Re: Say Sounds (including Hybrid Edition) (3.1.0)
All possible with plugins. But plugins need to be wrutten by somebody :) .
Try to find more about SourceMod scripting, Source engine game events, game-specific events... It's no so terrible (first look most terrible :) ). But you can ask for adding events you need into plugin. About plugin. I think that this plugin MUST support events like teamplay_round_start teamplay_round_active teamplay_waiting_begins teamplay_round_win teamplay_round_stalemate teamplay_suddendeath_begin teamplay_suddendeath_end teamplay_game_over teamplay_map_time_remaining teamplay_point_startcapture teamplay_point_captured achievement_earned player_calledformedic It's for TF2. I hope author make it :). |
Re: Say Sounds (including Hybrid Edition) (3.1.0)
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I dont want to push it with the requests... but an admin loop option would be pretty cool, too, i mean, if thats easily added and not a hassle. |
Re: Say Sounds (including Hybrid Edition) (3.1.0)
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Re: Say Sounds (including Hybrid Edition) (3.1.0)
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Re: Say Sounds (including Hybrid Edition) (3.1.0)
3 Suggestions -
1. Definitely get the gametype info incorporated into your plugin so it can compile more easily. You may find that by doing this others can help you with further development of your plugin 2. Support for voting of the next karaoke song to play would be awesome. See my 3rd suggestion below to aid in not having multiple songs running... 3. It would be great for the plugin to prevent firing off another karaoke song while one is still in progress. I am using this plugin mainly for karaoke (our group does a 'drunken shenanigans' night monthly, and your plugin is perfect for this!) but I allow all members admin access and it is real easy for one song to overlap another. Perhaps a marker at the end of the song's cfg file to release use of the command again? Other than that, very nice plugin! |
Re: Say Sounds (including Hybrid Edition) (3.1.0)
Is it possible to add in the following kill events for TF2.
Flare Gun Deflect Rocket Deflect ProMode (Hlstatsx name for Demoman primary weapon) Deflect Sticky Deflect Flare |
Re: Say Sounds (including Hybrid Edition) (3.1.0)
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To get this working doesn't require to add an event to the plugin, you only need to find the correct param for the kill event (should be in the server logs). If you found them and let me know the correct ones I will add them to the weapons list. |
Re: Say Sounds (including Hybrid Edition) (3.1.0)
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Usually you would use one of these to blend something: http://s.sears.com/is/image/Sears/00...sm=0.9,0.5,0,0 Like this: http://joecartoon.atom.com/cartoons/...g_in_a_blender |
Re: Say Sounds (including Hybrid Edition) (3.1.0)
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Re: Say Sounds (including Hybrid Edition) (3.1.0)
Can anybody help me with endround sounds? I want to realize custom endround sounds like on TF2 server 77.50.0.12:27015.
On this server at round_end playing custom sounds. How to realize it? I try to modify game_sounds.txt on server like this: Quote:
How to realize this feature ? Please, help! /upd. I understand that modifying game_sounds.txt is stupid way (and helpless :) , i suppose), but i dont know how to override default client sound linked to endround event. |
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