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-   TFDodgeball (https://forums.alliedmods.net/forumdisplay.php?f=145)
-   -   [TF2] TFDodgeball (https://forums.alliedmods.net/showthread.php?t=127034)

asherkin 05-27-2010 14:24

Re: [TF2] TFDodgeball
 
Quote:

Originally Posted by bobbobagan (Post 1192774)
Strange, some maps I played (like baseball) only fired one rocket at a time.

There is a point_servercommand in the map that is fired on round-start that edits the sm_dodgeball_* cvars, these changes carry over to future maps.

DrWagstaff 05-27-2010 17:41

Re: [TF2] TFDodgeball
 
I have a feature request. I was thinking of making a map that would sort of be volley ball, but I realized the rocket AI just sort of seeks you path of least resistance style. Can you add the ability for map makers to put in "hoops" of sort that the rockets have to pass through on every trip between players? That way I could direct the rockets over a net, hill, what have you, as they go between players

Then it could be volley ball, or wack dodgeball with sawmill blades and the rockets wouldnt collide with whatevers in the middle.

EDIT: Maybe support for multiple "hoops" so the one nearest to the player is used to re-direct the rocket. That way you can have a few separate paths that balls might travel over, flanking both sides, from above, from below, whatever.

marcusx 05-27-2010 18:58

Re: [TF2] TFDodgeball
 
Maps update

tfdb_castle final
tfdb_tennis final
tfdb_dream_island_b1

Vaskituh 05-28-2010 10:10

Re: [TF2] TFDodgeball
 
I put everything on the right places, but i put:

sm plugins unload tf_dodgeball_logic.smx
sm plugins unload tf_dodgeball_rockets.smx
sm plugins unload tf2items_manager.smx

On the Configs of War (ETF2L, WirePlay, etc)

What command do i put on the config of the dodgeball maps for them to work, cause right now everything works except that there are no rockets..

Newsworthy 05-29-2010 10:17

Re: [TF2] TFDodgeball
 
I just wanted to say thank you very much for this mod. I've installed this after I had issues with Prop Hunt, and our players couldn't be happier.

We're happy to have the third Australian Dodgeball server. Address is 203.14.173.85:27015

Thanks again for an awesome mod, and mappers thanks for your great work! I look forward to your updates and improvements. :)

bobbobagan 05-29-2010 12:50

Re: [TF2] TFDodgeball
 
Quote:

Originally Posted by Newsworthy (Post 1194329)
I just wanted to say thank you very much for this mod. I've installed this after I had issues with Prop Hunt, and our players couldn't be happier.

We're happy to have the first Australian Dodgeball server. Address is 203.14.173.85:27015

Thanks again for an awesome mod, and mappers thanks for your great work! I look forward to your updates and improvements. :)

No actually... You aren't the first :P

There is two other Australian Dodgeball servers, one is a TF2Dodgeball mod that runs off Voogru's dodgeball plugin which has been up for ages, the other one I put up a few days ago xD So you are the 3rd :P

Newsworthy 05-30-2010 05:18

Re: [TF2] TFDodgeball
 
Quote:

Originally Posted by bobbobagan (Post 1194437)
No actually... You aren't the first :P

There is two other Australian Dodgeball servers, one is a TF2Dodgeball mod that runs off Voogru's dodgeball plugin which has been up for ages, the other one I put up a few days ago xD So you are the 3rd :P

Shit. Sorry. :(

yellowblood 05-30-2010 14:47

Re: [TF2] TFDodgeball
 
Quote:

Originally Posted by Newsworthy (Post 1195027)
Shit. Sorry. :(

hey cheer up, you're the NEWEST Australian dodgeball server! it's something, isn't it?

yellowblood 05-30-2010 16:42

Re: [TF2] TFDodgeball
 
OMG THIS MESSAGE HAVE BEEN COMPROMISED

http://forums.alliedmods.net/showpos...&postcount=153

Newsworthy 05-30-2010 19:26

Re: [TF2] TFDodgeball
 
Quote:

Originally Posted by yellowblood (Post 1195493)
hey cheer up, you're the NEWEST Australian dodgeball server! it's something, isn't it?

You're right. :)

Also, thanks for the new maps! I'll upload them tonight. :)


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