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-   -   [L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024) (https://forums.alliedmods.net/showthread.php?t=302140)

ReCreator 06-03-2021 11:15

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
Yep, tanks were disabled and i didn't noticed.
Tested all one more time, clear windows - works great.
On linux still crashes before throw. I will test clear linux and give more information soon.

UPDT.
Tested on clear linux sm 1.10, still crashes. Might be useful, it crashes instantly on ATTACK2 event, model of rock dont't even appear.

ddd123 06-04-2021 05:59

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
Thank you for the update!
The "Attack + Rock throw" things are so much awesome!
The Medic ability are nicely working but Necromancer are not
There's already 2~3 special infected corpses and yet still nothing happened

Can someone confirm if this only happened to me who doesn't work necro ability?
https://i.imgur.com/txSNPNp.jpg

Psyk0tik 06-04-2021 16:34

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
Quote:

Originally Posted by ReCreator (Post 2748723)
UPDT.
Tested on clear linux sm 1.10, still crashes. Might be useful, it crashes instantly on ATTACK2 event, model of rock dont't even appear.

Do you have any Accelerator logs I can look at to help determine the cause of the crash?

Quote:

Originally Posted by ddd123 (Post 2748817)
Can someone confirm if this only happened to me who doesn't work necro ability?

I checked the code again and realized that it's not letting the Tank check finish. That's why it's still not working. I'll have it truly fixed in a few days. Thanks for reporting again.

ddd123 06-04-2021 17:45

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
Quote:

Originally Posted by Crasher_3637 (Post 2748878)
I checked the code again and realized that it's not letting the Tank check finish. That's why it's still not working. I'll have it truly fixed in a few days. Thanks for reporting again.

Thank you so much for check up!
Also i don't know if this other bugs i found are mutant tank plugin related or not and really very sorry if i'm wrong:

- Since i'm using Reward system with Speed boost on.
When i kill a tank and get reward while i'm on adrenaline effect (from using adrenaline item) Sometime i still get the sound filter effect from adrenaline effect(high pass filter) and forever remain even after the reward is off. This fix when i move to next chapter.

- When tank use (I'm guessing) Spam Ability, sometime you can hear the loud "WHOOOOSH" loop sound even the tank is dead.
Although this fix problem by removing "thrown_missile_loop_1.wav" from "sound" file

- Sometime, when tank do a "Claw + Rock Throw" attack, the rock still stuck on Tank's hand even after rock thrown animation is end
after that and later, the Rock will automatically throw
I'm guessing because when Tank hit the survivor with claw, they do taunt animation and maybe that's interrupt the rock thrown animation or something?

Reeeaaaally love your mutant tank plugin btw!
The Tank is now more challenge and gambling!

Psyk0tik 06-04-2021 17:53

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
Quote:

Originally Posted by ddd123 (Post 2748882)
- Since i'm using Reward system with Speed boost on.
When i kill a tank and get reward while i'm on adrenaline effect (from using adrenaline item) Sometime i still get the sound filter effect from adrenaline effect(high pass filter) and forever remain even after the reward is off. This fix when i move to next chapter.

This seems to be a part of the game. I cannot provide a fix for it.

Quote:

Originally Posted by ddd123 (Post 2748882)
- When tank use (I'm guessing) Spam Ability, sometime you can hear the loud "WHOOOOSH" loop sound even the tank is dead.
Although this fix problem by removing "thrown_missile_loop_1.wav" from "sound" file

This has been an issue with Tank rocks since forever. I think there is a fix out there but it does not always work. MT provides the same fix but it does not work either.

Quote:

Originally Posted by ddd123 (Post 2748882)
- Sometime, when tank do a "Claw + Rock Throw" attack, the rock still stuck on Tank's hand even after rock thrown animation is end
after that and later, the Rock will automatically throw
I'm guessing because when Tank hit the survivor with claw, they do taunt animation and maybe that's interrupt the rock thrown animation or something?

Yeah, that is most likely the reason for the bug. I do not see this happen too often and I do not know how to fix it.

pugs 06-16-2021 04:02

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
Quote:

Originally Posted by Crasher_3637 (Post 2748713)
Did you enable the Tanks? Each Tank has its "Tank Enabled" set to "0" by default now.

noob here, where can I enabled it? I can't seem to find the file/location [my game only spawns normal tanks with 9K HP then it crashes]

Psyk0tik 06-16-2021 05:17

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
Quote:

Originally Posted by pugs (Post 2749919)
noob here, where can I enabled it? I can't seem to find the file/location [my game only spawns normal tanks with 9K HP then it crashes]

You must configure each Mutant Tank yourself inside "addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg"

Everyone will have to wait for me to release the next update since the latest L4D2 update broke a lot of parts of this plugin.

ddd123 06-16-2021 17:47

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
Can confirm the latest update broke the mutant tank plugin
I get crash by just killing mutant tank for me and sometime the tank theme doesn't play

Psyk0tik 06-18-2021 02:20

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
Quote:

Originally Posted by CrAzYno0oB (Post 2750245)
From Left-4-fix
PHP Code:

/* CTerrorPlayer::StartReviving(CTerrorPlayer*) */
            
"CTerrorPlayer::StartReviving"
            
{
                
"library"    "server"
                "linux"        "@_ZN13CTerrorPlayer13StartRevivingEPS_"
                "windows"    "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x08\x8B\x83\x38\x2E\x00\x00"
                            
/* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 8B 5D 08 8B 83 38 2E 00 00 */
            


[mutant_tanks\mutant_tanks.smx] [MT] Failed to find signature: CTankRock::Detonate
Anyone ?

Quote:

Originally Posted by Crasher_3637 (Post 2749935)
Everyone will have to wait for me to release the next update since the latest L4D2 update broke a lot of parts of this plugin.

I already have all the new signatures and offsets ready. I'm just not ready to release an update yet.

Psyk0tik 06-18-2021 22:39

Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
 
I don't know where you got your Windows offset from but you are way off. The Linux offset has also changed drastically.

Anyone who uses your offsets will be trying to access an invalid address and will be spammed with this error:
PHP Code:

L 06/18/2021 19:30:23: [SMException reportedInvalid address 0x803c is pointing to reserved memory.
L 06/18/2021 19:30:23: [SMBlamingmutant_tanks\mutant_tanks.smx
L 06
/18/2021 19:30:23: [SMCall stack trace:
L 06/18/2021 19:30:23: [SM]   [0LoadFromAddress
L 06
/18/2021 19:30:23: [SM]   [1Line 14437mutant_tanks.sp::bIsTankIdle
L 06
/18/2021 19:30:23: [SM]   [2Line 5444mutant_tanks.sp::OnGameFrame 



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