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-   -   [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported (https://forums.alliedmods.net/showthread.php?t=91132)

Spirit_12 02-06-2020 18:25

Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
 
Quote:

Originally Posted by JeremyDF93 (Post 2682904)
So demanding. I said soon™ :(

You are publishing your code through a platform with wide reach. Not to sound rude, but without source you can distribute harmful code to users. Please provide source along with the binary.

asherkin 02-06-2020 18:32

Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
 
Quote:

Originally Posted by JeremyDF93 (Post 2682904)
So demanding. I said soon™ :(

It is nothing to do with being demanding, it is a legal requirement for SourceMod Extensions.

DragShot 02-16-2020 11:27

Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
 
So this is the legendary extension I remember using back in the old days alongside Superversus to host 12 player matches in cibercafes? It's probably too late to say thanks, but anyways I appreciate the work put here.

So what should be used for messing with stuff like increasing maxplayers nowadays? I've heard something about DHooks, but apparently that would mean taking care of the player increase manually then. At least so far Left 4 Downtown has been doing fine in my Windows listen server. Hopefully it won't break in the future.

Silvers 02-16-2020 12:37

Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
 
Quote:

Originally Posted by DragShot (Post 2684018)
So what should be used for messing with stuff like increasing maxplayers nowadays?

L4DToolZ

Spirit_12 02-16-2020 12:39

Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
 
Quote:

Originally Posted by DragShot (Post 2684018)
So this is the legendary extension I remember using back in the old days alongside Superversus to host 12 player matches in cibercafes? It's probably too late to say thanks, but anyways I appreciate the work put here.

So what should be used for messing with stuff like increasing maxplayers nowadays? I've heard something about DHooks, but apparently that would mean taking care of the player increase manually then. At least so far Left 4 Downtown has been doing fine in my Windows listen server. Hopefully it won't break in the future.

You can use L4DToolz to extend slots. It is much more stable extension compared to Downtown.

DragShot 02-17-2020 15:08

Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
 
Quote:

Originally Posted by Silvers (Post 2684026)

Quote:

Originally Posted by Spirit_12 (Post 2684027)
You can use L4DToolz to extend slots. It is much more stable extension compared to Downtown.

Thanks guys, I'll check it out. I suppose recent versions of Superversus should be compatible with this.

The thing is, I'm trying to upgrade my SourceMod installation to 1.10 but this time starting from scratch instead of through a pre-configured bundle; so I'm looking for the most recent versions of the plugins I currently have installed as well as some replacements for those that are now discontinued.

Silvers 02-24-2020 01:05

Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
 
Left 4 DHooks Direct

Left 4 Downtown conversion ported to DHooks and L4D Direct merger. Compatible with L4D1 and L4D2. Adding new features, natives and forwards. Replaces the extension.

Zoidberg656 05-09-2020 16:49

Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
 
If I set the limit in the menu and do a local game, via "map mapname", will it still adjust the player count?


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