Re: 1.07 beta coming this weekend
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There's some new code dealing with wearables, so it's possible that I missed a reference to it somewhere. Quote:
Things to check:
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Re: 1.07 beta coming this weekend
I'll put it on the server when I get home and tell you what it says. If it is pre-caching the wrong boss files should I just tell you that it is, or is there anything you need copy-pasted?
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Re: 1.07 beta coming this weekend
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Edit: Speaking of bugs, I just noticed several Handle leaks in FF2... I'll have those fixed prior to the next beta. |
Re: 1.07 Beta
Alright, here's what I gathered:
First I did ff2_special Rage Sniper ("33" "rage_sniper") Nothing was printed into console, or chat. No sounds worked, models did. Then CBS loaded on it's own ("34" "brutal_sniper_hale" [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 16 sounds for [FF2 DEBUG] Precached 5 sounds for [FF2 DEBUG] Precached 4 sounds for [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 0 sounds for Sounds/models worked. Then Demopan loaded on it's own("11" "demopan") [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 4 sounds for [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 3 sounds for [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 2 sounds for [FF2 DEBUG] Precached 4 sounds for [FF2 DEBUG] Precached 1 model(s) for Sounds/models worked. Then we did !ff2boss for Mario ("21" "mario2") [FF2 DEBUG] Precached 2 sounds for [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 2 sounds for [FF2 DEBUG] Precached 2 sounds for [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 2 sounds for [FF2 DEBUG] Precached 2 sounds for [FF2 DEBUG] Precached 4 sounds for [FF2 DEBUG] Precached 2 sounds for [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 0 sounds for Sounds and models worked. Then we just did !ff2boss Rage Sniper: [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 6 sounds for [FF2 DEBUG] Precached 1 sounds for [FF2 DEBUG] Precached 2 sounds for [FF2 DEBUG] Precached 15 sounds for [FF2 DEBUG] Precached 4 sounds for [FF2 DEBUG] Precached 0 sounds for [FF2 DEBUG] Precached 30 sounds for Everything worked fine. That means ff2_special is broken and makes bosses not work, from my understanding. Yeah I just tried ff2_special again, still wouldn't load sounds. |
Re: 1.07 Beta
Also, people are complaining about the demo shields not coming back when they lose them. That needs to be looked into...
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Re: 1.07 Beta
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Also, the name wasn't displaying because I forgot to switch where it was saving the name to. Whoops. Quote:
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Re: 1.07 Beta
Are you actually having problems with the sounds themselves crashing the server, or just trying to delay the precach until later, just in case, and having problem with those functions?
I checked my precaches and have ~ 150 saysounds, which arn't all preloaded, and ~ 50 music files that are preloaded, as well as the 100 or so sound files I have being used for FF 1.6 Sorry if this info doesn't help anyone =/ For me it's still the number of models/materials I send to download that appears to causes the issue. What happens if you remove all of the custom models from your bosses, and remove them from the download table/precach, do you still crash ~ 25? |
Re: 1.07 Beta
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Anyway, here's a new version. This version should properly cache sounds from bosses selected via ff2_special. I also attempted a fix for the Targe issue, but I'm not sure that it actually worked. Oh yeah, and the VSH 1.40 changes were merged in. Note that there's a HUGE nerf to the Dead Ringer in this version, as it'll only reduce damage now on the first hit (as far as I can tell). NOTE: As usual, let me know if you see bugs. |
Re: 1.07 Beta
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As for the Dead Ringer, I don't notice any difference. |
Re: 1.07 Beta
Yes 1.06h seemed to be working fine.
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