Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
sorry - i mean if players can join over the server limit
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
yes they can.. that is no problem, only not sure why the spawning bots is a problem :/ did not have it before
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
so if your server is 12/12 - more ppl can join? if so there is bug in l4dtoolz
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I got 14/18 but if people join a bot is made automatic, but with the new l4dtoolz bots aren't made anymore, they spawn and then disapear
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
yeah, i understand that - i just wanted to check if ppl are able to join over the limit as it can be related to this bug
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I may have forgotten left4downtown :/ it seems when I disable that with l4d_maxplayers -1 I could not join after 12 players... sorry for that
to less sleep, totally forgot about left4downtown |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I use bebop for the extra player join, and I use a addbot plugin if bebop tries to fail, only with the new l4dtoolz that doesn't work the way it did before. when adding a bot, you see it and 1 sec later its gone
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
ivailosp latest binaries works fine on Linux dedicated.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Quote:
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Quote:
p.s. this v.1.0.0.9f |
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