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-   -   [ANY] Entity Utilities (v1.18 07/06/2018) (https://forums.alliedmods.net/showthread.php?t=307573)

PinHeaDi 05-16-2018 14:23

Re: [ANY] Entity Utilities (v1.0 16/05/2018)
 
Yeah, I figure that up. But with this it waaaay more easy to get the exact position of the entity, so still this is a superb plugin, good job.

Mr_panica 05-16-2018 15:46

Re: [ANY] Entity Utilities (v1.0 16/05/2018)
 
Is this not for Team Fortress 2? I get an error: "[SM] Plugin entityutilities.smx failed to load: Required extension "cstrike" file("games/game.cstrike.ext") not running."

Rachnus 05-16-2018 16:15

Re: [ANY] Entity Utilities (v1.0 16/05/2018)
 
Quote:

Originally Posted by Mr_panica (Post 2592475)
Is this not for Team Fortress 2? I get an error: "[SM] Plugin entityutilities.smx failed to load: Required extension "cstrike" file("games/game.cstrike.ext") not running."

My bad, I'll fix it within an half an hour

Rachnus 05-16-2018 17:32

Re: [ANY] Entity Utilities (v1.0 16/05/2018)
 
Quote:

Originally Posted by Mr_panica (Post 2592475)
Is this not for Team Fortress 2? I get an error: "[SM] Plugin entityutilities.smx failed to load: Required extension "cstrike" file("games/game.cstrike.ext") not running."

Took a little longer, got stuck on a bug, but should be working now for any game.

Arkarr 05-17-2018 03:59

Re: [ANY] Entity Utilities (v1.12 17/05/2018)
 
I was wondering, we can check for projectiles colliding with models to fix the hitbox not scalling problem ?

Rachnus 05-17-2018 12:30

Re: [ANY] Entity Utilities (v1.13 17/05/2018)
 
Quote:

Originally Posted by Obyboby (Post 2592382)
LOL THAT HUGE CHICKEN
I'm downloading it even just for that feature LOL.
Thanks dev!

Quote:

Originally Posted by Rachnus (Post 2592385)
chicken command has already been requested, so might even add that for instant big chicken cuz why not :bee:

Script system has been added, theres a chicken script in the config by default, to spawn one: sm_ent_script bigass_chicken

Obyboby 05-17-2018 12:46

Re: [ANY] Entity Utilities (v1.13 17/05/2018)
 
The console is spammed with errors after spawning a mega chicken.

PHP Code:

tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN 


Also how would I go about spawning a scaled watermelon?

PHP Code:

    "watermelon"
    
{
        
"1" "sm_ent_create watermelon01"
        "2" "sm_ent_keyvalue modelscale 50"
        "3" "sm_ent_spawn"
    


Didn't work. Console says
PHP Code:

[EUCould not spawn entity 'watermelon01'
[EUSelect an entity with sm_ent_select
[EUSelect an entity with sm_ent_select
[EUScript 'watermelon' executed 

I got "watermelon01" from propslist.txt

I did try dumping the props/classes lists but only the first command worked. the rest crashed the server and I don't think any file was generated :(

Rachnus 05-17-2018 13:00

Re: [ANY] Entity Utilities (v1.13 17/05/2018)
 
This spawns a watermelon. Cannot change the scale of it though

PHP Code:

"watermelon"
{
    
"1" "sm_ent_create prop_physics"
    "2" "sm_ent_keyvalue model models\props_junk\watermelon01.mdl"
    "3" "sm_ent_spawn"


And resizing chicken spams that console error, no idea why

Obyboby 05-17-2018 15:26

Re: [ANY] Entity Utilities (v1.13 17/05/2018)
 
Quote:

Originally Posted by Rachnus (Post 2592568)
This spawns a watermelon. Cannot change the scale of it though

PHP Code:

"watermelon"
{
    
"1" "sm_ent_create prop_physics"
    "2" "sm_ent_keyvalue model models\props_junk\watermelon01.mdl"
    "3" "sm_ent_spawn"


And resizing chicken spams that console error, no idea why

PHP Code:

    "bigmelon"
    
{
        
"1" "sm_ent_create prop_physics"
        "2" "sm_ent_keyvalue model models\props_junk\watermelon01.mdl"
        "3" "sm_ent_keyvalue modelscale 50"
        "4" "sm_ent_spawn"
    


Watermelons don't support scaling?
Also they can't be broken as regular watermelons (for example those on cs_italy) but you cannot push them around. Also a player got stuck when I spawned a melon near him.

Rachnus 05-17-2018 15:38

Re: [ANY] Entity Utilities (v1.13 17/05/2018)
 
Quote:

Originally Posted by Obyboby (Post 2592587)
PHP Code:

    "bigmelon"
    
{
        
"1" "sm_ent_create prop_physics"
        "2" "sm_ent_keyvalue model models\props_junk\watermelon01.mdl"
        "3" "sm_ent_keyvalue modelscale 50"
        "4" "sm_ent_spawn"
    


Watermelons don't support scaling?
Also they can't be broken as regular watermelons (for example those on cs_italy) but you cannot push them around. Also a player got stuck when I spawned a melon near him.

Dont think prop_physics entities support scaling, not sure. I tested the watermelon script I sent and it worked just fine like a regular watermelon, could break it and move it.


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