

Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
 
new Version 1.2.2 Beta update log!

-replaced SPNULL
-patched client index lower than 1 being used in OnTakeDamage
-clamped boss health so rage calculation doesn't use negative health numbers
-patched the plague doctor example minion boss who was dying and the round wouldn't end until the minions were all dead.
-added unprecached sounds
-added a patch for weapons to be able to minicrit airborne bosses.
-patched health time check going over 1,000 seconds
-patched boss win soundclips to only play when the boss team has won.

Newbie1992 09-07-2016 10:44

Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
 
Quote:

Originally Posted by nergal (Post 2450633)
also, do I add more what soon?

Option to toggle boss off when you wont play hale would be pretty cool.
Like you did but not finish yet.

Code:

//RegConsoleCmd("sm_onboss", MakeBoss);
Best regards,
Newbie

nergal 09-07-2016 11:42

Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
 
Quote:

Originally Posted by Newbie1992 (Post 2451925)
Option to toggle boss off when you wont play hale would be pretty cool.
Like you did but not finish yet.

Code:

//RegConsoleCmd("sm_onboss", MakeBoss);
Best regards,
Newbie

that sm_onboss command is legacy code. VSH 2 was originally a player mod where any player on any map and gamemode could play as a boss, I called it TF2Bosses until I started modifying it by forming the VSH game mode around it and that's how I rewrote VSH. (inb4 cool story brah)

Do you mean like an option to not be able to play as a boss ever? You should go to the github and file that under issues and put as "Enhancement".

Cave Johnson 09-07-2016 17:58

Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
 
I've been getting this error when trying to compile the plugin my self and I don't know what's wrong
"// modules/handler.sp(1098) : fatal error 120: cannot read from file: "bosses.sp"

nergal 09-07-2016 19:49

Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
 
Quote:

Originally Posted by Cave Johnson (Post 2452031)
I've been getting this error when trying to compile the plugin my self and I don't know what's wrong
"// modules/handler.sp(1098) : fatal error 120: cannot read from file: "bosses.sp"

I don't know how that error is happening. The directory seems right.


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