Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
Big problem for public servers(ex. Deathrun servers) is when at the middle of the map one team players are missing, so when anyone joins to this team there'll be a restart. That restarts also timelimit. So, the map can last hours:D
Maybe this is already done, but i've seen anything like this( WITH OUT BOT!!! ). So i thought maybe this great module will help us one more time:) |
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
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L 02/05/2010 - 22:39:22: [ORPHEU] Function "CBasePlayerWeapon::ThinkZoomIn" not found Code:
{ EDIT: I see CBasePlayerWeapon is not in the list of available arguments like it was in the previous version :(:( Hop on that Quim! |
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
give me a second
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Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
Thanks! but I would like to be compatible with Windows eventually.
Edit: ??? |
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
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look, when the server inits it outputs a log. The reason of not having found the function is there. You have that module shrikebot enabled? By the way I have to install dod on linux and solve that compatibility issue. The reason for this specific problem, looking at your file should be that you don't have a mod entry in the identifier: PHP Code:
Also note that now, if the function belongs to a class, the class is skipped from the arguments. So, since (if I remember correctly) the function is CBasePlayerWeapon::ThinkZoomIn() the file should be: Code:
{ About windows, I will try to find the signature for it for you tomorrow. |
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
Not working. Did I have to turn off Shrikebot?
How do you find the "::" version of the function? EDIT: Shrikebot off. Hook working. hookfunction(id), id = 491. Where do I get player entity? |
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
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Edit: 491 is the id of the weapon so, i guess, PHP Code:
"x::y" means Function Y from class X. That's nothing special. |
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
Bingo! Working! (Without Shrikebot :(). Thanks a bunch!
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Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
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Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
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I was thinking hookfunction(id) because I wrote it that way with the original module but did client_print(0, ... lol |
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