Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
I have this error how the fix this ?
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L 11/08/2020 - 01:14:19: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6) |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Xecutioner and I are having two major problems.
The first is what he sent in the code box regarding the ZMarket And the other, which is very essential for server to be operated, is about infection. The last person does not turn into a zombie(altough the hotfix.smx offered by Franc1sco was uploaded to the server.). And in the next round, the person, no matter he is the last one or not, does not turn into zombie anyway and stays as if he was human. This circle continues in the same way in the coming rounds as well which leads to lots of zombies with human models. The hotfix can solve the HP problem, but not the model problem because it competely crashes the server. We need help on these issues. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
For a better support, provide your playerclasses.txt and models.txt. The sm plugins output, log errors and steps how to reproduce your issue. Thanks.
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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[21:12:26] [SM] Listing 112 plugins: Code:
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Also this is the error log of the second problem when hotfix.smx is not loaded.
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L 11/08/2020 - 21:19:36: [SM] Exception reported: Invalid client index. (0) |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Thank you for help
Yet, we already have set the plugin up in an empty server in case of any conflict. However, we had the same result about these two errors. Also, we set up Last Human Resistance to look if we can fix the class error. The error was available before Last Human Resistance. More piece of advice you can give us? Thanks. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
We've solved the problem with the help of a friend who supplied an old edited zombiereloaded.smx to us. Thanks nevertheless.
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
I have a problem
I want to add a model and have edited all config files this message comes up Quote:
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
zombiereloaded.smx (Zombie:Reloaded): [Player Classes] [Config Validation] The class configuration doesn't match the team requirements.
Clean instalation nothing added and got this. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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btw there is a way to fix the zombie classes on infect i tried the zrclassfix but is not fixing the problem :( |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
I am getting the following error when I start the server:
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L 11/22/2020 - 05:50:50: Error log file session closed. Zombie:Reloaded (3.4.2 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug In case I just downloaded the latest version on GitHub, upload everything to the server, I updated FastDL. Only plugins that I didn't send were optional plugins. From what I saw of the error, they are missing files, but I sent everything so much to the server and even downloaded them. He asks for an overlays folder, but from what I saw he doesn't have this folder on GitHub. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Hallo everybody
I am making a ZM + WCS server but i have some problem with the bots keep attacking each other They just make a big circle and start attacking each other Anyone with an idea ? https://pasteboard.co/JByONfw.png To see what i mean Best Regards Joac1675 |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Hello everybody!
Only I have problem with the mod ZR? The latest version of ZR (3.4.2 Franug edition) and SM is installed. I have a problem with classes, when a person is infected, sometimes the skin of a person remains, and he is in the zombie team, but people cant shoot at him, because he has a human skin. I know zrlassfix should be fix this problem, but I install new version of plugin (3.1) and my server crashes every 30 minutes, then I tried to install the old version of zrclassfix (2.1), but with the old version there is another problem, skins are not saved, sometimes it are reset, vip skins are issued to players who do not have a flag for this skin. I ask for help... |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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In any case thanks for sharing. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Ps. with this method, the player might have to re-choose the class every time when the server restart or rejoin the server. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Clean Debian 10 install, clean CSGO srcds setup Edit: After a while i figured it out. The reason you get errors with player models missing is that the CSGO folder of the installer doesn't contain them. You have to copy the contents of the cstrike folder into the csgo folder for the models to be present on the server. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Doubt, zombie skins are already in the correct files?
I downloaded it, sent all Materials & Models, but when I turn Zombie it doesn't have skins or zombie hands. If I put it in third person it shows a giant RED ERROR, even though I have all the files. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
@Franc1sco
Good time of day. I have such a problem. The server starts to slow down terribly, lag. When a large number of people or zombies die when they die, for example from using " matter” or from dying from a map. With the death and rebirth of terrible lag and hangs. Occurs when 40+ people are online. I apologize for my English. Thanks. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Hi, I have an issue with the plugin. The issue is that sometimes when a player is infected, it becomes a human class (in my case, normal human because that is the only class I set for human). This happens when a person becomes the last one to become a zombie (in the next round, the person's zombie class is set as human class). Can I get some help with this?
