AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie:Reloaded (https://forums.alliedmods.net/forumdisplay.php?f=132)
-   -   [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022) (https://forums.alliedmods.net/showthread.php?t=277597)

Xecutioner 11-07-2020 17:16

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
I have this error how the fix this ?

Code:

L 11/08/2020 - 01:14:19: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6)
L 11/08/2020 - 01:14:19: [SM] Blaming: ohp_zombiereloaded.smx
L 11/08/2020 - 01:14:19: [SM] Call stack trace:
L 11/08/2020 - 01:14:19: [SM] [1] Line 1092, zr/weapons/zmarket.inc::ZMarketCookiesToArray
L 11/08/2020 - 01:14:19: [SM] [2] Line 1152, zr/weapons/zmarket.inc::ZMarketRebuy
L 11/08/2020 - 01:14:19: [SM] [3] Line 209, zr/weapons/zmarket.inc::ZMarketCheckRebuy
L 11/08/2020 - 01:14:19: [SM] [4] Line 177, zr/weapons/zmarket.inc::ZMarketOnClientSpawnPost
L 11/08/2020 - 01:14:19: [SM] [5] Line 373, zr/weapons/weapons.inc::WeaponsOnClientSpawnPost
L 11/08/2020 - 01:14:19: [SM] [6] Line 218, zr/event.inc::EventPlayerSpawnPost


riddarren 11-08-2020 12:58

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Xecutioner and I are having two major problems.

The first is what he sent in the code box regarding the ZMarket

And the other, which is very essential for server to be operated, is about infection. The last person does not turn into a zombie(altough the hotfix.smx offered by Franc1sco was uploaded to the server.). And in the next round, the person, no matter he is the last one or not, does not turn into zombie anyway and stays as if he was human. This circle continues in the same way in the coming rounds as well which leads to lots of zombies with human models.

The hotfix can solve the HP problem, but not the model problem because it competely crashes the server.

We need help on these issues.

Franc1sco 11-08-2020 13:09

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
For a better support, provide your playerclasses.txt and models.txt. The sm plugins output, log errors and steps how to reproduce your issue. Thanks.

Xecutioner 11-08-2020 13:16

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Franc1sco (Post 2724251)
For a better support, provide your playerclasses.txt and models.txt. The sm plugins output, log errors and steps how to reproduce your issue. Thanks.

Code:

[21:12:26] [SM] Listing 112 plugins:
[21:12:26] 001 "[ZR] Boss Hit Marker" by null, Modified by. Someone
[21:12:26] 002 "[ZR] No Alone Infection & No Armor" (1.1) by DSASDFGH, REZOR, Modified by. Someone
[21:12:26] 003 "Log Connections" (1.1) by Xander (Player 1)
[21:12:26] 004 "SwapTeam" (1.2.6) by Rogue - Originally by MistaGee
[21:12:26] 005 "Basic Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 006 "entWatch" (3.8.130) by Prometheum & zaCade. Edits: George & Obus & BotoX
[21:12:26] 007 "Takım Fix" (1.1.0) by kgns
[21:12:26] 008 "[CSGO] Cekilis eklentisi" (2.0) by Jeux
[21:12:26] 009 "Automatic Drops" (2.0.0) by kgns
[21:12:26] 010 "oyunhost.net Komut Logu" (1.2.0) by kgns
[21:12:26] 011 "Basic Ban Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 012 "Map configs" (1.3) by Berni
[21:12:26] 013 "Player Stacker" (1.0) by Blodia
[21:12:26] 014 "[ZR] Hide Teammates" (1.3) by IT-KiLLER, Modified by. Someone
[21:12:26] 015 "NoShake" (1.0.1) by BotoX
[21:12:26] 016 "SQL Admins (Threaded)" (1.11.0.6659) by AlliedModders LLC & kgns
[21:12:26] 017 "Chat command" (1.1) by Arkarr
[21:12:26] 018 "NativeVotes" (1.1.0 beta 8) by Powerlord
[21:12:26] 019 "[UMC] Map Weight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 020 "Player Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 021 "oyunhost.net" (7.0.0) by kgns
[21:12:26] 022 "Nick Değiştirme Engelleyici" (1.1) by kgns
[21:12:26] 023 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
[21:12:26] 024 "Advertisements" (2.0.3) by Tsunami & kgns
[21:12:26] 025 "[CSS/CS:GO] AbNeR ResetScore" (1.5fix) by AbNeR_CSS
[21:12:26] 026 "[UMC] Post-Played Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 027 "[UMC] End of Map Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 028 "[ZR] Repeat Kill Detector" (1.0.3) by GoD-Tony + BotoX
[21:12:26] 029 "Elbasi Silah ve Bıçak Ver" (0.3) by Xecutioner
[21:12:26] 030 "[UMC] Admin Menu" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 031 "Weapons & Knives" (1.7.0) by kgns | oyunhost.net
[21:12:26] 032 "[UMC] Rock The Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 033 "Basic Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 034 "[UMC] Map Rate Reweight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 035 "ZR Remove Healthshots on Infect" (1.0) by Franc1sco franug
[21:12:26] 036 "Aktiflik" (2.0.0) by kgns
[21:12:26] 037 "Noblock for players and nades" (1.0) by tommie113
[21:12:26] 038 "Chat-Processor" (2.0.9) by Keith Warren (Drixevel)
[21:12:26] 039 "Nextmap" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 040 "Thirdperson" (1.0) by CS.Center
[21:12:26] 041 "Fake Say" (1.0.0) by kgns
[21:12:26] 042 "Reklam Önleyici" (1.0.0) by kgns
[21:12:26] 043 "[UMC] Time Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 044 "[UMC] End of Map Vote Warnings" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 045 "[CS:GO] Map Rate" (1.3) by Ryan "FLOOR_MASTER" Mannion & Chefe, Edit by. Someone
[21:12:26] 046 "oyunhost.net Güncelleme Kontrol" (1.0.0) by kgns
[21:12:26] 047 "No Bots" (1.0.0) by kgns
[21:12:26] 048 "Fix Zmarket" (1.0) by EmojiQ
[21:12:26] 049 "CS:GO particle auto-precacher" (1.2.4) by Copypaste Slim
[21:12:26] 050 "Fun Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 051 "[ZR] Buy Commands" (1.1) by Someone, Modified by. Someone
[21:12:26] 052 "[UMC] Ultimate Mapchooser Core" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 053 "Özel Mesaj" (2.0.0) by kgns
[21:12:26] 054 "Basic Info Triggers" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 055 "Tur Sonu Müzikleri" (1.0.0) by kgns
[21:12:26] 056 "Reserved Slots" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 057 "Steam Works Group Manager" (1.9) by Someone
[21:12:26] 058 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 059 "Plugin Manager" (1.00) by Rachnus
[21:12:26] 060 "Adminlik Bilgileri" (1.0.0) by kgns
[21:12:26] 061 "[UMC] Player Count Monitor" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 062 "SM ZR Force Teams" (1.1) by Franc1sco franug
[21:12:26] 063 "[ZR] Colors with SteamWorks" (1.0) by Franc1sco franug, Modified by. Someone
[21:12:26] 064 "ZR Class Fix" (3.1) by Franc1sco franug
[21:12:26] 065 "Easy RR" (1.0.1) by KryptoNite [IL]
[21:12:26] 066 "No Blood" (1.0.1) by Bara
[21:12:26] 067 "Discord API" (1.0) by .#Zipcore, Credits: Shavit, bara, ImACow and Phire
[21:12:26] 068 "Anti-Flood" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 069 "Chat Processor - Simple Chat Processor Wrapper" (1.0.0) by Keith Warren (Drixevel)
[21:12:26] 070 "Basic Comm Control" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 071 "[SWGM] Command Listener" (1.2) by Someone
[21:12:26] 072 "[SM] Tagi Değiştirici" (1.0.1) by kgns
[21:12:26] 073 "[UMC] Map Commands" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 074 "Silahver" (1.0.2) by kgns
[21:12:26] 075 "Admin Help" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 076 "SM Franug CSGO Ammo fix" (1.1) by Franc1sco franug
[21:12:26] 077 "Client Preferences" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 078 "[UMC] Player Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 079 "Renkli HSay" (1.0.0) by kgns
[21:12:26] 080 "[UMC] Echo Nextmap" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 081 "[CS:S] Block Radio" (2.0.3) by TimeBomb
[21:12:26] 082 "Sound Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 083 "Silah Crash Fix" (1.0.0) by kgns
[21:12:26] 084 "Gloves" (1.0.4) by kgns | oyunhost.net
[21:12:26] 085 "Silah Sil" (1.0.0) by kgns
[21:12:26] 086 "[ZR] Boss Hit Rank" by null, Modified by. Someone
[21:12:26] 087 "[ZR] Simple Show Name" (1.2) by SHUFEN from POSSESSION.tokyo, Modified by. Someone
[21:12:26] 088 "Discord: CallAdmin" (1.1) by .#Zipcore
[21:12:26] 089 "HP Ver" (1.0.1) by kgns
[21:12:26] 090 "Kill Komudu" (1.0) by AirCrack-NG & kgns
[21:12:26] 091 "CallAdmin" (0.1.5) by Impact, Popoklopsi
[21:12:26] 092 "SM Show Health Victim" (3.1) by Franc1sco Steam: franug
[21:12:26] 093 "Banlast" (1.0.0) by kgns
[21:12:26] 094 "[ZR] Grenade Effects" (2.0) by FrozDark (HLModders.ru LLC)
[21:12:26] 095 "Discord ve IP Reklam (!dc/!discord/!ip)" (1.0.2) by kgns | oyunhost.net
[21:12:26] 096 "Fortnite player hits" (1.2.0) by GAMMA CASE
[21:12:26] 097 "Zombie:Reloaded" (3.4.1 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug
[21:12:26] 098 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 099 "Admin Menu" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 100 "[CS:GO] TOP DEFENDERS" (1.0) by IT-KiLLER, Modefied by. Someone
[21:12:26] 101 "[UMC] Prefix Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 102 "[UMC] Vote Command" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 103 "Paraşüt" (2.7) by kgns
[21:12:26] 104 "Basic Chat" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 105 "Teleport Player" (1.8) by Headline, Original: HyperKiLLeR
[21:12:26] 106 "[UMC] Native Voting" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 107 "Spec List" (1.0.1) by kgns
[21:12:26] 108 "Harita Temizleme" (1.0.0) by kgns
[21:12:26] 109 "Fun Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 110 "[ZR] Boss Hud" (2.6) by AntiTeal, Modified by. Someone
[21:12:26] 111 "HUD Write" (1.3) by Mithat Guner
[21:12:26] 112 "[ZR] Last Human Resistance" (v1.2) by Franc1sco steam: franug

