Re: [CS:S] Random Madness
I'll test it without the grenades and get back to you but I'm not running any other scripts that should mess with them; only the core files, sourcebans, kac, gameme and a few other simple bits and pieces.
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Re: [CS:S] Random Madness
Well I'm pretty sure it's something to do with the grenades now.
I tested it with hegrenade disabled and there wasn't any crash in the 3 maps played. I then decided to test with only the hegrenade, so disabled all the other weapons and after a few rounds with 15 players and just the infinite grenades it crashed again. :( |
Re: [CS:S] Random Madness
Hmm, that makes no sense :(. Let me setup a test server using nothing but hegrenades and see if I can reproduce the issue.
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Re: [CS:S] Random Madness
~20 minutes of 30 bots spawning with hegrenades, m4a1s/ak47s, flashbangs/smokegrenades, with infinite respawns at a 0.0 delay with no crashes.
~2 hours of 30 bots spawning on tourney mode, 5 different weapons including hegrenade, and spawning with hegrenade, with no crashes. --- I uploaded version 1.0.5, it changes a deletion method for entities. For some reason I was using a method that was generally frowned upon, despite using the other method in all other plugins. I did it for a specific reason but I wasn't able to reproduce any errors using the new method, so everything should be fine. But as you can see above, I was unable to reproduce any crashes, so I'm not sure what the issue is. Could you post your config so I can try to reproduce it 100%? |
Re: [CS:S] Random Madness
That's a bit odd. :? I really hope I'm not doing anything stupid to make this crash but I can't see anything that should be interfering. :oops:
The one thing I will say about testing with bots tho is that they very rarely actually throw the hegrenades when they have them and they often just use the knife. It's a lot different when 15 or so people are constantly nade spamming. Anyway here's my cfg for you when trying out just the hegrenade. I used the same setup but with "hegrenade" in the disable list without any crashes. Code:
// This file was auto-generated by SourceMod (v1.3.7-dev) Code:
Results: Code:
Results: |
Re: [CS:S] Random Madness
As for your comment about testing bots, I didn't spawn them with knives :3. They had over 200 grenade kills each by the time testing was done. As for your config, it's the same setup I was running unfortunately. As for your plugins, I don't see anything in particular that would interfere.
You don't need to run RCON Lock if you're running KAC though, it's a bit redundant. Not causing the crash, but no reason for both. Also, Stop HintText Sound can be reproduced by sv_hudhint_sound 0. You can also try upgrading to 1.0.5, but I don't think that'll help either. Otherwise, I see nothing that is obviously causing the crash. My test server is stock, however, minus a spawning plugin, so that may have something to do with it. |
Re: [CS:S] Random Madness
Well thanks for the advice on the plugins, I'll impliment those later. :)
I really do want to get this plugin working (preferably with the nade level too as its fun while it works) so will try 1.0.5 and test it again on a vanilla server with just the core and sourcebans to see if I can track down any potential conflicts. I'll get back to you if I find anything out, although if you could add cvars for flashbangs and smokegrenades (just like the hegrenade) that might be useful. Thanks again for all the work you've done on this plugin and on trying to help me out. It really is a good laugh to hear people all happy when its something like an awp and moan when its a five-seven lol. :up: |
Re: [CS:S] Random Madness
Adding the cvars for flashbangs and smokegrenades will really only prevent players from being given those two grenades if they already have them. It won't affect the crash issue as far as I know, but I'll add it next time I edit the script.
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Re: [CS:S] Random Madness
Hey Panda,
Is it possible you could make it so players get different random weapons, instead of the same. I have another script (ES.. arghhh...that doesnt always work ) that gives 2.0 speed on certain weapons. It makes for interesting gameplay when one player gets more speed, and the enemy tries to kill them. Or am I asking for another plugin all together hmmmm... why did that word turn red??? |
Re: [CS:S] Random Madness
It would be possible to add a cvar for it I suppose.
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