Re: [L4D/L4D2] All Bot Teams (1.2)
This plugin kinda feels a bit dumb when you have cvars for this.
sm_cvar sb_all_bot_game 1 sm_cvar allow_all_bot_survivor_team 1 sm_cvar sv_hibernate_when_empty 1 |
Re: [L4D/L4D2] All Bot Teams (1.2)
Nice, I didn't know of that command.
Thanks |
Re: [L4D/L4D2] All Bot Teams (1.2)
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Re: [L4D/L4D2] All Bot Teams (1.2)
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Re: [L4D/L4D2] All Bot Teams (1.2)
Is there any way to make this work without enabling sv cheats on a l4d2 dedicated server?
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Re: [L4D/L4D2] All Bot Teams (1.2)
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Just want to say that this pluging is working perfectly for me (in l4d2). I play coop missions with some friends. Sometimes we don't have 4 human players. After the sacrifice update the following happens:
I see no reason for disapproving. Btw: In l4d1 this plugin crashes my server at map change (only with players connected) with a cworkthreadpool error. But it's not a big issue, since I don't need it since the l4d1 survivor bots are still working fine. |
Re: [L4D/L4D2] All Bot Teams (1.2)
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Code:
#include <sourcemod> |
Re: [L4D/L4D2] All Bot Teams (1.2)
there's this plugin already to fix the bots leaving the saferoom
https://forums.alliedmods.net/showthread.php?p=1163613 |
Re: [L4D/L4D2] All Bot Teams (1.2)
That plugin is using OnPlayerRunCmd and when I tried that it wasn't always working. Using OnMapStart and hooking player_first_spawn works better for me.
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Re: [L4D/L4D2] All Bot Teams (1.2)
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sm_cvar allow_all_bot_survivor_team 1 sm_cvar sv_hibernate_when_empty 1 sm_cvar sb_all_bot_game 1 |
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