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-   -   FF2 1.07 Beta Last (2012/12/14) (https://forums.alliedmods.net/showthread.php?t=197635)

Powerlord 10-11-2012 13:58

Re: 1.07 beta coming this weekend
 
4 Attachment(s)
Quote:

Originally Posted by Fireball_Nation (Post 1816716)
Urgh. Why won't you answer me? :\

Probably because I'm busy and there are like 20 other people who can probably tell you what you want to know, but I'm the only person working on the 1.07beta (which is what this topic is about).

Quote:

Originally Posted by Rd1981 (Post 1816760)
Yeah, FF2 is messing up again. Some weapons are noted to disappear. Shields don't come back at the end of rounds, Dead Ringers don't refresh, so it's pretty annoying.

Does this happen with 1.06h as well, or is this just affecting 1.07 beta?

There's some new code dealing with wearables, so it's possible that I missed a reference to it somewhere.

Quote:

Originally Posted by Huntereb (Post 1816788)
I didn't think it made any difference, but yes, the boss selection is running on my server. I used ff2_special a few times to force a boss so RavensBro could see the new models and stuff, and the sounds didn't work there too. I guess just having the plugin in general would do this?

I looked at the code and my Boss Selection guess was wrong. I guess we'll need a new debugging version. This version will print to both the chat window and server console how many models and sounds were precached for a boss.

Things to check:
  • The boss name. Make sure it's the name of the boss that is actually in use this round. If it's not, the error is that it's precaching models/materials for the wrong boss.
  • The correct number of models/sounds are being precached.

Huntereb 10-11-2012 14:16

Re: 1.07 beta coming this weekend
 
I'll put it on the server when I get home and tell you what it says. If it is pre-caching the wrong boss files should I just tell you that it is, or is there anything you need copy-pasted?

Powerlord 10-11-2012 14:26

Re: 1.07 beta coming this weekend
 
Quote:

Originally Posted by Huntereb (Post 1816968)
I'll put it on the server when I get home and tell you what it says. If it is pre-caching the wrong boss files should I just tell you that it is, or is there anything you need copy-pasted?

If it tells you the wrong boss, let me know. Also, it'd help if you let me know which boss number it is and which boss and boss number were supposed to be precached.

Edit: Speaking of bugs, I just noticed several Handle leaks in FF2... I'll have those fixed prior to the next beta.

Huntereb 10-11-2012 16:28

Re: 1.07 Beta
 
Alright, here's what I gathered:

First I did ff2_special Rage Sniper ("33" "rage_sniper")

Nothing was printed into console, or chat. No sounds worked, models did.

Then CBS loaded on it's own ("34" "brutal_sniper_hale"

[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 16 sounds for
[FF2 DEBUG] Precached 5 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 0 sounds for

Sounds/models worked.

Then Demopan loaded on it's own("11" "demopan")

[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 3 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 1 model(s) for

Sounds/models worked.

Then we did !ff2boss for Mario ("21" "mario2")

[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 0 sounds for

Sounds and models worked.

Then we just did !ff2boss Rage Sniper:

[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 6 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 15 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 0 sounds for
[FF2 DEBUG] Precached 30 sounds for

Everything worked fine.

That means ff2_special is broken and makes bosses not work, from my understanding.

Yeah I just tried ff2_special again, still wouldn't load sounds.

Huntereb 10-11-2012 16:47

Re: 1.07 Beta
 
Also, people are complaining about the demo shields not coming back when they lose them. That needs to be looked into...

Powerlord 10-11-2012 17:24

Re: 1.07 Beta
 
Quote:

Originally Posted by Huntereb (Post 1817035)
Alright, here's what I gathered:

First I did ff2_special Rage Sniper ("33" "rage_sniper")

Nothing was printed into console, or chat. No sounds worked, models did.

Then CBS loaded on it's own ("34" "brutal_sniper_hale"

[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 16 sounds for
[FF2 DEBUG] Precached 5 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 0 sounds for

Sounds/models worked.

Then Demopan loaded on it's own("11" "demopan")

[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 3 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 1 model(s) for

Sounds/models worked.

Then we did !ff2boss for Mario ("21" "mario2")

[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 0 sounds for

Sounds and models worked.

Then we just did !ff2boss Rage Sniper:

[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 6 sounds for
[FF2 DEBUG] Precached 1 sounds for
[FF2 DEBUG] Precached 2 sounds for
[FF2 DEBUG] Precached 15 sounds for
[FF2 DEBUG] Precached 4 sounds for
[FF2 DEBUG] Precached 0 sounds for
[FF2 DEBUG] Precached 30 sounds for

Everything worked fine.

That means ff2_special is broken and makes bosses not work, from my understanding.

Yeah I just tried ff2_special again, still wouldn't load sounds.

Hmm... I'll have to see what ff2_special is doing. I'll have to do it in a bit, as I'm just now leaving work (30 minutes later than I'm supposed to leave work) and I have some errands to run before dinner.

Also, the name wasn't displaying because I forgot to switch where it was saving the name to. Whoops.

Quote:

Originally Posted by Huntereb (Post 1817043)
Also, people are complaining about the demo shields not coming back when they lose them. That needs to be looked into...

That was mentioned earlier, but I haven't had a chance to look into it yet.

friagram 10-11-2012 19:09

Re: 1.07 Beta
 
Are you actually having problems with the sounds themselves crashing the server, or just trying to delay the precach until later, just in case, and having problem with those functions?

I checked my precaches and have ~ 150 saysounds, which arn't all preloaded, and ~ 50 music files that are preloaded, as well as the 100 or so sound files I have being used for FF 1.6

Sorry if this info doesn't help anyone =/
For me it's still the number of models/materials I send to download that appears to causes the issue.
What happens if you remove all of the custom models from your bosses, and remove them from the download table/precach, do you still crash ~ 25?

Powerlord 10-11-2012 22:02

Re: 1.07 Beta
 
2 Attachment(s)
Quote:

Originally Posted by friagram (Post 1817100)
Are you actually having problems with the sounds themselves crashing the server, or just trying to delay the precach until later, just in case, and having problem with those functions?

I checked my precaches and have ~ 150 saysounds, which arn't all preloaded, and ~ 50 music files that are preloaded, as well as the 100 or so sound files I have being used for FF 1.6

Sorry if this info doesn't help anyone =/
For me it's still the number of models/materials I send to download that appears to causes the issue.
What happens if you remove all of the custom models from your bosses, and remove them from the download table/precach, do you still crash ~ 25?

If you have more than 25 bosses or so, you get an unexplained crash in an unrelated stringtable (MvMMissionCycle or something like that).

Anyway, here's a new version. This version should properly cache sounds from bosses selected via ff2_special.

I also attempted a fix for the Targe issue, but I'm not sure that it actually worked.

Oh yeah, and the VSH 1.40 changes were merged in. Note that there's a HUGE nerf to the Dead Ringer in this version, as it'll only reduce damage now on the first hit (as far as I can tell).

NOTE: As usual, let me know if you see bugs.

Huntereb 10-12-2012 00:00

Re: 1.07 Beta
 
Quote:

Originally Posted by Powerlord (Post 1817174)
I also attempted a fix for the Targe issue, but I'm not sure that it actually worked.

Targe works as it should now, thanks!

As for the Dead Ringer, I don't notice any difference.

Rd1981 10-12-2012 01:55

Re: 1.07 Beta
 
Yes 1.06h seemed to be working fine.


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