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-   -   [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown (https://forums.alliedmods.net/showthread.php?t=134032)

dirka_dirka 09-13-2010 10:36

Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
 
you didnt install correctly. not all plugins are 1 smx file. you need the gamedata file.

paavian 09-20-2010 04:52

Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
 
Hi ProdigySim

I've got a weird problem regarding left4downtown2 plugin.

Empty server rejects all clients with message #Valve_Reject_Server_Full

If I disable the extension clients can connect. If I do "sm exts reload 3" (where 3 is left4downtown2), clients can connect, but not reconnect if disconnected.

I have the latest left4downtown.l4d2.txt

No output comes to sourcemod or server log while clients get this message.
Server files are verified and no problems found.

I'm pretty much clueless :shock:

Tried the stable and dev branches of sourcemod/metamod.

Server is running on fedora linux.

UPDATE:
Tried l4dtoolz without problems. But cannot really use it as it seems confogl is dependant on l4downtown2

Commenting out the following in left4downtown.l4d2.txt helps against initial connection problems resulting in an error in sourcemod log: [LEFT4DOWNTOWN] PlayerSlots -- Could not find 'ValveRejectServerFullFirst' offset

/*"ValveRejectServerFullFirst"
{
"windows" "31" /* cmp eax, [esi+180h] -> cmp eax, imm32 */
"linux" "42" /* cmp edx, [ebp+180h] -> cmp edx, imm32 */
}*/

Probably only 8 slots work after that, no specs can join.

chu1720 09-23-2010 00:42

Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
 
The maximum player in the server is only 18? Can i set higher?

tsiedsma 09-26-2010 00:44

Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
 
I have the latest version of Metamod, Sourcemod, L4D2, Left 4 Downtown 2 and SuperVersus and every time I try to connect to the server I get #Valve_Reject_Server_Full. I downloaded the latest gamedata file and that didn't change anything.

Sourcemod: 1.3.4 (Linux)
MetaMod:Source 1.8.3 (Linux)

I'm open to suggestions because its possible I am missing something. I see all of the slots open via HLSW, so I know it is partially working.

Plugins:
Code:

15:45:40 sm plugins list
15:45:40 [SM] Listing 22 plugins:
          01 "L4D Ghost Fly" (1.1.1) by Madcap
          02 "Client Preferences" (1.3.4) by AlliedModders LLC
          03 "Basic Comm Control" (1.3.4) by AlliedModders LLC
          04 "L4D SuperVersus" (1.5.4) by DDRKhat
          05 "Fun Commands" (1.3.4) by AlliedModders LLC
          06 "Player Commands" (1.3.4) by AlliedModders LLC
          07 "Zombie Character Select" (0.9.0) by XBetaAlpha
          08 "Admin Help" (1.3.4) by AlliedModders LLC
          09 "Basic Commands" (1.3.4) by AlliedModders LLC
          10 "Sound Commands" (1.3.4) by AlliedModders LLC
          11 "Basic Info Triggers" (1.3.4) by AlliedModders LLC
          12 "Basic Chat" (1.3.4) by AlliedModders LLC
          13 "Admin Menu" (1.3.4) by AlliedModders LLC
          14 "Reserved Slots" (1.3.4) by AlliedModders LLC
          15 "L4D2 Ready Up" (0.17.3) by Downtown1 and Frustian
          16 "Basic Ban Commands" (1.3.4) by AlliedModders LLC
          17 "L4D1/2 Remove Lobby Reservation" (1.1.1) by Downtown1
          18 "Anti-Flood" (1.3.4) by AlliedModders LLC
          19 "Basic Votes" (1.3.4) by AlliedModders LLC
          20 "Admin File Reader" (1.3.4) by AlliedModders LLC
          21 "Fun Votes" (1.3.4) by AlliedModders LLC
          22 Disabled: "Nextmap" (1.3.4) by AlliedModders LLC

Extensions:
Code:

