Re: Module: Half-Life Weapon Mod (v0.8)
The modules are wrote for amxmodx, which is using metamod. I don't think that what you want can be done.
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Re: Module: Half-Life Weapon Mod (v0.8)
You missed the part where I said the problem ONLY occurs with the weaponmod module. Engine, Fakemeta, hamsandwich, fake_queries, special_geoip and vdf are all stable with non-metamods loaded as long as weapond mod isn't running. If amx mod x base modules can run stable with non-metamods, I dont see why weaponmod couldn't.
Metamod has an option to force it to use non-metamods as the gamedll. Again, only weaponmod is the one that goes berserk when this is done. |
Re: Module: Half-Life Weapon Mod (v0.8)
Because weaponmod use a lot of hacks and optimized only for default gamedll.
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Re: Module: Half-Life Weapon Mod (v0.8)
Quote:
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Re: Module: Half-Life Weapon Mod (v0.8)
Ok, you caught me.
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Re: Module: Half-Life Weapon Mod (v0.8)
This supported Sven Coop?
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Re: Module: Half-Life Weapon Mod (v0.8)
Nope.
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Re: Module: Half-Life Weapon Mod (v0.8)
My mod dir is "teteos"
And install this module to shutting down server. Please help or create addons\amxmodx\configs\weaponmod\mods\teteos. ini ! Dlls copyed from original Half-Life |
Re: Module: Half-Life Weapon Mod (v0.8)
hasanmerkit, try this version: http://aghl.ru/forum/download/file.php?id=2752
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Re: Module: Half-Life Weapon Mod (v0.8)
bad entity in IndexOfEdict() weaponmod
this error pops up after installing weapon mod |
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