Re: Giving a gift after a bomb explosion
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Re: Giving a gift after a bomb explosion
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#include <amxmodx> |
Re: Giving a gift after a bomb explosion
additionally, I would check if the chosen one has the AWP or not, if not, I would choose another, as well as ensuring that the same player is not repeated in consecutive rounds.
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Re: Giving a gift after a bomb explosion
Comments after testing this idea. I made a similar script from the spirit of this thread the day of. When testing after seeing if they already have an AWP it is pointless and decided after checking to just to give them money. If they already have 16k and an AWP well this petered out fast. So I wound up making it 'Kevlar Tape' for a bonus. Everybody could always use some extra padding. Armor seemed to be the most useful.
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