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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New version 3.5 -Added support for Hitbox Changer extension. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Hi Francisco, I've used the zr_classfix plugin but the problem still persists :/
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 15-Jan-2021)
Version 3.5.1
-Fixed a problem to make extension hitboxchanger optional. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 15-Jan-2021)
Forgot to mention:
-Fixed a log error on classfix plugin and some other improvements. -Fixes on russian translation (thanks to Blueberryy). |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
You can remove "#include <emitsoundany>" from zombiereloaded.sp
The api that include in emitsoundany.inc will has "Any" at behind of it. such as 'PrecacheSoundAny' , 'EmitSoundToAllAny' , 'EmitSoundToClientAny' just change it back to 'PrecacheSound' , 'EmitSoundToAll' , 'EmitSoundToClient' because of 2018 CS:GO update, emitsoundany.inc is no longer need (Source: https://forums.alliedmods.net/showthread.php?t=237045) Many people already known about it but there also many people who don't know about it. soundeffects.inc of Z:R plugin will look like this. And you will hear a zombie sound normally when somebody get infected PHP Code:
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Hi there!! I have some question on this plugin.
First Question. Is there a way to change zombie infection timer on maps . I have default time on Infection timer. But on some maps its a long Infection time. And for some maps its to short. Its there a settings for maps?? My second question is. Why do I see alot off message Suicide Interupt in console. off some people when they joining me and my friends server?? They get that message when they pressing keyboard button number 1 or number 2. or they get this message in chat "[ZR] Suicide interupt " "[ZR] This feature requires that you are dead." Is therea fix for that?? Third Question. Is there a way to change timelimit for maps?? right now we have default 20min each maps. But we want on some maps like 40min as default when its starting these maps. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Hey, I am getting "Segmentation Fault (Core Dumped)" Error while loading this plugin.
Whenever A player joins server, this Error occurs on my vps and Server gets restarted. This issue never happened before with any other plugin and fixes automatically if i remove this plugin. VPS is a Linux BASED Ubuntu Machine Trying to Use this Plugin on CS:Source v34 (Clientmod) Version. Help Me with a Fix Pls !! |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
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Yeah, there is a setting for a specific map inside a map file. the second one is a bug from csgo panorama patch itself. If you press M and choose a team again, it will stop happening. the third one. You can create a cfg file with a map name at cfg/sourcemod/zombiereloaded folder. and put a convar inside. but most of the server have mapchooser plugin and player can extend the map if they like to. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Hi Oylsister!! thx for the answer. I could fix some problem.
But know I have 1 annoying problem on our server. So this is for everyone who knows this problem, Why does it spawn random zombie classes for some people when I kill them? We have 2 Zombie classes. 1 is Hellknight and is Default one. and the second is a VIP skin. But are open for everyone to test. So I asked everyone to choose the VIP class. And when I was zombie mother and begin to kill people like 3-4 players get right skins. And then the rest 2 players get the default skins. And we were testing with 6 players online. Is there a fix for this problem?? annyone on this forum who knows how to fixit?? and I wunder why sometimes we get this message Second question is why does it write in chat "[ZR] The mother zombie infection cycle has been reset." Every time when exakt same person gets to be Zombie mother after other players has already been zombie mother?? |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Is this mode for Zombie Escape?
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Hello,
I'm wondering if anyone else is experiencing the following issue I am having on my CSGO Zombie Mod server... So I have ZR forced teams plugin that came with this mod and it seems to work every other round. One round, it will force all players to 1 team as expected and after that round ends, it won't force players to one side so there will be players on both sides. The strange thing is that the CT and T team can attach each other. I thought the zombie mod plugin prevents that from happening unless it's humans and zombies? Thanks. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
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