Code:

// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:  Description:
// ----------------------------------------------------------------------------
// name    Name of model file, without extension.
// path    Path to model files. MUST end with "/".
// team    Model type:
//              "zombies"
//              "humans"
// access  Access type:
//              "public"        - Everyone can use the model.
//              "admins"        - Model can only be used by admins.   
//              "hidden"        - Model is excluded from public random selections.
//              "motherzombies" - Model can only be used by mother zombies.
//              "group"        - Use group authentication.
// group    If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
    "gozombie"
    {
        "name"      "gozombie"
        "path"      "models/player/kuristaja/zombies/gozombie/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "classic"
    {
        "name"      "classic"
        "path"      "models/player/kuristaja/zombies/classic/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "charple"
    {
        "name"      "charple"
        "path"      "models/player/kuristaja/zombies/charple/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "zpz"
    {
        "name"      "zpz"
        "path"      "models/player/kuristaja/zombies/zpz/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "fatty"
    {
        "name"      "fatty"
        "path"      "models/player/kuristaja/zombies/fatty/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "scrake_nomask"
    {
        "name"      "scrake_nomask"
        "path"      "models/player/custom_player/kodua/scrake_albino/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
   
    // Special model examples:
    // -----------------------
   
    // Only admins can use this zombie model.
    //"admin_zombie"
    //{
    //    "name"      "1337model"
    //    "path"      "models/player/adminmodels/"
    //    "team"      "zombies"
    //    "access"    "admins"
    //    "group"    ""
    //}
   
    // Only members of the zr_vip group in SourceMod can use this human model.
    //"vip_human"
    //{
    //    "name"      "vipmodel"
    //    "path"      "models/player/vip/"
    //    "team"      "humans"
    //    "access"    "group"
    //    "group"    "zr_vip"
    //}
   
    // This model will be excluded from public random selections. Only classes
    // that use "random_hidden" or explicit specify this model will be able to use it.
    //"hidden"
    //{
    //    "name"      "hiddenmodel"
    //    "path"      "models/player/"
    //    "team"      "humans"
    //    "access"    "hidden"
    //    "group"    ""
    //}
}

Code:

// ============================================================================
//
//                    Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:              Values:    Description:
// ----------------------------------------------------------------------------
// enabled                  yes/no      Enables or disables a class.
// team                    number      Specifies what team the class belongs to:
//                                      0 - Zombies
//                                      1 - Humans
//                                      2 - Admin mode classes (incomplete feautre!)
// team_default            yes/no      Marks the class as the default class in the team.
// flags                    number      Special class flags (bit field). To combine multiple flags
//                                      use a sum of the flag values. Available flags:
//                                      1 - Admins only
//                                      2 - Mother zombies only
// group                    text        Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name                    text        The class name used in class menu.
// description              text        The class description used in class menu.
// model_path              text        Path to model to use. Relative to cstrike folder.
// model_skin_index        number      Model skin index to use if model support multiple skins. First skin is 0.
// alpha_initial            number      Initial transparency setting.
// alpha_damaged            number      Transparency when damaged.
// alpha_damage            number      How much damage to do before switching alpha.
// overlay_path            text        Overlay displayed at the player.
// nvgs                    yes/no      Give and turn on night vision.
// fov                      number      Field of view value. 90 is default.
// has_napalm              yes/no      Allows player to throw napalm grenades. Humans only.
// napalm_time              decimal    Napalm burn duration. Zombies only.
// immunity_mode            text        Special immunity modes. Some modes only works on humans or zombies:
//                                      "none"  - Instant infection.
//                                      "kill"  - Humans are instantly killed instead of turning zombies when attacked by zombies.
//                                      "full"  - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
//                                      "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
//                                      "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
//                                      "delay"  - Delay infection for a certain number of seconds.
//                                      "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's *********bercharge). Deploy with "zshield" command.
// immunity_amount          number      Immunity data value (humans only). Depends on the immunity mode above:
//                                      "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
//                                      "delay"  - Number of seconds the infection is delayed since first hit by a zombie.
//                                      "shield" - Number of seconds the shield is active.
// immunity_cooldown        number      Number of seconds of cooldown for temporary immunity actions, depending on mode.
//                                      "delay"  - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
//                                      "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage          on/off      Disables fall damage.
// health                  number      How many health points to give.
// health_regen_interval    decimal    Sets the regeneration interval. 0 to disable.
// health_regen_amount      number      How much HP to give per interval.
// health_infect_gain      number      How much HP to give when the player infects someone. Zombies only.
// kill_bonus              number      How many points to give per kill. Zombies only.
// speed                    decimal    The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback                decimal    Force of the knockback when shot at. Zombies only.
// jump_height              decimal    Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance            decimal    Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Classic"
        "description"          "Need brains!!! Arrrrggghh!"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/classic/classic.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "10.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "3200"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
       
        "speed"                "390"
        "knockback"            "3.2"
        "jump_height"          "1.1"
        "jump_distance"        "1.2"
    }
   
    "zombie_fast"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Fast"
        "description"          "-HP | +Speed | +Jump | +Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/zpz/zpz.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "7.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "2500"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "400"
        "kill_bonus"            "2"
       
        "speed"                "420"
        "knockback"            "4.0"
        "jump_height"          "1.3"
        "jump_distance"        "1.2"
    }
   
    "zombie_mutated"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Mutated"
        "description"          "+HP | -Speed | +Jump | +Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/charple/charple.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "15.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
       
        "speed"                "270"
        "knockback"            "3.5"
        "jump_height"          "1.3"
        "jump_distance"        "1.3"
    }
   
    "zombie_heavy"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Heavy"
        "description"          "+HP | -Speed | -Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/fatty/fatty.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "10.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "5500"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
       
        "speed"                "250"
        "knockback"            "2.0"
        "jump_height"          "1.0"
        "jump_distance"        "1.0"
    }
   
