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-   -   Module: Half-Life Weapon Mod (v0.8) (https://forums.alliedmods.net/showthread.php?t=183369)

HamletEagle 11-15-2014 09:09

Re: Module: Half-Life Weapon Mod (v0.8)
 
The modules are wrote for amxmodx, which is using metamod. I don't think that what you want can be done.

urban_ninja 11-15-2014 19:48

Re: Module: Half-Life Weapon Mod (v0.8)
 
You missed the part where I said the problem ONLY occurs with the weaponmod module. Engine, Fakemeta, hamsandwich, fake_queries, special_geoip and vdf are all stable with non-metamods loaded as long as weapond mod isn't running. If amx mod x base modules can run stable with non-metamods, I dont see why weaponmod couldn't.

Metamod has an option to force it to use non-metamods as the gamedll. Again, only weaponmod is the one that goes berserk when this is done.

KORD_12.7 11-15-2014 20:42

Re: Module: Half-Life Weapon Mod (v0.8)
 
Because weaponmod use a lot of hacks and optimized only for default gamedll.

Arkshine 11-16-2014 07:16

Re: Module: Half-Life Weapon Mod (v0.8)
 
Quote:

Originally Posted by KORD_12.7
Because I'm lazy

:mrgreen:

KORD_12.7 11-16-2014 07:57

Re: Module: Half-Life Weapon Mod (v0.8)
 
Ok, you caught me.

kiki33hun 02-04-2016 07:54

Re: Module: Half-Life Weapon Mod (v0.8)
 
This supported Sven Coop?

KORD_12.7 02-05-2016 20:38

Re: Module: Half-Life Weapon Mod (v0.8)
 
Nope.

hasanmerkit 07-06-2016 08:26

Re: Module: Half-Life Weapon Mod (v0.8)
 
My mod dir is "teteos"
And install this module to shutting down server.
Please help or create addons\amxmodx\configs\weaponmod\mods\teteos. ini !

Dlls copyed from original Half-Life

KORD_12.7 07-07-2016 04:07

Re: Module: Half-Life Weapon Mod (v0.8)
 
hasanmerkit, try this version: http://aghl.ru/forum/download/file.php?id=2752

Davidlih 08-29-2016 05:48

Re: Module: Half-Life Weapon Mod (v0.8)
 
bad entity in IndexOfEdict() weaponmod

this error pops up after installing weapon mod


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