Re: AFK Manager (Any Mod)
sure here it is.. and i use the lastet sourcemod 1.1 snap
// This file was auto-generated by SourceMod (v1.1.0-dev) // ConVars for plugin "afk_manager-compat.smx" // Admins immune to being kicked? [0 = FALSE, 1 = TRUE] // - // Default: "1" sm_afk_admins_immune "1" // Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE] // - // Default: "1" sm_afk_enable "1" // Minimum amount of connected clients needed to kick AFK clients. // - // Default: "6" sm_afk_kick_min_players "1" // Should the AFK manager kick clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY] // - // Default: "1" sm_afk_kick_players "1" // Time in seconds before kicking an AFK client. // - // Default: "120.0" sm_afk_kick_time "120.0" // Minimum amount of connected clients needed to move clients to spectator. // - // Default: "4" sm_afk_move_min_players "4" // Move AFK clients to spec before kicking them? [0 = FALSE, 1 = TRUE] // - // Default: "0" sm_afk_move_spec "1" // Time in seconds before moving an AFK client. // - // Default: "60.0" sm_afk_move_time "30.0" and it just move and kick peopel there is dead and not afk.. |
Re: AFK Manager (Any Mod)
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I see a potential problem with setting the move time to 30 seconds? The warnings start 30 seconds and below? So that would probably explain your spam because it would always start at saying "You have 30 seconds to move or you will be moved." Why would you want to set it lower than 60 seconds? Also if you want you can compile with the DEBUG option enabled which is at the top of the file, then paste some output of the SourceMod logs. Are you running the latest version? You might be but just haven't added the new cvar like immunity flag. |
Re: AFK Manager (Any Mod)
Uploaded a new version with modular warning times, you can now set the time before players should be warned or 0 should be off.
Remember the warning time is in 5 second intervals just like the eye checking. Also removed a log message that was printed to all clients on kick which was redundant due to the fact kick messages are printed to chat as well. |
Re: AFK Manager (Any Mod)
Hey Roth im using the plugin you currently have posted on the first post. Seems to be fine besides for the admins immune is not working anymore. :p
Admins are getting kicked. |
Re: AFK Manager (Any Mod)
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I also posted a plugin a few posts back which was compiled with debug enabled for testing. As for the admins being immune. Post your cvars you are using. |
Re: AFK Manager (Any Mod)
I think I found the admin check error was missing an "!" have re-structured the admin check now and it should be ok in the new upload 3.0.4
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Re: AFK Manager (Any Mod)
Any chance on adding a popup for when people are spectating? If not do you mind if I have someone else add it to your code for my server?
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Re: AFK Manager (Any Mod)
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Re: AFK Manager (Any Mod)
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If you want to get someone to add it feel free to but please don't post it. Also if there are other things you get added please let me know beforehand to see if I make new feature official, thanks. Alderman: Are you going to test this Insurgency wave stuff? All you need is to load the plugin I posted a few posts ago as a "test" or compile the latest version with "debug" set to 1 in the code. Then get a few people together. probably 3 people would be enough maybe. Die and have no more "waves" left and have one person dead. It should start logging in the SourceMod logs the message and ocne I have that I can post a few more releases until I have the required info and then the wave problem can hopefully be fixed. |
Re: AFK Manager (Any Mod)
10-4, hopefully sometime tomorrow.
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