    "scrakeclass"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Scrake [$]"
        "description"          "+HP Regen | -Speed | -Knockback"
       
        // Model
        "model_path"            "models/player/custom_player/kodua/scrake_albino/scrake_nomask.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "10.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "6000"
        "health_regen_interval" "0.10"
        "health_regen_amount"  "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
       
        "speed"                "250"
        "knockback"            "2.0"
        "jump_height"          "1.0"
        "jump_distance"        "1.0"
    }
   
    "mother_zombie"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "2"
        "group"                ""
       
        "name"                  "Mother zombie"
        "description"          "+HP regen | +Speed | +Jump | -Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "0"
        "napalm_time"          "5.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "3000"
        "health_regen_interval" "0.25"
        "health_regen_amount"  "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "4"
       
        "speed"                "432"
        "knockback"            "2.3"
        "jump_height"          "1.2"
        "jump_distance"        "1.3"
    }
   
    "mother_zombie_admin"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "3"
        "group"                ""
       
        "name"                  "Admin mother zombie"
        "description"          "+HP regen | +Speed | +Jump | -Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "3.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "3500"
        "health_regen_interval" "0.25"
        "health_regen_amount"  "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "1"
       
        "speed"                "486"
        "knockback"            "2.3"
        "jump_height"          "1.2"
        "jump_distance"        "1.3"
    }
   
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
   
    "human_normal"
    {
        // General
        "enabled"              "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Normal Human"
        "description"          "Default Counter-Strike settings"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "yes"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "no"
       
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
       
        "speed"                "300"
        "knockback"            "0"
        "jump_height"          "1.0"
        "jump_distance"        "1.0"
    }
   
    "human_vip"
    {
        // General
        "enabled"              "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                "0"
        "group"                ""      // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
       
        "name"                  "VIP Human"
        "description"          "Human class for important players"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "yes"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"  "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
       
        "speed"                "300"
        "knockback"            "0"
        "jump_height"          "1.2"
        "jump_distance"        "1.2"
    }
   
    "human_admin"
    {
        // General
        "enabled"              "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                "1"
        "group"                ""
       
        "name"                  "Admin Human"
        "description"          "Human class for admins"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "yes"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"  "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
       
        "speed"                "360"
        "knockback"            "0"
        "jump_height"          "1.2"
        "jump_distance"        "1.2"
    }
   
    "human_speedy"
    {
        // General
        "enabled"              "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Speedy"
        "description"          "+Speed"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "0"
       
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
       
        "speed"                "360"
        "knockback"            "0"
        "jump_height"          "1.0"
        "jump_distance"        "1.0"
    }
   
    "human_light"
    {
        // General
        "enabled"              "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Light"
        "description"          "-Speed | +Jump | +Immunity"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "yes"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "infect"        // Invulnerable to infection,
        "immunity_amount"      "25"            // until HP go below 25.
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
       
        "speed"                "260"
        "knockback"            "0"
        "jump_height"          "1.4"
        "jump_distance"        "1.4"
    }
}

In addition, when there are 5 people and the last person becomes a zombie, the model does not change when the next round turns the last person of the previous round into a zombie.

riddarren 11-08-2020 13:21

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Also this is the error log of the second problem when hotfix.smx is not loaded.

Code:

L 11/08/2020 - 21:19:36: [SM] Exception reported: Invalid client index. (0)
L 11/08/2020 - 21:19:36: [SM] Blaming: ohp_zombiereloaded.smx
L 11/08/2020 - 21:19:36: [SM] Call stack trace:
L 11/08/2020 - 21:19:36: [SM]  [0] ThrowNativeError
L 11/08/2020 - 21:19:36: [SM]  [1] Line 74, zr/api/api.inc::APIValidateClientIndex
L 11/08/2020 - 21:19:36: [SM]  [2] Line 83, zr/api/class.api.inc::APISelectClientClass
L 11/08/2020 - 21:19:36: [SM]  [4] ZR_SelectClientClass
L 11/08/2020 - 21:19:36: [SM]  [5] Line 135, E:\Github\sm-zombiereloaded-3-Franug-Edition\optional plugins\zr_classfix.sp::SetDefaultClass
L 11/08/2020 - 21:19:36: [SM]  [6] Line 126, E:\Github\sm-zombiereloaded-3-Franug-Edition\optional plugins\zr_classfix.sp::Timer_SetDefaultClass


Franc1sco 11-08-2020 14:57

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Xecutioner (Post 2724254)
Code:

