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-   -   [L4D2] Pounce Kinetics (https://forums.alliedmods.net/showthread.php?t=134075)

berni 01-25-2011 17:19

Re: [L4D2] Pounce Kinetics
 
  • l4d2_pounce_kinetics_version need flag FCVAR_NOTIFY
  • remove FCVAR_REPLICATED from all cvars, it has no effect
  • and what is that ? that's dirty

PHP Code:

    if (FindConVar("l4d2_melee_immortals_version") != INVALID_HANDLE)
    {
        
ServerCommand("sm plugins unload l4d2_melee_immortals.smx");
        
ServerCommand("sm plugins load l4d2_melee_immortals.smx");
    } 


AtomicStryker 01-25-2011 18:18

Re: [L4D2] Pounce Kinetics
 
Its to make sure this plugin gets the forward "L4D_OnShovedBySurvivor" before this other plugin (of mine) its unloading. I know it's shitty but ... oh right the Sourcemod Devs refuse to put in proper multi-plugin forward handling.

The flag, done.

berni 01-26-2011 08:42

Re: [L4D2] Pounce Kinetics
 
ok, but if someone renames the plugin it's gonna fail :3

approved, greetings ~Berni

eric0279 08-31-2012 12:52

Re: [L4D2] Pounce Kinetics
 
Hello,

Could you include a variable that would do the same thing but for the damage?

example:

if the damage is greater than 15 then the survivors can not repel the attack of the hunter.


Cordialy

AtomicStryker 08-31-2012 15:50

Re: [L4D2] Pounce Kinetics
 
Well, L4D calculates the damage over distance solely, so you just have to find the corresponding distance to 15 damage - compiling the plugin with DEBUG enabled will print the jump lengths for you.

eric0279 08-31-2012 15:53

Re: [L4D2] Pounce Kinetics
 
ok, thanks

Serge884 11-30-2012 14:56

Re: [L4D2] Pounce Kinetics
 
What's the default distance

larrybrains 08-11-2020 01:13

Re: [L4D2] Pounce Kinetics
 
Nice plugin idea! I tried this plugin the other day, but it seems to only be working about half the time.

It also seems to be way off sometimes in the pounce distance calculations. Some pounces that are very close will count as over 450, and some that are very far will have a lower distance or not register that the deadstop should be blocked.

BloodyBlade 12-29-2023 04:39

Re: [L4D2] Pounce Kinetics
 
1 Attachment(s)
* Transfering to the latest syntax.
* Event interception and request for plugin variable values has been moved to OnConfigsExecuted().
* left4downtown2 replaced by left4dhooks.

Shimo 01-14-2024 05:02

Re: [L4D2] Pounce Kinetics
 
Quote:

Originally Posted by BloodyBlade (Post 2815127)
* Transfering to the latest syntax.
* Event interception and request for plugin variable values has been moved to OnConfigsExecuted().
* left4downtown2 replaced by left4dhooks.

Can you share a smx file? I don't really compile plugins.


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