// Sets whether or not CS:S DM is enabled. // -- // Default: "1" cssdm_enabled "1" // Sets whether FFA mode is enabled. FFA lets // players kill teammates for points, without any // damage reduction or teamkill penalties. // -- // Default: "0" cssdm_ffa_enabled "0" // Sets the CS:S DM spawn method. // "none" -- Spawn at the normal map spawn points. // "preset" -- Spawn at a random point from a config file. // -- // Default: "preset" cssdm_spawn_method "none" // Number of seconds to wait before deleting a ragdoll. // If 0, ragdoll will be deleted instantly. // If >=20, ragdoll will never be deleted. // -- // Default: "2" cssdm_ragdoll_time "2" // Number of seconds to wait before respawning a player. // -- // Default: "0.75" cssdm_respawn_wait "0.75" // Whether or not C4 should be allowed. If not allowed, // It will be removed from the world when dropped and // stripped from players when they spawn. // -- // Default: "0" cssdm_allow_c4 "1" // Sets whether the equipment plugin is enabled. // -- // Requires: dm_equipment.smx // Default: "1" cssdm_enable_equipment "1" // Whether or not spawn protection is enabled. // -- // Requires: sm_spawn_protection.smx // Default: "1" cssdm_spawn_protection "1" // Number of seconds a client is protected for. // -- // Requires: sm_spawn_protection.smx // Default: "2" cssdm_prot_time "4" // Sets the spawn protection color for CTs. // Format is "r g b a" (red, green, blue, alpha) // -- // Requires: sm_spawn_protection.smx // Default: "0 0 255 50" cssdm_prot_ctcolor "0 0 255 128" // Sets the spawn protection color for Ts. // Format is "r g b a" (red, green, blue, alpha) // -- // Requires: sm_spawn_protection.smx // Default: "255 0 0 50" cssdm_prot_tcolor "255 0 0 128" // Allow clients to use the "respawn" command. // Note that this command does not let players respawn before the // cssdm_respawn_wait time. // -- // Requires: dm_basics.smx // Default: "1" cssdm_respawn_command "1" // Sets whether CS:S DM should force mapchanges. // This is useful for Stripper:Source users. // -- // Requires: dm_basics.smx // Default: "0" cssdm_force_mapchanges "0" // Sets the mapchange file CS:S DM should use. // This is only needed for cssdm_force_mapchanges. // -- // Requres: dm_basics.smx // Default: "mapcycle.txt" cssdm_mapchange_file "mapcycle.txt" // Sets whether CS:S DM should automatically refill ammo. // -- // Requires: dm_basics.smx // Default: "1" cssdm_refill_ammo "1" // Sets how many bots CS:S DM keeps in game. Use this instead // of bot_quota for managing bots. // bot_quota should be "0" // bot_quota_mode should be "normal" // bot_auto_vacate should be "0" // -- // Requires: dm_bot_quotas.smx // Default: "0" cssdm_bots_balance "0" // This is an experimental cvar that will prevent CS:S DM from // removing dropped items. It is recommend that you don't set // this to 0, because a huge number of weapon entities on the // ground will cause lag (both server and client-side). // -- // Default: "1" cssdm_remove_drops "1"