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-   -   Juggernaut (https://forums.alliedmods.net/showthread.php?t=13031)

BridgeBurner 11-20-2006 17:07

Re: Juggernaut 2.0
 
I have installed the plugin and it is not working correctly. It will not pick a jugg, everyone is on ct and nothing is happening. Also I thought you changed it to default off because it is on. I have already tried restart and map change neither of which have worked. I am running amxmodx 1.76b, and by the way there is no error message.

Do not refer me to early messages, I have already read them and they did not help.

Thx

bmann_420 12-08-2006 02:49

Re: Juggernaut 2.0
 
Hey Chronic :D Long time no see

Bridge is right. Im dunno if you made a few changes and diddnt test quite test em yet or what but it does have some issues.

When you enable it, it shows enabled in say echo and sits their untill you restart the round or kill the other team, then when you do that no matter what the jn_health is it gives them 100. And once it placed the jugger on CT team.

Then when I changed the health to 5000, it went to 35000 HP.
After that I tried your Juggernaut2[1] and it places nobody on T team at all anytime. And I was getting some runtime errors I have to get, i just diddnt enable debug in time and havnt put it back on yet. THis is what I got without it tho;
Quote:

L 12/07/2006 - 21:09:17: [FUN] Invalid player 7
L 12/07/2006 - 21:09:17: [AMXX] Run time error 10 (plugin "GHW_juggernaut2.amxx") (native "set_user_health") - debug not enabled!
Only thing I can think of is a possible conflict with bots also?

bmann_420 12-13-2006 16:33

Re: Juggernaut 2.0
 
Looks to me like you either gave up on this one or you forgot about it.... I'm hoping neither

P.S. THe mp_limitteams & autoteambalance are still to 2 and 1. I saw in their it is supposed to change em, but it doesnt for some reason.

GHW_Chronic 12-13-2006 18:08

Re: Juggernaut 2.0
 
I forgot that you had a bug. What's wierd is this is such a simple plugin and i know i've never gotten problems but i always seem to be able to go back and fix a bug and create another. Whelp, into the beast I go.

GHW_Chronic 12-13-2006 18:44

Re: Juggernaut 2.0
 
1 Attachment(s)
if you could, please test this version. I took out a lot of useless code.

bmann_420 12-13-2006 19:21

Re: Juggernaut 2.0
 
HTML Code:

register_cvar("jn_sound","1")
        register_cvar("jn_health","5000")
        register_cvar("jn_on","0")

That is what I compiled with, it seemed to work except that the Jugger had about 60,000 hp. lol hilarious and mp_autoteambalance was at 1 but vs_limitteams was at 0

EDIT

I recompile it with 300 hp for jugger

THey start out with 1 die, then a new one goes T with 35,001 hp

And im getting these

HTML Code:

L 12/13/2006 - 15:28:40: [FUN] Invalid player 1
L 12/13/2006 - 15:28:40: [AMXX] Run time error 10 (plugin "GHW_Juggernaut2.amxx") (native "set_user_rendering") - debug not enabled!
L 12/13/2006 - 15:28:40: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

I debuged it and it hasnt happend again.

EDIT again

HTML Code:

L 12/13/2006 - 15:39:06: [FUN] Invalid player 4
L 12/13/2006 - 15:39:06: [AMXX] Displaying debug trace (plugin "GHW_Juggernaut2.amxx")
L 12/13/2006 - 15:39:06: [AMXX] Run time error 10: native error (native "set_user_rendering")
L 12/13/2006 - 15:39:06: [AMXX]    [0] GHW_juggernaut2.sma::prethink (line 48)

It does not pick a Juggernaut sometimes
So everybody is CT

bmann_420 12-14-2006 20:42

Re: Juggernaut 2.0
 
lol You forgetting again? maybe on aim we discuss and get it fixed much faster.

GHW_Chronic 12-15-2006 00:17

Re: Juggernaut 2.0
 
sadly i did, ill fix it after WoW
edit: make that tommorow after school :O

bmann_420 12-16-2006 01:09

Re: Juggernaut 2.0
 
Alright.... Bloody hell

bmann_420 12-31-2006 20:40

Re: Juggernaut 2.0
 
So I take it you dropped this? Or forgot.... ish


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