Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
you didnt install correctly. not all plugins are 1 smx file. you need the gamedata file.
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Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
Hi ProdigySim
I've got a weird problem regarding left4downtown2 plugin. Empty server rejects all clients with message #Valve_Reject_Server_Full If I disable the extension clients can connect. If I do "sm exts reload 3" (where 3 is left4downtown2), clients can connect, but not reconnect if disconnected. I have the latest left4downtown.l4d2.txt No output comes to sourcemod or server log while clients get this message. Server files are verified and no problems found. I'm pretty much clueless :shock: Tried the stable and dev branches of sourcemod/metamod. Server is running on fedora linux. UPDATE: Tried l4dtoolz without problems. But cannot really use it as it seems confogl is dependant on l4downtown2 Commenting out the following in left4downtown.l4d2.txt helps against initial connection problems resulting in an error in sourcemod log: [LEFT4DOWNTOWN] PlayerSlots -- Could not find 'ValveRejectServerFullFirst' offset /*"ValveRejectServerFullFirst" { "windows" "31" /* cmp eax, [esi+180h] -> cmp eax, imm32 */ "linux" "42" /* cmp edx, [ebp+180h] -> cmp edx, imm32 */ }*/ Probably only 8 slots work after that, no specs can join. |
Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
The maximum player in the server is only 18? Can i set higher?
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Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
I have the latest version of Metamod, Sourcemod, L4D2, Left 4 Downtown 2 and SuperVersus and every time I try to connect to the server I get #Valve_Reject_Server_Full. I downloaded the latest gamedata file and that didn't change anything.
Sourcemod: 1.3.4 (Linux) MetaMod:Source 1.8.3 (Linux) I'm open to suggestions because its possible I am missing something. I see all of the slots open via HLSW, so I know it is partially working. Plugins: Code:
15:45:40 sm plugins list Code:
15:45:59 sm exts list Code:
server.cfg: |
Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
I find a problem today. If I am the 5th player and in spec, after all 4 survivors leave the game the server doesn't shut down. So there are 4 bot survivors doing nothing and a human spec(no matter its idle or not)
But in console status shows the spectator is active, I guess this is why the server doesn't shut down. |
Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
Hi,
We can't spawn more then 4 survivors on Linux after yesterdays L4D2 update. Anyone else having issues? |
Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
This says it works with Left 4 Dead, but it doesn't wtf. Why does he have a topic title that says Left 4 Dead 2 only, and then his topic mentions Left 4 Dead 1/2 ...
Stupid. Fix it. Quote:
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Re: [EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown
Because he copy'n pasted Downtowns old post. Be grateful, or be silent.
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Re: [EXTENSION] Left 4 Downtown 2 (0.5.1.0) - L4D2 Only, Updated Left4Downtown
Yes! Dissent will be reported to the overmind!
Fixed that note in the first post. In other news, we've made a release of 0.5.1.0! New natives and forwards and fun for all :) I also started reverse engineering the director a bit. I haven't made many natives out of them, but you can see the first few vars I've found here: http://code.google.com/p/left4downto...wse/director.h If anyone plugin creators have some ideas of natives (modify/read values) they'd like to see made based on the things I've reversed, or other possible director values, I'd be interested in implementing them. |
Re: [EXTENSION] Left 4 Downtown 2 (0.5.1.0) - L4D2 Only, Updated Left4Downtown
Is there any ways to set a 10v10 server?
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