15:45:59 sm exts list
15:45:59 [SM] Displaying 8 extensions:
        [01] Automatic Updater (1.3.4): Updates SourceMod gamedata files
        [02] Webternet (1.3.4): Extension for interacting with URLs
        [03] Left 4 Downtown 2 Extension (0.5.0.2): Downtown1's extension to perform useful L4D1/L4D2 calls
        [04] BinTools (1.3.4): Low-level C/C++ Calling API
        [05] SDK Tools (1.3.4): Source SDK Tools
        [06] Client Preferences (1.3.4): Saves client preference settings
        [07] SQLite (1.3.4): SQLite Driver
        [08] Top Menus (1.3.4): Creates sorted nested menus

Here is my server.cfg, It's all default from CPGS (cPanel Game Server) plus I added some cvars for the plugins that are installed. Please tell me if I am missing something or have something there that is screwing it up.
Code:

server.cfg:
hostname "Server Name"
rcon_password "password"
sv_password
mp_disable_autokick 1
sv_allow_color_correction 0
sv_allow_wait_command 0
sv_alltalk "1"
sv_consistency "1"
sv_contact "[email protected]"
sv_steamgroup_exclusive "0"
sv_lan 0
sv_region 255
sv_log_onefile 1
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_logflush 0
sv_logsdir logs
sv_minrate "0"
sv_maxrate "25000"
sv_minupdaterate "10"
sv_maxupdaterate "33"
sv_mincmdrate 10
sv_maxcmdrate 33
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1
sv_rcon_banpenalty 60
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 45
sv_voiceenable "1"
sv_voicecodec vaudio_speex
exec banned_user.cfg
mapchangecfgfile server.cfg
mapcyclefile mapcycle.txt
sv_steamgroup "123456"
sv_gametypes "versus"
l4d_unreserve_full 1
l4d_maxplayers 20
l4d_ready_enabled 1
l4d_ready_minimum_players = 4
l4d_ready_pause_allowed = 0
sm_cvar sv_visiblemaxplayers 20
sv_search_key "blahblah"
sm_cvar sb_all_bot_team 1
sm_cvar mp_gamemode versus


realdreams 09-28-2010 17:14

Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
 
I find a problem today. If I am the 5th player and in spec, after all 4 survivors leave the game the server doesn't shut down. So there are 4 bot survivors doing nothing and a human spec(no matter its idle or not)
But in console status shows the spectator is active, I guess this is why the server doesn't shut down.

SaintK 10-06-2010 15:58

Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
 
Hi,

We can't spawn more then 4 survivors on Linux after yesterdays L4D2 update. Anyone else having issues?

Marcus101RR 10-06-2010 16:03

Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
 
This says it works with Left 4 Dead, but it doesn't wtf. Why does he have a topic title that says Left 4 Dead 2 only, and then his topic mentions Left 4 Dead 1/2 ...

Stupid. Fix it.

Quote:

Originally Posted by SaintK (Post 1317256)
Hi,

We can't spawn more then 4 survivors on Linux after yesterdays L4D2 update. Anyone else having issues?

Works fine for me on both Left 4Dead and Left 4 Dead 2. matter of fact, you just need to update l4d_superversus.

AtomicStryker 10-07-2010 04:38

Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
 
Because he copy'n pasted Downtowns old post. Be grateful, or be silent.

ProdigySim 10-07-2010 05:32

Re: [EXTENSION] Left 4 Downtown 2 (0.5.1.0) - L4D2 Only, Updated Left4Downtown
 
Yes! Dissent will be reported to the overmind!

Fixed that note in the first post.

In other news, we've made a release of 0.5.1.0! New natives and forwards and fun for all :)

I also started reverse engineering the director a bit. I haven't made many natives out of them, but you can see the first few vars I've found here: http://code.google.com/p/left4downto...wse/director.h

If anyone plugin creators have some ideas of natives (modify/read values) they'd like to see made based on the things I've reversed, or other possible director values, I'd be interested in implementing them.

chu1720 10-08-2010 14:05

Re: [EXTENSION] Left 4 Downtown 2 (0.5.1.0) - L4D2 Only, Updated Left4Downtown
 
Is there any ways to set a 10v10 server?


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