AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Module Coding (https://forums.alliedmods.net/forumdisplay.php?f=9)
-   -   Mini Module Request (https://forums.alliedmods.net/showthread.php?t=260823)

meTaLiCroSS 04-02-2015 21:12

Re: Mini Module Request
 
Quote:

Originally Posted by hornet (Post 2281248)
Quality code doesn't seem to be appreciated much these days.

Hack any custom edited server, check it's console. Error spamming everytime, crappy coded plugins, I had the pleasure to see that.

SkumTomteN 04-05-2015 15:48

Re: Mini Module Request
 
Quote:

Originally Posted by meTaLiCroSS (Post 2281249)
Hack any custom edited server, check it's console. Error spamming everytime, crappy coded plugins, I had the pleasure to see that.

haxor for lyef mate

Bos93 04-05-2015 17:10

Re: Mini Module Request
 
CBasePlayerWeapon::SendWeaponAnim = Ham_CS_Weapon_SendWeaponAnim

You can hook this with orpheu. But this is not necessary.

In the video, he uses set_cd( CD_Handle , CD_ID , 0 ); in UpdateClientData - for block default animation ( This is necessary in order to open a sub-model. ) and send new animation with submodel:

PHP Code:

            message_begin(MSG_ONESVC_WEAPONANIM, .player );
            
write_byteAnimation );
            
write_byte); Female hands.
            
message_end(); 


SkumTomteN 04-05-2015 17:39

Re: Mini Module Request
 
You already said that to me in private (Skumek):)

It comes with problems with normal weapons though. you need to send new animation for default weapons.

Bos93 04-05-2015 17:45

Re: Mini Module Request
 
Oh Skumek
, hellow :-)

SkumTomteN 06-05-2015 18:29

Re: Mini Module Request
 
Quote:

Originally Posted by Bos93 (Post 2282357)
Oh Skumek
, hellow :-)

Hello :D


All times are GMT -4. The time now is 01:33.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.