Re: csgo server mapcycle.txt resets
Quote:
Reference: http://forums.alliedmods.net/showthread.php?t=207240 Quote:
Otherwise it will most likely fail. |
Re: csgo server mapcycle.txt resets
god dammed, left 4 dead crap...
|
Re: csgo server mapcycle.txt resets
Code:
hostname "" Code:
log on |
Re: csgo server mapcycle.txt resets
+mapcyclefile mapcycle2.txt
I think this is bad way of doing.Try to add this to start up line for example mine: screen -A -m -d -S minigames ./srcds_run -game cstrike +maxplayers 32 +ip MineGoodIPhere +port 27015 +map bob2 +sm_basepath addons/minigames +sm_corecfgfile addons/minigames/configs/core.cfg +servercfgfile minigames.cfg +mapcyclefile minigames.txt Ofcourse it won't fit you maybe, because I use it on Counter-Strike: Source If you use windows than just add +mapcyclefile mapcycle2.txt in start up line just don't add it in .cfg files :) You may read about csgo startup line here: http://csgodev.com/csgo-server-command-line-options/ |
Re: csgo server mapcycle.txt resets
^ What he said, you use the + to signify that you are about to define a variable in the startup line before the game loads, so you do not need this in server.cfg.
If you are going to set your mapcycle file in the cmd startup line that is fine (and probably the best way to do it), but if you are going to do in through config (.cfg) files, I would suggest adding it to the autoexec.cfg, and not server.cfg to ensure proper loading. |
All times are GMT -4. The time now is 20:55. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.