[21:12:26] [SM] Listing 112 plugins:
[21:12:26] 001 "[ZR] Boss Hit Marker" by null, Modified by. Someone
[21:12:26] 002 "[ZR] No Alone Infection & No Armor" (1.1) by DSASDFGH, REZOR, Modified by. Someone
[21:12:26] 003 "Log Connections" (1.1) by Xander (Player 1)
[21:12:26] 004 "SwapTeam" (1.2.6) by Rogue - Originally by MistaGee
[21:12:26] 005 "Basic Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 006 "entWatch" (3.8.130) by Prometheum & zaCade. Edits: George & Obus & BotoX
[21:12:26] 007 "Takım Fix" (1.1.0) by kgns
[21:12:26] 008 "[CSGO] Cekilis eklentisi" (2.0) by Jeux
[21:12:26] 009 "Automatic Drops" (2.0.0) by kgns
[21:12:26] 010 "oyunhost.net Komut Logu" (1.2.0) by kgns
[21:12:26] 011 "Basic Ban Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 012 "Map configs" (1.3) by Berni
[21:12:26] 013 "Player Stacker" (1.0) by Blodia
[21:12:26] 014 "[ZR] Hide Teammates" (1.3) by IT-KiLLER, Modified by. Someone
[21:12:26] 015 "NoShake" (1.0.1) by BotoX
[21:12:26] 016 "SQL Admins (Threaded)" (1.11.0.6659) by AlliedModders LLC & kgns
[21:12:26] 017 "Chat command" (1.1) by Arkarr
[21:12:26] 018 "NativeVotes" (1.1.0 beta 8) by Powerlord
[21:12:26] 019 "[UMC] Map Weight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 020 "Player Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 021 "oyunhost.net" (7.0.0) by kgns
[21:12:26] 022 "Nick Değiştirme Engelleyici" (1.1) by kgns
[21:12:26] 023 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
[21:12:26] 024 "Advertisements" (2.0.3) by Tsunami & kgns
[21:12:26] 025 "[CSS/CS:GO] AbNeR ResetScore" (1.5fix) by AbNeR_CSS
[21:12:26] 026 "[UMC] Post-Played Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 027 "[UMC] End of Map Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 028 "[ZR] Repeat Kill Detector" (1.0.3) by GoD-Tony + BotoX
[21:12:26] 029 "Elbasi Silah ve Bıçak Ver" (0.3) by Xecutioner
[21:12:26] 030 "[UMC] Admin Menu" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 031 "Weapons & Knives" (1.7.0) by kgns | oyunhost.net
[21:12:26] 032 "[UMC] Rock The Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 033 "Basic Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 034 "[UMC] Map Rate Reweight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 035 "ZR Remove Healthshots on Infect" (1.0) by Franc1sco franug
[21:12:26] 036 "Aktiflik" (2.0.0) by kgns
[21:12:26] 037 "Noblock for players and nades" (1.0) by tommie113
[21:12:26] 038 "Chat-Processor" (2.0.9) by Keith Warren (Drixevel)
[21:12:26] 039 "Nextmap" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 040 "Thirdperson" (1.0) by CS.Center
[21:12:26] 041 "Fake Say" (1.0.0) by kgns
[21:12:26] 042 "Reklam Önleyici" (1.0.0) by kgns
[21:12:26] 043 "[UMC] Time Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 044 "[UMC] End of Map Vote Warnings" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 045 "[CS:GO] Map Rate" (1.3) by Ryan "FLOOR_MASTER" Mannion & Chefe, Edit by. Someone
[21:12:26] 046 "oyunhost.net Güncelleme Kontrol" (1.0.0) by kgns
[21:12:26] 047 "No Bots" (1.0.0) by kgns
[21:12:26] 048 "Fix Zmarket" (1.0) by EmojiQ
[21:12:26] 049 "CS:GO particle auto-precacher" (1.2.4) by Copypaste Slim
[21:12:26] 050 "Fun Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 051 "[ZR] Buy Commands" (1.1) by Someone, Modified by. Someone
[21:12:26] 052 "[UMC] Ultimate Mapchooser Core" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 053 "Özel Mesaj" (2.0.0) by kgns
[21:12:26] 054 "Basic Info Triggers" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 055 "Tur Sonu Müzikleri" (1.0.0) by kgns
[21:12:26] 056 "Reserved Slots" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 057 "Steam Works Group Manager" (1.9) by Someone
[21:12:26] 058 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 059 "Plugin Manager" (1.00) by Rachnus
[21:12:26] 060 "Adminlik Bilgileri" (1.0.0) by kgns
[21:12:26] 061 "[UMC] Player Count Monitor" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 062 "SM ZR Force Teams" (1.1) by Franc1sco franug
[21:12:26] 063 "[ZR] Colors with SteamWorks" (1.0) by Franc1sco franug, Modified by. Someone
[21:12:26] 064 "ZR Class Fix" (3.1) by Franc1sco franug
[21:12:26] 065 "Easy RR" (1.0.1) by KryptoNite [IL]
[21:12:26] 066 "No Blood" (1.0.1) by Bara
[21:12:26] 067 "Discord API" (1.0) by .#Zipcore, Credits: Shavit, bara, ImACow and Phire
[21:12:26] 068 "Anti-Flood" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 069 "Chat Processor - Simple Chat Processor Wrapper" (1.0.0) by Keith Warren (Drixevel)
[21:12:26] 070 "Basic Comm Control" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 071 "[SWGM] Command Listener" (1.2) by Someone
[21:12:26] 072 "[SM] Tagi Değiştirici" (1.0.1) by kgns
[21:12:26] 073 "[UMC] Map Commands" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 074 "Silahver" (1.0.2) by kgns
[21:12:26] 075 "Admin Help" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 076 "SM Franug CSGO Ammo fix" (1.1) by Franc1sco franug
[21:12:26] 077 "Client Preferences" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 078 "[UMC] Player Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 079 "Renkli HSay" (1.0.0) by kgns
[21:12:26] 080 "[UMC] Echo Nextmap" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 081 "[CS:S] Block Radio" (2.0.3) by TimeBomb
[21:12:26] 082 "Sound Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 083 "Silah Crash Fix" (1.0.0) by kgns
[21:12:26] 084 "Gloves" (1.0.4) by kgns | oyunhost.net
[21:12:26] 085 "Silah Sil" (1.0.0) by kgns
[21:12:26] 086 "[ZR] Boss Hit Rank" by null, Modified by. Someone
[21:12:26] 087 "[ZR] Simple Show Name" (1.2) by SHUFEN from POSSESSION.tokyo, Modified by. Someone
[21:12:26] 088 "Discord: CallAdmin" (1.1) by .#Zipcore
[21:12:26] 089 "HP Ver" (1.0.1) by kgns
[21:12:26] 090 "Kill Komudu" (1.0) by AirCrack-NG & kgns
[21:12:26] 091 "CallAdmin" (0.1.5) by Impact, Popoklopsi
[21:12:26] 092 "SM Show Health Victim" (3.1) by Franc1sco Steam: franug
[21:12:26] 093 "Banlast" (1.0.0) by kgns
[21:12:26] 094 "[ZR] Grenade Effects" (2.0) by FrozDark (HLModders.ru LLC)
[21:12:26] 095 "Discord ve IP Reklam (!dc/!discord/!ip)" (1.0.2) by kgns | oyunhost.net
[21:12:26] 096 "Fortnite player hits" (1.2.0) by GAMMA CASE
[21:12:26] 097 "Zombie:Reloaded" (3.4.1 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug
[21:12:26] 098 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 099 "Admin Menu" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 100 "[CS:GO] TOP DEFENDERS" (1.0) by IT-KiLLER, Modefied by. Someone
[21:12:26] 101 "[UMC] Prefix Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 102 "[UMC] Vote Command" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 103 "Paraşüt" (2.7) by kgns
[21:12:26] 104 "Basic Chat" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 105 "Teleport Player" (1.8) by Headline, Original: HyperKiLLeR
[21:12:26] 106 "[UMC] Native Voting" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 107 "Spec List" (1.0.1) by kgns
[21:12:26] 108 "Harita Temizleme" (1.0.0) by kgns
[21:12:26] 109 "Fun Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 110 "[ZR] Boss Hud" (2.6) by AntiTeal, Modified by. Someone
[21:12:26] 111 "HUD Write" (1.3) by Mithat Guner
[21:12:26] 112 "[ZR] Last Human Resistance" (v1.2) by Franc1sco steam: franug

Code:

// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:  Description:
// ----------------------------------------------------------------------------
// name    Name of model file, without extension.
// path    Path to model files. MUST end with "/".
// team    Model type:
//              "zombies"
//              "humans"
// access  Access type:
//              "public"        - Everyone can use the model.
//              "admins"        - Model can only be used by admins.   
//              "hidden"        - Model is excluded from public random selections.
//              "motherzombies" - Model can only be used by mother zombies.
//              "group"        - Use group authentication.
// group    If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
    "gozombie"
    {
        "name"      "gozombie"
        "path"      "models/player/kuristaja/zombies/gozombie/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "classic"
    {
        "name"      "classic"
        "path"      "models/player/kuristaja/zombies/classic/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "charple"
    {
        "name"      "charple"
        "path"      "models/player/kuristaja/zombies/charple/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "zpz"
    {
        "name"      "zpz"
        "path"      "models/player/kuristaja/zombies/zpz/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "fatty"
    {
        "name"      "fatty"
        "path"      "models/player/kuristaja/zombies/fatty/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
    "scrake_nomask"
    {
        "name"      "scrake_nomask"
        "path"      "models/player/custom_player/kodua/scrake_albino/"
        "team"      "zombies"
        "access"    "public"
        "group"    ""
    }
   
    // Special model examples:
    // -----------------------
   
    // Only admins can use this zombie model.
    //"admin_zombie"
    //{
    //    "name"      "1337model"
    //    "path"      "models/player/adminmodels/"
    //    "team"      "zombies"
    //    "access"    "admins"
    //    "group"    ""
    //}
   
    // Only members of the zr_vip group in SourceMod can use this human model.
    //"vip_human"
    //{
    //    "name"      "vipmodel"
    //    "path"      "models/player/vip/"
    //    "team"      "humans"
    //    "access"    "group"
    //    "group"    "zr_vip"
    //}
   
    // This model will be excluded from public random selections. Only classes
    // that use "random_hidden" or explicit specify this model will be able to use it.
    //"hidden"
    //{
    //    "name"      "hiddenmodel"
    //    "path"      "models/player/"
    //    "team"      "humans"
    //    "access"    "hidden"
    //    "group"    ""
    //}
}

Code:

// ============================================================================
//
//                    Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:              Values:    Description:
// ----------------------------------------------------------------------------
// enabled                  yes/no      Enables or disables a class.
// team                    number      Specifies what team the class belongs to:
//                                      0 - Zombies
//                                      1 - Humans
//                                      2 - Admin mode classes (incomplete feautre!)
// team_default            yes/no      Marks the class as the default class in the team.
// flags                    number      Special class flags (bit field). To combine multiple flags
//                                      use a sum of the flag values. Available flags:
//                                      1 - Admins only
//                                      2 - Mother zombies only
// group                    text        Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name                    text        The class name used in class menu.
// description              text        The class description used in class menu.
// model_path              text        Path to model to use. Relative to cstrike folder.
// model_skin_index        number      Model skin index to use if model support multiple skins. First skin is 0.
// alpha_initial            number      Initial transparency setting.
// alpha_damaged            number      Transparency when damaged.
// alpha_damage            number      How much damage to do before switching alpha.
// overlay_path            text        Overlay displayed at the player.
// nvgs                    yes/no      Give and turn on night vision.
// fov                      number      Field of view value. 90 is default.
// has_napalm              yes/no      Allows player to throw napalm grenades. Humans only.
// napalm_time              decimal    Napalm burn duration. Zombies only.
// immunity_mode            text        Special immunity modes. Some modes only works on humans or zombies:
//                                      "none"  - Instant infection.
//                                      "kill"  - Humans are instantly killed instead of turning zombies when attacked by zombies.
//                                      "full"  - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
//                                      "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
//                                      "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
//                                      "delay"  - Delay infection for a certain number of seconds.
//                                      "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's *********bercharge). Deploy with "zshield" command.
// immunity_amount          number      Immunity data value (humans only). Depends on the immunity mode above:
//                                      "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
//                                      "delay"  - Number of seconds the infection is delayed since first hit by a zombie.
//                                      "shield" - Number of seconds the shield is active.
// immunity_cooldown        number      Number of seconds of cooldown for temporary immunity actions, depending on mode.
//                                      "delay"  - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
//                                      "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage          on/off      Disables fall damage.
// health                  number      How many health points to give.
// health_regen_interval    decimal    Sets the regeneration interval. 0 to disable.
// health_regen_amount      number      How much HP to give per interval.
// health_infect_gain      number      How much HP to give when the player infects someone. Zombies only.
// kill_bonus              number      How many points to give per kill. Zombies only.
// speed                    decimal    The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback                decimal    Force of the knockback when shot at. Zombies only.
// jump_height              decimal    Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance            decimal    Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Classic"
        "description"          "Need brains!!! Arrrrggghh!"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/classic/classic.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "10.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "3200"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
       
