Re: [L4D2] sv_steamgroup fixer
Well then, I have only one other idea. Delete sv_steamgroup_fixer.smx from your server and compile a new .smx file with this code only.
Code:
#include <sourcemod> |
Re: [L4D2] sv_steamgroup fixer
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But it does seem like a simpler way to get the same results at the same spot as the server.cfg without reloading a plugin every time. |
Re: [L4D2] sv_steamgroup fixer
This was a glitch pertaining to my l4d2 servers that I was trying to fix last sometime in july last year. What I found was that even after creating and using different steam groups that the ‘Join Steam Group’ link in the motd kept pointing to the same steam group belonging to someone else. Later I discovered that the issue occurred only when steam groups used had an odd number ID.
Maybe as the plugin author mentioned, this happens only to steam groups with IDs above the value 16777216 too. |
Re: [L4D2] sv_steamgroup fixer
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The altered version simply sets the internal value after each map change. If that action is enough to get the MOTD group working, then I believe it would work permanently. |
Re: [L4D2] sv_steamgroup fixer
Not completly plugin related question but how do people appear in the steam groups section? I'm not in any 100% l4d2 related group and these appear, do server owners just pick random popular group for the server group?
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Re: [L4D2] sv_steamgroup fixer
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Re: [L4D2] sv_steamgroup fixer
Description: VAAAAAAAAALVE
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Re: [L4D2] sv_steamgroup fixer
Works fine very well.
Thanks.. |
Re: [L4D2] sv_steamgroup fixer
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