Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Hello, Silvers. Can it be prioritized to attack the first place? Doing so can slow down teammates in the front, and also allow teammates in the back to better keep up with the team. please.
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Re: [L4D & L4D2] Target Override (2.17) [30-Jul-2022]
Will a tank attack conflict with this plugin?它看起来具备些相似的功能
https://forums.alliedmods.net/showthread.php?t=334690 |
Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
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Re: [L4D & L4D2] Target Override (2.17) [30-Jul-2022]
When setting like this
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"tank" |
Re: [L4D & L4D2] Target Override (2.17) [30-Jul-2022]
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At the same time, I found that sometimes monsters can be dazed, like Joceky |
Re: [L4D & L4D2] Target Override (2.18) [10-Aug-2022]
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2.18 (10-Aug-2022) |
Re: [L4D & L4D2] Target Override (2.18) [10-Aug-2022]
Hello Silvers, excellent work.
I have one question.... Is it possible add a new tag called "alreadyTargeted"? It would be useful to prevent the Hunter steal Smoker's victims accidentally (sometimes it happens when both them attack the same survivor at the same time). So if Smoker is already targeting someone, the Hunter will completelly ignore this survivor. A new tag called "TanksRockTarget" would be nice too, because Tank's rock use to release survivors, because it takes some time throwing the rock, and he doesn't cancel his animation nor redirects his rock to another survivor. So if somebody is being aimed by tank's rock, Smokers and Hunters will ignore them until Tank have thrown his rock. [EDIT] I also considered a new patch called "revivingSomeone" which will make Special Infected target a survivor that is helping another incapacitated one. What do you think about this? |
Re: [L4D & L4D2] Target Override (2.19) [22-Sep-2022]
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2.19 (22-Sep-2022) |
Re: [L4D & L4D2] Target Override (2.20) [03-Oct-2022]
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2.20 (03-Oct-2022) |
Re: [L4D & L4D2] Target Override (2.20) [03-Oct-2022]
Is there any way to add the upper limit of survivors being selected as targeted on top of the targeted option, because the option will be harder to use if the server SI are more than 4.
If can, can you add a Native to other plugins to get whether the survivor has exceeded the targeted limit and a native to set targeted limit. I already wrote my own plugin to implement it, but I don't know if there will be any conflict with target_override. It would be better if can implement in same plugins. SI_Target_limit |
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