        "speed"                "390"
        "knockback"            "3.2"
        "jump_height"          "1.1"
        "jump_distance"        "1.2"
    }
   
    "zombie_fast"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Fast"
        "description"          "-HP | +Speed | +Jump | +Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/zpz/zpz.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "7.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "2500"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "400"
        "kill_bonus"            "2"
       
        "speed"                "420"
        "knockback"            "4.0"
        "jump_height"          "1.3"
        "jump_distance"        "1.2"
    }
   
    "zombie_mutated"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Mutated"
        "description"          "+HP | -Speed | +Jump | +Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/charple/charple.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "15.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
       
        "speed"                "270"
        "knockback"            "3.5"
        "jump_height"          "1.3"
        "jump_distance"        "1.3"
    }
   
    "zombie_heavy"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Heavy"
        "description"          "+HP | -Speed | -Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/fatty/fatty.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "10.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "5500"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
       
        "speed"                "250"
        "knockback"            "2.0"
        "jump_height"          "1.0"
        "jump_distance"        "1.0"
    }
   
    "scrakeclass"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Scrake [$]"
        "description"          "+HP Regen | -Speed | -Knockback"
       
        // Model
        "model_path"            "models/player/custom_player/kodua/scrake_albino/scrake_nomask.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "10.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "6000"
        "health_regen_interval" "0.10"
        "health_regen_amount"  "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
       
        "speed"                "250"
        "knockback"            "2.0"
        "jump_height"          "1.0"
        "jump_distance"        "1.0"
    }
   
    "mother_zombie"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "2"
        "group"                ""
       
        "name"                  "Mother zombie"
        "description"          "+HP regen | +Speed | +Jump | -Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "0"
        "napalm_time"          "5.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "3000"
        "health_regen_interval" "0.25"
        "health_regen_amount"  "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "4"
       
        "speed"                "432"
        "knockback"            "2.3"
        "jump_height"          "1.2"
        "jump_distance"        "1.3"
    }
   
    "mother_zombie_admin"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                "3"
        "group"                ""
       
        "name"                  "Admin mother zombie"
        "description"          "+HP regen | +Speed | +Jump | -Knockback"
       
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "3.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "3500"
        "health_regen_interval" "0.25"
        "health_regen_amount"  "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "1"
       
        "speed"                "486"
        "knockback"            "2.3"
        "jump_height"          "1.2"
        "jump_distance"        "1.3"
    }
   
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
   
    "human_normal"
    {
        // General
        "enabled"              "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Normal Human"
        "description"          "Default Counter-Strike settings"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "yes"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "no"
       
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
       
        "speed"                "300"
        "knockback"            "0"
        "jump_height"          "1.0"
        "jump_distance"        "1.0"
    }
   
    "human_vip"
    {
        // General
        "enabled"              "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                "0"
        "group"                ""      // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
       
        "name"                  "VIP Human"
        "description"          "Human class for important players"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "yes"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"  "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
       
        "speed"                "300"
        "knockback"            "0"
        "jump_height"          "1.2"
        "jump_distance"        "1.2"
    }
   
    "human_admin"
    {
        // General
        "enabled"              "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                "1"
        "group"                ""
       
        "name"                  "Admin Human"
        "description"          "Human class for admins"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "yes"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"  "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
       
        "speed"                "360"
        "knockback"            "0"
        "jump_height"          "1.2"
        "jump_distance"        "1.2"
    }
   
    "human_speedy"
    {
        // General
        "enabled"              "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Speedy"
        "description"          "+Speed"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "0"
       
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
       
        "speed"                "360"
        "knockback"            "0"
        "jump_height"          "1.0"
        "jump_distance"        "1.0"
    }
   
    "human_light"
    {
        // General
        "enabled"              "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                "0"
        "group"                ""
       
        "name"                  "Light"
        "description"          "-Speed | +Jump | +Immunity"
       
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "yes"
        "napalm_time"          "0.0"
       
        // Player behavior
        "immunity_mode"        "infect"        // Invulnerable to infection,
        "immunity_amount"      "25"            // until HP go below 25.
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"  "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
       
        "speed"                "260"
        "knockback"            "0"
        "jump_height"          "1.4"
        "jump_distance"        "1.4"
    }
}

In addition, when there are 5 people and the last person becomes a zombie, the model does not change when the next round turns the last person of the previous round into a zombie.

You have a lot plugins and a lot of unknown plugins, surely some of these are causing conflicts, try disabling one per one for find the cause. Also about your last human infection issue, disable "[ZR] Last Human Resistance" then.

riddarren 11-08-2020 15:21

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Thank you for help

Yet, we already have set the plugin up in an empty server in case of any conflict. However, we had the same result about these two errors.

Also, we set up Last Human Resistance to look if we can fix the class error. The error was available before Last Human Resistance.

More piece of advice you can give us? Thanks.

riddarren 11-08-2020 15:45

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
We've solved the problem with the help of a friend who supplied an old edited zombiereloaded.smx to us. Thanks nevertheless.

Laser32 11-15-2020 08:31

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
I have a problem

I want to add a model and have edited all config files
this message comes up

Quote:

L 11/15/2020 - 13:48:09: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid model_path at index 33. File not found: "models/player/custom_player/kaesar2018/thanos.mdl"
L 11/15/2020 - 13:48:09: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 33, disabled class. Class error flags: 128.

Franc1sco 11-16-2020 15:54

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Laser32 (Post 2725005)
I have a problem

I want to add a model and have edited all config files
this message comes up

The log file say that you missing that file.

Quote:

Originally Posted by Xecutioner (Post 2724140)
I have this error how the fix this ?

Code:

L 11/08/2020 - 01:14:19: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6)
L 11/08/2020 - 01:14:19: [SM] Blaming: ohp_zombiereloaded.smx
L 11/08/2020 - 01:14:19: [SM] Call stack trace:
L 11/08/2020 - 01:14:19: [SM] [1] Line 1092, zr/weapons/zmarket.inc::ZMarketCookiesToArray
L 11/08/2020 - 01:14:19: [SM] [2] Line 1152, zr/weapons/zmarket.inc::ZMarketRebuy
L 11/08/2020 - 01:14:19: [SM] [3] Line 209, zr/weapons/zmarket.inc::ZMarketCheckRebuy
L 11/08/2020 - 01:14:19: [SM] [4] Line 177, zr/weapons/zmarket.inc::ZMarketOnClientSpawnPost
L 11/08/2020 - 01:14:19: [SM] [5] Line 373, zr/weapons/weapons.inc::WeaponsOnClientSpawnPost
L 11/08/2020 - 01:14:19: [SM] [6] Line 218, zr/event.inc::EventPlayerSpawnPost


It should be fixed with the latest commit https://github.com/Franc1sco/sm-zomb...Franug-Edition

ayrton09_arg 11-20-2020 04:00

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
zombiereloaded.smx (Zombie:Reloaded): [Player Classes] [Config Validation] The class configuration doesn't match the team requirements.

Clean instalation nothing added and got this.

Franc1sco 11-20-2020 04:44

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by ayrton09_arg (Post 2725617)
zombiereloaded.smx (Zombie:Reloaded): [Player Classes] [Config Validation] The class configuration doesn't match the team requirements.

Clean instalation nothing added and got this.

