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-   -   Say Sounds (including Hybrid Edition) (4.0.8) (https://forums.alliedmods.net/showthread.php?t=82220)

omgiafs 01-29-2009 04:02

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
All possible with plugins. But plugins need to be wrutten by somebody :) .
Try to find more about SourceMod scripting, Source engine game events, game-specific events... It's no so terrible (first look most terrible :) ).

But you can ask for adding events you need into plugin.

About plugin. I think that this plugin MUST support events like

teamplay_round_start
teamplay_round_active
teamplay_waiting_begins
teamplay_round_win
teamplay_round_stalemate
teamplay_suddendeath_begin
teamplay_suddendeath_end
teamplay_game_over
teamplay_map_time_remaining
teamplay_point_startcapture
teamplay_point_captured
achievement_earned
player_calledformedic

It's for TF2.
I hope author make it :).

MrSaturn 01-29-2009 10:55

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
Quote:

Originally Posted by omgiafs (Post 752083)
All possible with plugins. But plugins need to be wrutten by somebody :) .
Try to find more about SourceMod scripting, Source engine game events, game-specific events... It's no so terrible (first look most terrible :) ).

But you can ask for adding events you need into plugin.

About plugin. I think that this plugin MUST support events like

teamplay_round_start
teamplay_round_active
teamplay_waiting_begins
teamplay_round_win
teamplay_round_stalemate
teamplay_suddendeath_begin
teamplay_suddendeath_end
teamplay_game_over
teamplay_map_time_remaining
teamplay_point_startcapture
teamplay_point_captured
achievement_earned
player_calledformedic

It's for TF2.
I hope author make it :).

I dunno about the call for medic thing but the rest sounds like a good idea. The plugin is already really great so far! :D

I dont want to push it with the requests... but an admin loop option would be pretty cool, too, i mean, if thats easily added and not a hassle.

naris 01-29-2009 16:07

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
Quote:

Originally Posted by st0rm_r1der (Post 751635)
Is it possible to play a action sound on blending a player...?

How do you blend a player? :shock:

st0rm_r1der 01-29-2009 16:36

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
Quote:

Originally Posted by naris (Post 752381)
How do you blend a player? :shock:

with a flashbang?!

MONDO 01-30-2009 09:24

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
3 Suggestions -
1. Definitely get the gametype info incorporated into your plugin so it can compile more easily. You may find that by doing this others can help you with further development of your plugin

2. Support for voting of the next karaoke song to play would be awesome. See my 3rd suggestion below to aid in not having multiple songs running...

3. It would be great for the plugin to prevent firing off another karaoke song while one is still in progress. I am using this plugin mainly for karaoke (our group does a 'drunken shenanigans' night monthly, and your plugin is perfect for this!) but I allow all members admin access and it is real easy for one song to overlap another. Perhaps a marker at the end of the song's cfg file to release use of the command again?

Other than that, very nice plugin!

Taipan 01-30-2009 19:04

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
Is it possible to add in the following kill events for TF2.

Flare Gun
Deflect Rocket
Deflect ProMode (Hlstatsx name for Demoman primary weapon)
Deflect Sticky
Deflect Flare

gH0sTy 01-31-2009 11:15

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
Quote:

Originally Posted by omgiafs (Post 752083)
All possible with plugins. But plugins need to be wrutten by somebody :) .
Try to find more about SourceMod scripting, Source engine game events, game-specific events... It's no so terrible (first look most terrible :) ).

But you can ask for adding events you need into plugin.

About plugin. I think that this plugin MUST support events like

teamplay_round_start
teamplay_round_active
teamplay_waiting_begins
teamplay_round_win
teamplay_round_stalemate
teamplay_suddendeath_begin
teamplay_suddendeath_end
teamplay_game_over
teamplay_map_time_remaining
teamplay_point_startcapture
teamplay_point_captured
achievement_earned
player_calledformedic

It's for TF2.
I hope author make it :).

I've already added some round events but it's not finished yet and I'm actually a bit busy with uni stuff but I'm working on it.
Quote:

Originally Posted by MrSaturn (Post 752223)
I dunno about the call for medic thing but the rest sounds like a good idea. The plugin is already really great so far! :D

I dont want to push it with the requests... but an admin loop option would be pretty cool, too, i mean, if thats easily added and not a hassle.

What du you mean with an admin loop option?
Quote:

Originally Posted by MONDO (Post 752668)
3 Suggestions -
1. Definitely get the gametype info incorporated into your plugin so it can compile more easily. You may find that by doing this others can help you with further development of your plugin
...

All you need to do is place the gametype.inc in the ...\sourcemod\scripting\include folder and you can compile the plugin.

Quote:

Originally Posted by Taipan (Post 752940)
Is it possible to add in the following kill events for TF2.

Flare Gun
Deflect Rocket
Deflect ProMode (Hlstatsx name for Demoman primary weapon)
Deflect Sticky
Deflect Flare

Just experiment with the param a bit so try using flaregun or flare_gun as param and see if it works, same for the deflect stuff.
To get this working doesn't require to add an event to the plugin, you only need to find the correct param for the kill event (should be in the server logs).
If you found them and let me know the correct ones I will add them to the weapons list.

naris 02-01-2009 09:36

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
Quote:

Originally Posted by st0rm_r1der (Post 752397)
with a flashbang?!

That would be blind.

Usually you would use one of these to blend something:
http://s.sears.com/is/image/Sears/00...sm=0.9,0.5,0,0

Like this:
http://joecartoon.atom.com/cartoons/...g_in_a_blender

naris 02-01-2009 09:39

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
Quote:

Originally Posted by MONDO (Post 752668)
3. It would be great for the plugin to prevent firing off another karaoke song while one is still in progress.

It does this already, set the Duration parameter to the length of the song in the main saysounds.cfg file for the karaoke sounds.

omgiafs 02-01-2009 10:22

Re: Say Sounds (including Hybrid Edition) (3.1.0)
 
Can anybody help me with endround sounds? I want to realize custom endround sounds like on TF2 server 77.50.0.12:27015.
On this server at round_end playing custom sounds.

How to realize it? I try to modify game_sounds.txt on server like this:
Quote:

"Game.YourTeamLost"
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_140dB"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "endmusic/endround1.mp3"
"wave" "endmusic/endround2.mp3"
"wave" "endmusic/endround3.mp3"
"wave" "endmusic/endround4.mp3"
"wave" "endmusic/endround5.mp3"
"wave" "endmusic/endround6.mp3"
}
}

"Game.YourTeamWon"
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_140dB"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "endmusic/endround1.mp3"
"wave" "endmusic/endround2.mp3"
"wave" "endmusic/endround3.mp3"
"wave" "endmusic/endround4.mp3"
"wave" "endmusic/endround5.mp3"
"wave" "endmusic/endround6.mp3"
}
}
But this won't work. If this game_sounds.txt put into client folder - it works.

How to realize this feature ? Please, help!

/upd. I understand that modifying game_sounds.txt is stupid way (and helpless :) , i suppose), but i dont know how to override default client sound linked to endround event.


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