// --| ------------------------------------------------------------- // --| AIO (All-In-One) Winter plugin by: tuty // --| Feel free to modify the configuration file as you please // --| Special thanks to: xPaw, Alka, ConnorMcLeod, VEN, v3x and others // --| ------------------------------------------------------------- // --| When player shoots with his weapon on the wall, it will leave white snowflakes // --| Value: 1 / 0 // --| Explanation: Enabled / Disabled aio_winter_gun_snowball "1" // --| If Snowballs are enabled, for how long will snowflakes stay alive? // --| Value: < your amount > in seconds. Must be a floating point number // --| Explanation: aio_winter_gun_snowball_duration "10.0" - snowflakes will stay alive for 10 seconds aio_winter_gun_snowball_duration "5.0" // --| Change the server sky texture to "space" ( Nice themed christmas sky ) // --| Value: 1 / 0 // --| Explanation: Enabled / Disabled aio_winter_changesky "1" // --| Set a nice darkness effect on the map, also enabling player flashlights (Christmas night theme) // --| Value: 1 / 0 // --| Explanation: Enabled / Disabled aio_winter_darkness "1" // --| Enabled custom themed bomb event sounds ( Planted, Exploded, Defused ) // --| Value: 1 / 0 // --| Explanation: Enabled / Disabled aio_winter_bombsounds "1" // --| Some clients does not have "cl_weather" variable set to 1, 2 or 3 in their main game client // --| After they entered the server, yhis will enable a menu, reminding/teaching them how to enable snow effects on their client // --| Has an option to auto set-up for them, WITH THEIR PERMISSION ! // --| Value: 1 / 0 // --| Explanation: Enabled / Disabled aio_winter_weathermenu "1" // --| If the previous cvar is set as Enabled, after how long will display the menu to the player? // --| Value: < x seconds > in seconds. Must be a floating point number // --| Explanation: aio_winter_weathermenu "10.0" - Will display the menu after 10 seconds aio_winter_weathermenu "8.0" // --| Bomb model replacement with a shiny Snow-Man // --| Value: 1 / 0 // --| Explanation: Enabled / Disabled aio_winter_custombomb "1" // --| A shiny, AWESOME musical tree with custom lights, effects and christmas themed song! // --| Spawned on each side of CT/T spawns. // --| Value: 1 / 0 - NOTE: Cvars are affected after map change! // --| Explanation: Enabled / Disabled aio_winter_tree "1" // --| Enable santa hats for each players! Yoinnkss! // --| Value: 1 / 0 // --| Explanation: Enabled / Disabled aio_winter_hat "1" // --| If Santa Hats are enabled, are them only for ADMINS ? // --| Value: 1 / 0 // --| Explanation: Admin Only / Everyone aio_winter_hat_adminonly "0" // --| Spawn Christmas presents on dead enemies. Can be picked up by anyone! // --| When picked up, you will be granted with a random gift. // --| Gifts: // --| * Armor // --| * Armor + Helmet // --| * Some Ammunition // --| * Bonus Health // --| * Random Grenade (HE, FB, SG) // --| * Bonus Frag/s // --| * Invisibility (for a certain amount of time) // --| * Random Glow // --| * Random Glow on your Santa Hat (lasts one round, only if hats are enabled) // --| * Defuser Kit (for CT only) // --| * Camouflage: [You look like enemy until you die] // --| * Money ( a certain amount ) // --| Value: 1 / 0 // --| Explanation: Enabled / Disabled aio_winter_presents "1" // --| If the gifts are enabled, when you pick up the "Bonus Health", how much HP should be added to player? // --| Value: < x amount > - from 0 to 99999? // --| Explanation aio_winter_bonus_health_amount "250" - Adds additional 250 HP to the player aio_winter_bonus_health_amount "50" // --| If the gifts are enabled, when you pick up the "Armor" or "Armor + Helmet" how much AP should be added to player? // --| Value: < x amount > - from 0 to 99999? // --| Explanation: aio_winter_gift_armor "250" - Adds additional 250 AP to the player aio_winter_gift_armor "100" // --| If the gifts are enabled, when you pick up the "Bonus Frag/s" how many frags should be added to player? // --| Value: < x amount > - from 0 to 99999? // --| Explanation: aio_winter_bonus_frag "5" - 5 Frags will be added to the player aio_winter_bonus_frag "2" // --| If the gifts are enabled, when you pick up the "Invisibility" for how long shall be enabled? // --| Value: < x amount > - from 0 to 99999? // --| Explanation: aio_winter_invis_duration "5" - Invisiblity lasts 5 seconds aio_winter_invis_duration "15" // --| If the gifts are enabled, when you pick up the "Money" how much cash shall be added to player? // --| Value: < x amount > - from 0 to 99999? // --| Explanation: aio_winter_gift_money "1500" - $1500 will be added to the player aio_winter_gift_money "1500" // --| Enable support for rainy maps. Removing rain from it and replacing it with snow // --| Value: 1 / 0 // --| Explanation: Enabled / Disabled aio_winter_rainymap_support "1" // --| Replace the default knife model with a candy cane! // --| Value: 1 / 0 // --| Explanation: Candy Cane / Default Knife aio_winter_candyknife "1" // --| Replace all grenades ( Flashbang, He, Smoke ) with a custom Christmas themed model // --| Also adds render and trail for each of them // --| Value: 1 / 0 // --| Explanation: Custom Grenades / Default Grenades aio_winter_grenade "1" // --| If the previous cvar is enabled, we have three options to set up this one, to differentiate the grenades between them. // --| Value: 0 / 1 / 2 // --| Explanation: 0 - All grenades has a white glow/trail // --| 1 - HE Grenade has a red glow/trail, FB Grenade has a blue glow/trail and SG Grenade has a green glow/trail // --| 2 - All grenades has random glow/trail // --| ------------------------------------------------------------------------- aio_winter_grenade_type "0"