Complete log error output? Game?

ayrton09_arg 11-21-2020 02:37

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Franc1sco (Post 2725622)
Complete log error output? Game?

its fixed when i started to put my custom models, seems like original files are bug or something in the playerclasses.txt (csgo game)

btw there is a way to fix the zombie classes on infect i tried the zrclassfix but is not fixing the problem :(

paulo_crash 11-22-2020 03:55

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
I am getting the following error when I start the server:
HTML Code:

L 11/22/2020 - 05:50:50: Error log file session closed.
L 11/22/2020 - 05:50:51: SourceMod error session started
L 11/22/2020 - 05:50:51: Info (map "de_mirage") (file "b:\windowsgsm\servers\3\serverfiles\csgo\addons\sourcemod\logs\errors_20201122.log")
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Downloads] [Config Validation] Missing file "materials/overlays/zr/zombies_win.vtf"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Downloads] [Config Validation] Missing file "materials/overlays/zr/zombies_win.vmt"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Downloads] [Config Validation] Missing file "materials/overlays/zr/humans_win.vtf"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Downloads] [Config Validation] Missing file "materials/overlays/zr/humans_win.vmt"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Downloads] [Config Validation] Missing file "materials/overlays/zr/zvision.vtf"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Downloads] [Config Validation] Missing file "materials/overlays/zr/zvision.vmt"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid overlay_path at index 0. File not found: "overlays/zr/zvision"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 0, disabled class. Class error flags: 4096.
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid overlay_path at index 1. File not found: "overlays/zr/zvision"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 1, disabled class. Class error flags: 4096.
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid overlay_path at index 2. File not found: "overlays/zr/zvision"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 2, disabled class. Class error flags: 4096.
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid overlay_path at index 3. File not found: "overlays/zr/zvision"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 3, disabled class. Class error flags: 4096.
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid overlay_path at index 4. File not found: "overlays/zr/zvision"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 4, disabled class. Class error flags: 4096.
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid overlay_path at index 5. File not found: "overlays/zr/zvision"
L 11/22/2020 - 05:50:51: [zombiereloaded.smx] [Player Classes] [Config Validation] Warning: Invalid class at index 5, disabled class. Class error flags: 4096.
L 11/22/2020 - 05:50:51: [SM] Exception reported: [Player Classes] [Config Validation] The class configuration doesn't match the team requirements.
L 11/22/2020 - 05:50:51: [SM] Blaming: zombiereloaded.smx
L 11/22/2020 - 05:50:51: [SM] Call stack trace:
L 11/22/2020 - 05:50:51: [SM]  [0] SetFailState
L 11/22/2020 - 05:50:51: [SM]  [1] Line 344, zr/log.inc::LogEvent
L 11/22/2020 - 05:50:51: [SM]  [2] Line 661, zr/playerclasses/playerclasses.inc::ClassLoad
L 11/22/2020 - 05:50:51: [SM]  [3] Line 259, E:\Github\sm-zombiereloaded-3-Franug-Edition\src\zombiereloaded.sp::OnConfigsExecuted

I am the following version:
Zombie:Reloaded (3.4.2 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug

In case I just downloaded the latest version on GitHub, upload everything to the server, I updated FastDL. Only plugins that I didn't send were optional plugins.

From what I saw of the error, they are missing files, but I sent everything so much to the server and even downloaded them. He asks for an overlays folder, but from what I saw he doesn't have this folder on GitHub.

joac1675 11-22-2020 11:15

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Hallo everybody
I am making a ZM + WCS server but i have some problem with the bots keep attacking each other
They just make a big circle and start attacking each other
Anyone with an idea ?
https://pasteboard.co/JByONfw.png To see what i mean

Best Regards Joac1675

Oylsister 11-26-2020 11:51

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
1 Attachment(s)
Quote:

Originally Posted by paulo_crash (Post 2725851)
I am getting the following error when I start the server:

I am the following version:
Zombie:Reloaded (3.4.2 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug

In case I just downloaded the latest version on GitHub, upload everything to the server, I updated FastDL. Only plugins that I didn't send were optional plugins.

From what I saw of the error, they are missing files, but I sent everything so much to the server and even downloaded them. He asks for an overlays folder, but from what I saw he doesn't have this folder on GitHub.

Here is overlay files.

Dmitrii.S 11-28-2020 04:36

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Hello everybody!
Only I have problem with the mod ZR?
The latest version of ZR (3.4.2 Franug edition) and SM is installed. I have a problem with classes, when a person is infected, sometimes the skin of a person remains, and he is in the zombie team, but people cant shoot at him, because he has a human skin.
I know zrlassfix should be fix this problem, but I install new version of plugin (3.1) and my server crashes every 30 minutes, then I tried to install the old version of zrclassfix (2.1), but with the old version there is another problem, skins are not saved, sometimes it are reset, vip skins are issued to players who do not have a flag for this skin.

I ask for help...

paulo_crash 11-28-2020 04:51

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Oylsister (Post 2726320)
Here is overlay files.

Thanks, I managed to get the github, but from the cstrike folder,

In any case thanks for sharing.

Oylsister 11-28-2020 20:46

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
1 Attachment(s)
Quote:

Originally Posted by Dmitrii.S (Post 2726489)
Hello everybody!
Only I have problem with the mod ZR?
The latest version of ZR (3.4.2 Franug edition) and SM is installed. I have a problem with classes, when a person is infected, sometimes the skin of a person remains, and he is in the zombie team, but people cant shoot at him, because he has a human skin.
I know zrlassfix should be fix this problem, but I install new version of plugin (3.1) and my server crashes every 30 minutes, then I tried to install the old version of zrclassfix (2.1), but with the old version there is another problem, skins are not saved, sometimes it are reset, vip skins are issued to players who do not have a flag for this skin.

I ask for help...

I don't know the reason why the server is crashed with v3.1, but to fix the problem of random players gets VIP skin without permission. I added some part for "team_default" to make it only search zombie default skin.

PHP Code:

char name[64];
char enable[32]; 
char class_default[32];

Classes Items;

do
{
    
KvGetString(kv"enabled"enable32);

    
//Is this skins default to everyone or not
    
KvGetString(kv"team_default"class_default32);

    
// Only search for a class that set team_default as yes to prevent non-vip player getting vip skins but if you set vip class as default skin too it will not work
    
if(StrEqual(enable"yes") && StrEqual(class_default"yes") && KvGetNum(kv"team") == && KvGetNum(kv"flags") == 0// check if is a enabled zombie class and no admin class
    
{
        
KvGetString(kv"name"namesizeof(name));
        
Items.Index ZR_GetClassByName(name);
        
Items.health KvGetNum(kv"health"5000);
        
KvGetString(kv"model_path"Items.model128);
        
PushArrayArray(array_classesItems); // save all info in the array
    
}
            
} while (
KvGotoNextKey(kv)); 

I edited this based on 2.1. however, the new syntax is much copying from 3.1
Ps. with this method, the player might have to re-choose the class every time when the server restart or rejoin the server.

Praefatio 12-02-2020 03:03

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by ayrton09_arg (Post 2725742)
its fixed when i started to put my custom models, seems like original files are bug or something in the playerclasses.txt (csgo game)

btw there is a way to fix the zombie classes on infect i tried the zrclassfix but is not fixing the problem :(

Can you please elaborate as to how you fixed this? I'm also stuck at the same error.

Clean Debian 10 install, clean CSGO srcds setup

Edit: After a while i figured it out. The reason you get errors with player models missing is that the CSGO folder of the installer doesn't contain them. You have to copy the contents of the cstrike folder into the csgo folder for the models to be present on the server.

paulo_crash 12-10-2020 08:58

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Doubt, zombie skins are already in the correct files?

I downloaded it, sent all Materials & Models, but when I turn Zombie it doesn't have skins or zombie hands.

If I put it in third person it shows a giant RED ERROR, even though I have all the files.

pedrotski 12-11-2020 13:15

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Dmitrii.S (Post 2726489)
Hello everybody!
Only I have problem with the mod ZR?
The latest version of ZR (3.4.2 Franug edition) and SM is installed. I have a problem with classes, when a person is infected, sometimes the skin of a person remains, and he is in the zombie team, but people cant shoot at him, because he has a human skin.
I know zrlassfix should be fix this problem, but I install new version of plugin (3.1) and my server crashes every 30 minutes, then I tried to install the old version of zrclassfix (2.1), but with the old version there is another problem, skins are not saved, sometimes it are reset, vip skins are issued to players who do not have a flag for this skin.

