Re: [CSGO] Panorama Map Crash Fix (v1.1.0 28/03/2019)
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https://i.imgur.com/Ol3e6Dg.png If you're able to test, run sm_cvar net_showevents 2 and scan through and see if anything is happening before server_spawn. EDIT - The plugin will run when the first person connects to the server, even if hibernation is disabled. In my testing it hasn't caused issues and doesn't loop, I'll see if I can add a check which prevents this running if the server is empty by using GetClientTime(). |
Re: [CSGO] Panorama Map Crash Fix (v1.1.0 28/03/2019)
The retry will no longer fire unless the user has been connected to the server for longer than 5 seconds, this may resolve any issues when players are joining an empty server.
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Re: [CSGO] Panorama Map Crash Fix (v1.1.0 28/03/2019)
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i fixed, don't send "retry" to bots. PHP Code:
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Re: [CSGO] Panorama Map Crash Fix (v1.3.0 29/03/2019)
Thanks, updated.
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Re: [CSGO] Panorama Map Crash Fix (v1.3.0 29/03/2019)
I love you xD
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Re: [CSGO] Panorama Map Crash Fix (v1.3.0 29/03/2019)
i got the crash , betwen 2 to 4 vote map (default)
and i see client is rety , but crash is not fix |
Re: [CSGO] Panorama Map Crash Fix (v1.3.0 29/03/2019)
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Re: [CSGO] Panorama Map Crash Fix (v1.3.0 29/03/2019)
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result : !map lego_8 (no crash) !map redline (error join with lobby ... (idk why)) - after join to sv !map lego_lobo ( freeze retrieving game data , and ez crash XD ) before you publish this plugin , i try for event "player_spawn" + if first round : Quote:
do you idea for really fix this bug ? - sorry for bad english |
Re: [CSGO] Panorama Map Crash Fix (v1.3.0 29/03/2019)
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Your English is good enough :)
It seems the server_spawn event is too late when multiple people are on the server, it sends 'retry' to some clients after 'round_start' which is no good. I didn't experience this when testing with two clients but with more than that the results were bad. Here's another version, from my testing it will disconnect earlier. This all happens very quickly so it's hard to see how it works on a larger server (I only have a small clan server). PHP Code:
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map aim_office |
Re: [CSGO] Panorama Map Crash Fix (v1.3.0 29/03/2019)
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i think you see this code : Code:
public Action OnLogAction(Handle source, Identity ident,int client,int target, const char[] message) if we can get the name map (Voted) on default vote map , and insert to logaction , we don't see crash for ever . but i think default vote map , is don't have API for we developer , valve don't like fix this problem , We all know this we can not fix the problem from the base , but we try :attack: |
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