Re: SourceMod 1.5 nearing completion. Translators needed.
google translator and ride :)
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Re: SourceMod 1.5 nearing completion. Translators needed.
It appears that the SourceMod engine split happened in the 1.5 branch a few days ago, starting with hg3865. I'm not sure what this means for the SourceMod 1.5 release, though. These games will still load extensions ending in .ext.2.ep2v.dll and .ext.2.ep2v.so for the near future, but these extension should be switched to .ext.2.tf2.dll and the like instead (hl2dm, dods, css, and tf2 are the ones that replace ep2v). Each game has its corresponding hl2sdk as well.
Nuclear Dawn has also split from L4D2 and has its own extensions ending in .ext.2.nd.dll/.so. It also has its own hl2sdk. A few other fixes have been added in the past few days, including:
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Re: SourceMod 1.5 nearing completion. Translators needed.
So there wont be more snaphots versions of metamod 1.9.3 stable branch, but instead it now continues for 1.10 development branch?
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Re: SourceMod 1.5 nearing completion. Translators needed.
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Whereas, for SourceMod, 1.4 is listed as old stable, 1.5 is listed as stable, and 1.6 is listed as development. |
Re: SourceMod 1.5 nearing completion. Translators needed.
We're planning to release MM:S 1.10 along with SM 1.5, as of right now, nothing has changed other than 1.10 getting it's own branch.
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Re: SourceMod 1.5 nearing completion. Translators needed.
Translators needed? I am able to translate everything into Croatian/Bosnian/Serbian Language.
If yes, please send me a PM. I can't come here every day to see if my post has a reply. |
Re: SourceMod 1.5 nearing completion. Translators needed.
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Re: SourceMod 1.5 nearing completion. Translators needed.
If its just the translations, that are holding them back from releasing, then I say screw the last translations. And release the final stable version of 1.5 :)
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Re: SourceMod 1.5 nearing completion. Translators needed.
I will help translate Italian and any other languages I can manage with the help of some good friends to speed this up.
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Re: SourceMod 1.5 nearing completion. Translators needed.
It would be kinda interesting to know, of how far in the progress they are. Without getting an "its finished when its finished" in the face.
Whats missing so far, to get it releashed? I'm pretty sure it can't be the missing translations. It has to be something else. |
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