I ask for help...

Also having this exact issue tonight. Also health is stock human health.

pedrotski 12-13-2020 06:54

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
removed

Levchik97 12-28-2020 16:22

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
@Franc1sco
Good time of day.
I have such a problem.
The server starts to slow down terribly, lag.
When a large number of people or zombies die when they die, for example from using " matter” or from dying from a map. With the death and rebirth of terrible lag and hangs. Occurs when 40+ people are online.
I apologize for my English.
Thanks.

Remy611 12-31-2020 12:54

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Hi, I have an issue with the plugin. The issue is that sometimes when a player is infected, it becomes a human class (in my case, normal human because that is the only class I set for human). This happens when a person becomes the last one to become a zombie (in the next round, the person's zombie class is set as human class). Can I get some help with this?

Franc1sco 12-31-2020 13:11

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Levchik97 (Post 2730494)
@Franc1sco
Good time of day.
I have such a problem.
The server starts to slow down terribly, lag.
When a large number of people or zombies die when they die, for example from using " matter” or from dying from a map. With the death and rebirth of terrible lag and hangs. Occurs when 40+ people are online.
I apologize for my English.
Thanks.

Try using this (i added support in the new zr version) and set the correct rates.

Quote:

Originally Posted by Remy611 (Post 2730821)
Hi, I have an issue with the plugin. The issue is that sometimes when a player is infected, it becomes a human class (in my case, normal human because that is the only class I set for human). This happens when a person becomes the last one to become a zombie (in the next round, the person's zombie class is set as human class). Can I get some help with this?

Use the classfix plugin in the repository.


New version 3.5

-Added support for Hitbox Changer extension.

Remy611 01-01-2021 01:18

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by ayrton09_arg (Post 2725742)
its fixed when i started to put my custom models, seems like original files are bug or something in the playerclasses.txt (csgo game)

btw there is a way to fix the zombie classes on infect i tried the zrclassfix but is not fixing the problem :(

Hi are able to fix this problem? I've tried using zrclassfix too but the issue still persists.

Remy611 01-03-2021 06:06

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Hi Francisco, I've used the zr_classfix plugin but the problem still persists :/

Franc1sco 01-15-2021 09:43

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 15-Jan-2021)
 
Version 3.5.1

-Fixed a problem to make extension hitboxchanger optional.

Franc1sco 01-24-2021 19:59

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 15-Jan-2021)
 
Forgot to mention:

-Fixed a log error on classfix plugin and some other improvements.
-Fixes on russian translation (thanks to Blueberryy).

Oylsister 01-25-2021 07:35

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
You can remove "#include <emitsoundany>" from zombiereloaded.sp

The api that include in emitsoundany.inc will has "Any" at behind of it.
such as 'PrecacheSoundAny' , 'EmitSoundToAllAny' , 'EmitSoundToClientAny'

just change it back to 'PrecacheSound' , 'EmitSoundToAll' , 'EmitSoundToClient'
because of 2018 CS:GO update, emitsoundany.inc is no longer need (Source: https://forums.alliedmods.net/showthread.php?t=237045)

Many people already known about it but there also many people who don't know about it.

soundeffects.inc of Z:R plugin will look like this. And you will hear a zombie sound normally when somebody get infected
PHP Code:

/*
 * ============================================================================
 *
 *  Zombie:Reloaded
 *
 *  File:          soundeffects.inc
 *  Type:          Core 
 *  Description:   Basic sound-management API.
 *
 *  Copyright (C) 2009-2013  Greyscale, Richard Helgeby
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * ============================================================================
 */

/**
 * Maximum sound path length.
 */
#define SOUND_MAX_PATH 128

/**
 * Ambient sound channel.
 */
#define SOUND_AMBIENT_CHANNEL 8

#include "zr/soundeffects/voice"
#include "zr/soundeffects/ambientsounds"
#include "zr/soundeffects/zombiesounds"

/**
 * Load sound effects data.
 */
SEffectsLoad()
{
    
// Load ambient sound cvars.
    
AmbientSoundsLoad();
}

/**
 * Map is starting.
 */ 
SEffectsOnMapStart()
{
    
// Forward event to sub-modules.
    
AmbientSoundsOnMapStart();
}

/**
 * Client is joining the server.
 * 
 * @param client    The client index.
 */
SEffectsClientInit(client)
{
    
// Forward event to sub-modules.
    
AmbientSoundsClientInit(client);
    
ZombieSoundsClientInit(client);
}

/**
 * The round is starting.
 */
SEffectsOnRoundStart()
{
    
// Forward event to sub-modules.
    
VoiceOnRoundStart();
    
AmbientSoundsOnRoundStart();
}

/**
 * The round is ending.
 */
SEffectsOnRoundEnd()
{
    
// Forward event to sub-modules.
    
VoiceOnRoundEnd();
    
AmbientSoundsOnRoundEnd();
    
ZombieSoundsOnRoundEnd();
}

/**
 * Client is spawning into the game.
 * 
 * @param client    The client index.
 */
SEffectsOnClientSpawn(client)
{
    
// Forward event to sub-modules.
    
VoiceOnClientSpawn(client);
    
ZombieSoundsOnClientSpawn(client);
}

/**
 * Client is spawning into the game. *Post
 * 
 * @param client    The client index.
 */
SEffectsOnClientSpawnPost(client)
{
    
// Forward event to sub-modules.
    
AmbientSoundsOnClientSpawnPost(client);
}

/**
 * Client has been killed.
 * 
 * @param client    The client index.
 */
SEffectsOnClientDeath(client)
{
    
// Forward event to sub-modules.
    
ZombieSoundsOnClientDeath(client);
}

/**
 * Client has been hurt.
 * 
 * @param client    The client index.
 */
SEffectsOnClientHurt(client)
{
    
// Forward event to sub-modules.
    
ZombieSoundsOnClientHurt(client);
}

/**
 * Client has been infected.
 * 
 * @param client    The client index.
 */
SEffectsOnClientInfected(client)
{
    
// Forward event to sub-modules.
    
VoiceOnClientInfected(client);
    
ZombieSoundsOnClientInfected(client);
}

/**
 * Client has been turned back human.
 * 
 * @param client    The client index.
 */
SEffectsOnClientHuman(client)
{
    
// Forward event to sub-modules.
    
VoiceOnClientHuman(client);
}

/**
 * Emits an ambient sound
 * 
 * @param sound         The path to the sound file (relative to sounds/)
 * @param soundvolume   The volume of the sound (0.0 - 1.0)
 * @param client        (Optional) Client index to play sound to.
 */
SEffectsEmitAmbientSound(const String:sound[], Float:ambientvolume 1.0client = -1)
{
    
// Precache sound before playing.
    
PrecacheSound(sound);
    
    if (
ZRIsClientValid(client))
    {
        
// Emit ambient sound.
        
EmitSoundToClient(clientsoundSOUND_FROM_PLAYERSOUND_AMBIENT_CHANNEL__ambientvolume);
        
        
// Flag client that sound is playing.
        
bAmbientSoundsIsPlaying[client] = true;
        
    }
    else
    {
        for (new 
1<= MaxClientsx++)
        {
            
// If client isn't in-game, then stop.
            
if (!IsClientInGame(x))
            {
                continue;
            }
            
            
// Emit ambient sound.
            
EmitSoundToClient(xsoundSOUND_FROM_PLAYERSNDCHAN_AUTO__ambientvolume);
        }
    }
}

/**
 * Stop an ambient sound
 *  
 * @param sound     The path to the sound file (relative to sounds/) 
 */
SEffectsStopAmbientSound(const String:sound[])
{
    
// x = client index.
    
for (new 1<= MaxClientsx++)
    {
        
// If client isn't in-game, then stop.
        
if (!IsClientInGame(x))
        {
            continue;
        }
        
        
// Stop ambient sound.
        
StopSound(xSOUND_AMBIENT_CHANNELsound);
    }
}

/**
 * Replay an ambient sound
 * 
 * @param sound     The path to the sound file (relative to sounds/)
 */ 

/**
 * Emits a sound from a client.
 * 
 * @param client    The client index.
 * @param sound     The sound file relative to the sound/ directory.
 * @param level     The attenuation of the sound.
 */
SEffectsEmitSoundFromClient(client, const String:sound[], level SNDLEVEL_NORMAL)
{
    
// Precache sound before playing.// Emit sound from client.
    
