Re: Jackhammer 1.0 (public alpha)
Please fix correct map format for valve220 because it always outputs after compiling than it sees always hidden texture holes. Please do not use floating points! Please check my post from Sven Co-op Forum! Puchi suggests me to use with VHE 3.5
That is why JH has bug of map content because it saves wrong map content. Thanks |
Re: Jackhammer 1.0 (public alpha)
Updated to the latest version
It's crashing sometimes when i try to tie to entity a brush... win 10 x64, didn't happen before updating An armoury entity would be welcome in the default .fgd |
Re: Jackhammer 1.0 (public alpha)
Prefabs would be welcome. Also, I'd really like to be able to stretch clipped objects without their clipped part moving, instead of clipping the object in 2 objects and after stretching merging them back together.
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Re: Jackhammer 1.0 (public alpha)
I forgot to mention, i noticed that sometimes brushes emit light... i have no idea why...
http://imgur.com/a/xLwfP No extra lights were used apart from light_enviroment |
Re: Jackhammer 1.0 (public alpha)
Quote:
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Re: Jackhammer 1.0 (public alpha)
I have a hlrad.exe =\
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Re: Jackhammer 1.0 (public alpha)
Well, nope, can't help you with that :|
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Re: Jackhammer 1.0 (public alpha)
And yeah It's crashing frequently when entering a large area and such. I'm gonna try Sledge Editor, never tried it, while this gets fixed.
Edit: Of course, gotta have problems that I don't want to discuss it about here nor anywhere. Downloading previous version of JACK Edit: Anyone know where to find an older version? xd I can't find it anywhere, I'm getting results of alpha version which I don't want. - Search, redivcram, you lazy piece of shit, kys "I'm getting results of alpha version which I don't want." |
Re: Jackhammer 1.0 (public alpha)
Nope, i tried searching for older versions but with no luck as well...
Sledge is really nice, looks cleaner imo, but what it lacks is the merging brushes feature... Also i couldn't get it to run the game from inside the program |
Re: Jackhammer 1.0 (public alpha)
It won't accept a fgd because of a scripting error. I hate it when a program acts as a type it isn't. Sledge Editor acts like an IDE. The FGD in JH was acceptable thus caused no problems to the level afterwards in the game.
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