Re: Pallets with Bags
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Re: Pallets with Bags
samurai16 the .sma??????????????
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Re: Pallets with Bags
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Re: Pallets with Bags
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Please tell a good method to use it |
Re: Pallets with Bags
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Re: Pallets with Bags
not verry sure . Can explain me with high details ?
I used that way, because that comes on my brain, i tested an worked anyway |
Re: Pallets with Bags
HULL_* isn't related to entity flags constants directly because flags is using FL_* constants, so you can't just do: hull = pev(id, pev_flags) & HULL_HUMAN but you can detect player's hull number (HULL_*) based on his ducking (FL_DUCKING) state check.
If you would like to know how actually you can use is_hull_vacant() you have to look into the source code of Teleport Smoke Grenade (where this function was originally used). If you going to read hlsdk_const.inc carefully, you'll see: Quote:
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Re: Pallets with Bags
with this:
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Or, i think isn't required tracehull on my plugin, and i don't understand how can my code ( if(pev(id,pev_flags) & HULL_HUMAN) ) can works. Only what i want on my plugin, is to check if users isn't aiming at sky, i think its enough only that. Any suggestions ? how works tracemodel and gethullbounds ? |
Re: Pallets with Bags
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Re: Pallets with Bags
this is good ?
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