PrecacheSound(sound);
    
// Emit sound from client.
    
EmitSoundToAll(soundclient_level);


infect.inc start at line 647
PHP Code:

public Action:InfectCountdown(Handle:timer)
{
    new 
bool:countdown GetConVarBool(g_hCvarsList[CVAR_INFECT_MZOMBIE_COUNTDOWN]);
    if (!
countdown)
    {
        
InfectStopCountdown();
        return 
Plugin_Stop;
    }
    
    
// Read the info from the datapack.
    
ResetPack(hInfectCountdownData);
    new 
Float:length ReadPackFloat(hInfectCountdownData);
    new 
Float:counter ReadPackFloat(hInfectCountdownData);
    
    
// Check if the countdown has finished.
    
if (counter >= length)
    {
        
InfectStopCountdown();
        return 
Plugin_Stop;
    }
    
    new 
counter_int RoundToNearest(length counter);
    
char sounddir[128];
    
Format(sounddir128"sound/zr/countdown/%i.mp3"counter_int);
    
    if(
FileExists(sounddir))
    {
        
ReplaceString(sounddir128"sound/""");
        
        
EmitSoundToAll(sounddir);
    }
    
    
// Print the countdown text to the clients.
    
TranslationPrintCenterTextAll(false"Infect countdown"counter_int);
    
    
counter++;
    
    
// Write the new counter value to the datapack.
    
ResetPack(hInfectCountdownData);
    
WritePackFloat(hInfectCountdownDatalength);
    
WritePackFloat(hInfectCountdownDatacounter);
    
    return 
Plugin_Continue;
}

CountDown()
{
    
int count 1;
    
char sounddir[128];
    
Format(sounddir128"sound/zr/countdown/%i.mp3"count);
    
    while(
FileExists(sounddir))
    {
        
AddFileToDownloadsTable(sounddir);
        
ReplaceString(sounddir128"sound/""");
        
        
PrecacheSound(sounddir);
        
        
count++;
        
Format(sounddir128"sound/zr/countdown/%i.mp3"count);
    }



Primestar 01-30-2021 17:39

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Hi there!! I have some question on this plugin.
First Question. Is there a way to change zombie infection timer on maps . I have default time on Infection timer. But on some maps its a long Infection time. And for some maps its to short. Its there a settings for maps??

My second question is. Why do I see alot off message Suicide Interupt in console. off some people when they joining me and my friends server?? They get that message when they pressing keyboard button number 1 or number 2. or they get this message in chat "[ZR] Suicide interupt " "[ZR] This feature requires that you are dead." Is therea fix for that??

Third Question. Is there a way to change timelimit for maps?? right now we have default 20min each maps. But we want on some maps like 40min as default when its starting these maps.

ViSH_17 02-01-2021 20:06

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Hey, I am getting "Segmentation Fault (Core Dumped)" Error while loading this plugin.

Whenever A player joins server, this Error occurs on my vps and Server gets restarted.

This issue never happened before with any other plugin and fixes automatically if i remove this plugin.

VPS is a Linux BASED Ubuntu Machine
Trying to Use this Plugin on CS:Source v34 (Clientmod) Version.

Help Me with a Fix Pls !!

Oylsister 02-04-2021 00:53

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Quote:

Originally Posted by Primestar (Post 2735017)
Hi there!! I have some question on this plugin.
First Question. Is there a way to change zombie infection timer on maps . I have default time on Infection timer. But on some maps its a long Infection time. And for some maps its to short. Its there a settings for maps??

My second question is. Why do I see alot off message Suicide Interupt in console. off some people when they joining me and my friends server?? They get that message when they pressing keyboard button number 1 or number 2. or they get this message in chat "[ZR] Suicide interupt " "[ZR] This feature requires that you are dead." Is therea fix for that??

Third Question. Is there a way to change timelimit for maps?? right now we have default 20min each maps. But we want on some maps like 40min as default when its starting these maps.

the first one.
Yeah, there is a setting for a specific map inside a map file.

the second one is a bug from csgo panorama patch itself. If you press M and choose a team again, it will stop happening.

the third one.
You can create a cfg file with a map name at cfg/sourcemod/zombiereloaded folder. and put a convar inside. but most of the server have mapchooser plugin and player can extend the map if they like to.

Primestar 02-13-2021 13:55

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Hi Oylsister!! thx for the answer. I could fix some problem.
But know I have 1 annoying problem on our server. So this is for everyone who knows this problem, Why does it spawn random zombie classes for some people when I kill them? We have 2 Zombie classes. 1 is Hellknight and is Default one. and the second is a VIP skin. But are open for everyone to test. So I asked everyone to choose the VIP class. And when I was zombie mother and begin to kill people like 3-4 players get right skins. And then the rest 2 players get the default skins. And we were testing with 6 players online. Is there a fix for this problem?? annyone on this forum who knows how to fixit?? and I wunder why sometimes we get this message

Second question is why does it write in chat "[ZR] The mother zombie infection cycle has been reset." Every time when exakt same person gets to be Zombie mother after other players has already been zombie mother??

Groven 02-17-2021 12:49

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Is this mode for Zombie Escape?

Franc1sco 02-17-2021 12:53

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Quote:

Originally Posted by Groven (Post 2737291)
Is this mode for Zombie Escape?

Yes.

Groven 02-17-2021 12:55

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Quote:

Originally Posted by Franc1sco (Post 2737293)
Yes.

Is there a guide on how to set it up for ZE?

Cats869 02-18-2021 01:53

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Hello,

I'm wondering if anyone else is experiencing the following issue I am having on my CSGO Zombie Mod server...

So I have ZR forced teams plugin that came with this mod and it seems to work every other round. One round, it will force all players to 1 team as expected and after that round ends, it won't force players to one side so there will be players on both sides. The strange thing is that the CT and T team can attach each other. I thought the zombie mod plugin prevents that from happening unless it's humans and zombies?

Thanks.

Oylsister 02-19-2021 09:50

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
 
Quote:

Originally Posted by Primestar (Post 2736789)
Hi Oylsister!! thx for the answer. I could fix some problem.
But know I have 1 annoying problem on our server. So this is for everyone who knows this problem, Why does it spawn random zombie classes for some people when I kill them? We have 2 Zombie classes. 1 is Hellknight and is Default one. and the second is a VIP skin. But are open for everyone to test. So I asked everyone to choose the VIP class. And when I was zombie mother and begin to kill people like 3-4 players get right skins. And then the rest 2 players get the default skins. And we were testing with 6 players online. Is there a fix for this problem?? annyone on this forum who knows how to fixit?? and I wunder why sometimes we get this message

Second question is why does it write in chat "[ZR] The mother zombie infection cycle has been reset." Every time when exakt same person gets to be Zombie mother after other players has already been zombie mother??

the zr_classfix only make exception to the class that is using "flag" method. That mean even you specific a group for that class, the zr_classfix will count it anyway (because it has no flag) You can replace and add this part of the code on your zr_classfix.sp
PHP Code:

if (KvGotoFirstSubKey(kv))
{
    
ClearArray(array_classes);
    
decl String:name[64], String:enable[32], String:defaultclass[32];
    
zrClasses Items;

    do
    {
        
KvGetString(kv"team_default"defaultclass32);
        
KvGetString(kv"enabled"enable32);
        if(
StrEqual(enable"yes") && StrEqual(defaultclass"yes") && KvGetNum(kv"team") == && KvGetNum(kv"flags") == 0// check if is a enabled zombie class and no admin class and it's default class
        
{
            
KvGetString(kv"name"namesizeof(name));
            
Items.Index ZR_GetClassByName(name);
            
Items.health KvGetNum(kv"health"5000);
            
KvGetString(kv"model_path"Items.model128);
            
PushArrayArray(array_classesItems); // save all info in the array
        
}
            
    } while (
KvGotoNextKey(kv));
}
KvRewind(kv); 

And I believe that your Zombie:Reloaded is not the same one from FranC1sco. Since his ZR plugin doesn't has Mother zombie cycle.


All times are GMT -4. The time now is 21:50.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.