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-   -   [EXTENSION] Dukehacks (https://forums.alliedmods.net/showthread.php?t=69658)

bl4nk 04-12-2008 18:08

Re: [EXTENSION] Dukehacks (CSS)
 
Progress bar for what?

Fredd 04-12-2008 19:00

Re: [EXTENSION] Dukehacks (CSS)
 
bl4nk: its something similar to the BarTime usermessage, the one that is sent when you start defusing...LDuke uses a sig for sending ti not a usermessage.

Fredd 04-30-2008 03:00

Re: [EXTENSION] Dukehacks (CSS)
 
LDuke: instead of using "engine->GetGameDir(..)" you could use the ISourceMod class pointer which is declare in smsdk files, you could simply go
Code:

smutils->GetGameFolderName()
to retrieve something like "cstrike"

kthxbai dukey!

L. Duke 04-30-2008 10:16

Re: [EXTENSION] Dukehacks (CSS)
 
Quote:

Originally Posted by blade81 (Post 610389)
Nice! could you add progress bar asap pls? Can you make the progress bar cancelable at any time?

Didn't see this. I can get that added.

L. Duke 04-30-2008 10:18

Re: [EXTENSION] Dukehacks (CSS)
 
Quote:

Originally Posted by Fredd (Post 618972)
LDuke: instead of using "engine->GetGameDir(..)" you could use the ISourceMod class pointer which is declare in smsdk files, you could simply go
Code:

smutils->GetGameFolderName()
to retrieve something like "cstrike"

kthxbai dukey!

Thanks Fredd. :)

kirewv 05-01-2008 23:09

Re: [EXTENSION] Dukehacks (CSS)
 
We need to know when entities are touching. Start, Current and End if possible.

DJ Tsunami 05-08-2008 13:13

Re: [EXTENSION] Dukehacks (CSS)
 
I'm at a loss about where I should run dhRoundEnd(true) to stop the round from ending. I tried it on plugin start, on round start and when the bomb explodes, but the round still restarted. This was on de_dust.

L. Duke 05-08-2008 13:27

Re: [EXTENSION] Dukehacks (CSS)
 
It should start blocking rounds from ending as soon as it is called. Can you post your source (or PM it to me if you don't want it released until you're done) and I'll take a look.

L. Duke 05-08-2008 15:33

Re: [EXTENSION] Dukehacks (CSS)
 
I've posted an updated version that should fix your issue as well as a possible crash bug in the round end blocker.

DJ Tsunami 05-08-2008 17:14

Re: [EXTENSION] Dukehacks (CSS)
 
First of all (yeah, I'm sure you know what's coming :)), thanks again for the update. Blocking the round from ending works fine now. However, now dhTerminateRound doesn't work anymore? It was working fine before, printing to server console that it was terminating the round, with which delay and reason. But now, nothing :( Also, where would we be able to find a list of reasons and their corresponding numbers to use for dhTerminateRound? Thanks in advance.


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