Re: [ANY] Entity Utilities (v1.0 16/05/2018)
Yeah, I figure that up. But with this it waaaay more easy to get the exact position of the entity, so still this is a superb plugin, good job.
|
Re: [ANY] Entity Utilities (v1.0 16/05/2018)
Is this not for Team Fortress 2? I get an error: "[SM] Plugin entityutilities.smx failed to load: Required extension "cstrike" file("games/game.cstrike.ext") not running."
|
Re: [ANY] Entity Utilities (v1.0 16/05/2018)
Quote:
|
Re: [ANY] Entity Utilities (v1.0 16/05/2018)
Quote:
|
Re: [ANY] Entity Utilities (v1.12 17/05/2018)
I was wondering, we can check for projectiles colliding with models to fix the hitbox not scalling problem ?
|
Re: [ANY] Entity Utilities (v1.13 17/05/2018)
Quote:
Quote:
|
Re: [ANY] Entity Utilities (v1.13 17/05/2018)
The console is spammed with errors after spawning a mega chicken.
PHP Code:
Also how would I go about spawning a scaled watermelon? PHP Code:
PHP Code:
I did try dumping the props/classes lists but only the first command worked. the rest crashed the server and I don't think any file was generated :( |
Re: [ANY] Entity Utilities (v1.13 17/05/2018)
This spawns a watermelon. Cannot change the scale of it though
PHP Code:
|
Re: [ANY] Entity Utilities (v1.13 17/05/2018)
Quote:
PHP Code:
Also they can't be broken as regular watermelons (for example those on cs_italy) but you cannot push them around. Also a player got stuck when I spawned a melon near him. |
Re: [ANY] Entity Utilities (v1.13 17/05/2018)
Quote:
|
All times are GMT -4. The time now is 08:17. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.