Re: [TF2] Equipment manager 1.1.8 (05/22/10)
many thanks ash for fix;)
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Re: [TF2] Equipment manager 1.1.8 (05/22/10)
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Re: [TF2] Equipment manager 1.1.8 (05/22/10)
how about read some last posts `? pfff
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Re: [TF2] Equipment manager 1.1.8 (05/22/10)
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Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Hehe. Some folks like to use this plugin to equip full bodied models. So what I did was created a version that would make your model invisible using funcommandsx so that you could equip a full bodied model. If you aren't interested in full bodied models and only want to do hats then you can use the version that FlaminSarge had posted but you just need to add asherkin's fix.
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Re: [TF2] Equipment manager 1.1.8 (05/22/10)
hey how about just read all posts like me :) but ok .. any news about hidde all valve hats when equip from plugin like hide HIDE_SOLDIER_HELMET and others ?
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Re: [TF2] Equipment manager 1.1.8 (05/22/10)
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Re: [TF2] Equipment manager 1.1.8 (05/22/10)
It does work like normal plus the full bodied models, yes. You don't need to add the funcommandsX plugin as it is included in the smx file in the zip file I posted.
The difference between the normal and the slot2 are dependent on which slot you decide to place your full bodied models. If you prefer to put full bodied models in slot2 as opposed to slot1 then use the slot2 plugin. Otherwise the normal one requires you put the full bodied models in slot1. |
Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Keep in mind that loading full bodied models using attachments is probably the worst way of doing this from a performance standpoint. Not only are you loading two models (it still loads the model even if it's invisible), you're also bonemerging the model with every single bone in the player. I don't really reccomend having all your players have a custom models or something like that through this method. In my case, I have custom player models as a donator only thing, so it keeps the amount of custom models to a minimum.
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Re: [TF2] Equipment manager 1.1.8 (05/22/10)
^^ This
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