Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
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Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
Well, we have 30 players server and we need autorespawn for soccer (no, we don't want any soccermod-plugin). Players don't want to wait 5mins after getting killed by ball but 10s is too short too :)
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Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
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Till I get an normal keyboard you can recompile and change the max seconds. |
Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
Cross posting from a thread I made regarding this plugin: https://forums.alliedmods.net/showthread.php?t=215646
"I run a very active 32 player 2fort server in Australia that uses the generic instaspawn plugin that is in the Sourcemod website's plugin directory. However, the plugin is partially broken because spies who are using the dead ringer will instantly be killed and sent to respawn if they take any damage whatsoever. Lots of people are complaining about not being able to use the dead ringer and I'm sure my server isn't the only place where this is a problem. I know the dead ringer is weird because it will show in console when people have died and maybe the plugin is requiring console activity to determine when people die. There has to be a way to make an instaspawn plugin that works but I have no idea how to do it, I've never written a plugin before. Thanks." |
Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
2 Attachment(s)
As sigvatr mentioned, this wasn't handling TF2's Dead Ringer properly, as player_death is fired when it's used. Here's a version that handles it (by checking the death_flags).
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Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
Excellent work, thank you very much.
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Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
I run a minigames server and is there a way to disable autorespawn after a certain amount of time in a round? Like after 30 seconds nobody can autorespawn anymore for a round and once the round is over autorespawn is on again.
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Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
In end map, all players are slayed for not block change map ?
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Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
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Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
Before respawn a player, you really should check FIRST is player in game :P
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