Re: PokeMod v1.2.0 (Updated X-Mas Eve 07)
finish rest of the pokemons plz cuz I gotta catch'em all. POKEMON
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Re: PokeMod v1.2.0 (Updated X-Mas Eve 07)
hey emp.. how do i make it so like for default when a new person joins my server they get a random pokemon (if not a default pokemon) and like make it lvl 10?
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Re: PokeMod v1.2.0 (Updated X-Mas Eve 07)
GJ on the new release, just asking, are all 150 of the 1st generation Pokemon included in this version? I remember from the last stable version and the beta versions, some Pokemon were left out.
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Re: PokeMod v1.2.1 (Updated January 26, 2008)
* v1.2.1 - 01/26/08
* - Fixed fire status * - Fixed harden skill * - Fixed menus not working occasionally * - Fixed mist and sky attack not displaying in correct position * - Redid type system to prepare for 1.3.0 * - Added status effects for normal pokedamage function * - Redid how status effects are calculated in pokedamage * - Added type None * - Added prefix TYPE_ to the type defines/enum * - Redid admin commands * - Fixed weird damages with AoE and Line damage * - Dropped engine module, now uses fakemeta_util * - Dropped fun module, now uses fakemeta and hamsandwich * - Removed time include * - Now requires Hamsandwich module * - Fixed rock slide skill * - Bots now release pokemon randomly * - Fixed global skills being able to be done twice * - Fixed dodrio |
Re: PokeMod v1.2.1 (Updated January 26, 2008)
articuno's heal no work.
Aerodactyl's speed goes down when firing or switching or reloading. |
Re: PokeMod v1.2.1 (Updated January 26, 2008)
i need help on compiling the file to make a pokemod.amxx
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Re: PokeMod v1.2.2 (Updated February 1, 2008)
* v1.2.2 - 02/01/08
* - Dropped hamsandwich module and added back fun module * - Fixed and cleaned AoEdamage and Linedamage * - Fixed speed issue that was occuring |
Re: PokeMod v1.2.0
hey guys so i realllly wana get pokemod working for my condition zero server there is 1 server in cz that is running it and im am tryin to mimick whatever they did. i put all the folders in the correct place i am using 1.2.0 beta O which exactly what they are using and i am running amxmodx v1.76d just like them. the problem is the custom.inl final wont compile it says fatal error 100: cannot read from file: "pokemon/custom.inl" how would i go about editing that for condition zero because i know they must have done that. any comments or replies would help!
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Re: PokeMod v1.2.2 (Updated February 1, 2008)
Ehm,, I dont understand the files ^^ Its for counter Strike right? Where to put the files?
SRY BAD ENGLISH! |
Re: PokeMod v1.2.2 (Updated February 1, 2008)
some menus wont work,
when we type release, usually there wud be a menu. now it wont open. |
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