Re: [L4D2] Pounce Kinetics
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Re: [L4D2] Pounce Kinetics
Its to make sure this plugin gets the forward "L4D_OnShovedBySurvivor" before this other plugin (of mine) its unloading. I know it's shitty but ... oh right the Sourcemod Devs refuse to put in proper multi-plugin forward handling.
The flag, done. |
Re: [L4D2] Pounce Kinetics
ok, but if someone renames the plugin it's gonna fail :3
approved, greetings ~Berni |
Re: [L4D2] Pounce Kinetics
Hello,
Could you include a variable that would do the same thing but for the damage? example: if the damage is greater than 15 then the survivors can not repel the attack of the hunter. Cordialy |
Re: [L4D2] Pounce Kinetics
Well, L4D calculates the damage over distance solely, so you just have to find the corresponding distance to 15 damage - compiling the plugin with DEBUG enabled will print the jump lengths for you.
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Re: [L4D2] Pounce Kinetics
ok, thanks
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Re: [L4D2] Pounce Kinetics
What's the default distance
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Re: [L4D2] Pounce Kinetics
Nice plugin idea! I tried this plugin the other day, but it seems to only be working about half the time.
It also seems to be way off sometimes in the pounce distance calculations. Some pounces that are very close will count as over 450, and some that are very far will have a lower distance or not register that the deadstop should be blocked. |
Re: [L4D2] Pounce Kinetics
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* Transfering to the latest syntax.
* Event interception and request for plugin variable values has been moved to OnConfigsExecuted(). * left4downtown2 replaced by left4dhooks. |
Re: [L4D2] Pounce Kinetics
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