Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Quote:
If you set that to 1 it should be the same as previous builds, and 5 is the current default. I expect if the mouse detection code is working properly that that would be the primary use method of checking whether someone is AFK and buttons are probably more of a backup system. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
I've noticed that this won't kick people who are AFK during an active MvM wave, any way to change this?
|
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Quote:
Have you ran debug to try and get some more information? I have no idea about MvM to know what mod you are talking about and how it works differently? |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Quote:
|
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Quote:
|
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Quote:
e.g. it's Valve bug, popular games with this issue is Counter-Strike: Source and Counter-Strike: Global Offensive Steps to provide this bug: Tell someone to join spectator team on multiple times on any server (valve official or user ds), mostly this cause detected on Round Start event. Resolve only with alt-tab your game, record and stop the demo via client console, rejoin on team, drop all weapon and pick up again or reconnect to server. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Does it work for cs:go server yet?
|
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
In my servers error log have the following error:
Quote:
|
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Quote:
Quote:
|
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Quote:
And an Anti-Ping Plugin, which kicks players past the configured ping limit. Attachment 171790 |
All times are GMT -4. The time now is 01:35. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.