[en] WALKGUARD_KILL_MESSAGE = you have entered a zone which is marked as cheat-zone WALKGUARD_CAMPING_INIT = -= camper-zone - some seconds left =- WALKGUARD_CAMPING_DAMG = -= camper-zone - you get damage =- WALKGUARD_CAMPING_TIME = -= camper-zone - %i seconds left =- ZONE_FILE_SAVED = zone-file saved to '%s' ZONE_FULL = zones are full, remove older or unused zones WGM_ZONE_FOUND = %s^n%i zones found WGM_ZONE_CURRENT_CAMP = %s (current %i -> '\d%s\w' [damage after '\d%i\w' seconds]) WGM_ZONE_CURRENT_NONE = %s (current %i -> '\d%s\w') WGM_ZONE_EDIT = %s^n1 - edit current zone WGM_ZONE_CHANGE = %s^n 2 <- previous 3 -> next WGM_ZONE_CREATE = %s^n4 - create new zone WGM_ZONE_DELETE = %s^n6 - \rdelete\w current zone WGM_ZONE_SAVE = %s^n9 - save all zones WGM_ZONE_EXIT = %s^n0 - quit WGE_ZONE_CURRENT_CAMP = %s^n1 - change zone-mode -> '\d%s\w', damage after '\d%i\w' seconds WGE_ZONE_CURRENT_NONE = %s^n1 - change zone-mode -> '\d%s\w' WGE_ZONE_CURRENT_CHANGE = %s^n 2 <- less 3 -> more WGE_ZONE_SIZE_INIT = %s^n4 - change size over '\d%s\w' WGE_ZONE_SIZE_MINS = %s^n \r5 <- strip 6 -> wider\w WGE_ZONE_SIZE_MAXS = %s^n \y7 <- strip 8 -> wider\w WGE_ZONE_SIZE_STEP = %s^n 9 - increment \d%i\w units WGE_ZONE_SIZE_QUIT = %s^n0 - back TRANSLATE_X_KOORD = x-coordinates TRANSLATE_Y_KOORD = y-coordinates TRANSLATE_Z_KOORD = z-coordinates ZONE_MODE_NONE = no function ZONE_MODE_CAMPER = camper-zone ZONE_MODE_CAMPER_T1 = camper-zone for team 1 (e.g. terrorist) ZONE_MODE_CAMPER_T2 = camper-zone for team 2 (e.g. counter-terrorist) ZONE_MODE_BLOCKING = block all player ZONE_MODE_CHEATER = cheater-zone, kill ZONE_MODE_CHEATER_T1 = cheater-zone (team 1 [e.g. terrorist]), kill ZONE_MODE_CHEATER_T2 = cheater-zone (team 2 [e.g. counter-terrorist]), kill ZONE_KILL_INIT = \yATTENTION!\w Delete current zone? ZONE_KILL_ASK = %s^n^n^n1 - no^n^n0 - \ryes, delete\w ZONE_KILL_YES = zone deleted ZONE_KILL_NO = zone NOT deleted [de] WALKGUARD_KILL_MESSAGE = Du hast eine Zone erreicht die als Cheaten betrachtet wird WALKGUARD_CAMPING_INIT = -= Camper-Zone - einige Sekunden zum campen =- WALKGUARD_CAMPING_DAMG = -= Camper-Zone - hoer mit dem Camping auf! =- WALKGUARD_CAMPING_TIME = -= Camper-Zone - %i Sekunden uebrig =- ZONE_FILE_SAVED = gesichert nach '%s' ZONE_FULL = Zonen sind voll, alte Zonen loeschen oder zusammen fuehren WGM_ZONE_FOUND = %s^n%i Zonen gefunden WGM_ZONE_CURRENT_CAMP = %s (aktuell %i -> '\d%s\w' [Schaden nach '\d%i\w' Sekunden]) WGM_ZONE_CURRENT_NONE = %s (aktuell %i -> '\d%s\w') WGM_ZONE_EDIT = %s^n1 - aktuelle Zone bearbeiten WGM_ZONE_CHANGE = %s^n 2 <- vorherige 3 -> naechste WGM_ZONE_CREATE = %s^n4 - neue Zone erstellen WGM_ZONE_DELETE = %s^n6 - aktuelle Zone \rloeschen\w WGM_ZONE_SAVE = %s^n9 - alle Zonen speichern WGM_ZONE_EXIT = %s^n0 - beenden WGE_ZONE_CURRENT_CAMP = %s^n1 - Zonen-Mode aendern -> '\d%s\w', Schaden nach '\d%i\w' Sekunden WGE_ZONE_CURRENT_NONE = %s^n1 - Zonen-Mode aendern -> '\d%s\w' WGE_ZONE_CURRENT_CHANGE = %s^n 2 <- weniger 3 -> mehr WGE_ZONE_SIZE_INIT = %s^n4 - Groesse aendern ueber '\d%s\w' WGE_ZONE_SIZE_MINS = %s^n \r5 <- schmaler 6 -> breiter\w WGE_ZONE_SIZE_MAXS = %s^n \y7 <- schmaler 8 -> breiter\w WGE_ZONE_SIZE_STEP = %s^n 9 - Schrittweite \d%i\w Einheiten WGE_ZONE_SIZE_QUIT = %s^n0 - zurueck TRANSLATE_X_KOORD = X-Koordinaten TRANSLATE_Y_KOORD = Y-Koordinaten TRANSLATE_Z_KOORD = Z-Koordinaten ZONE_MODE_NONE = ohne Funktion ZONE_MODE_CAMPER = Camper-Zone ZONE_MODE_CAMPER_T1 = Camper-Zone fuer Team 1 (z.B. Terroristen) ZONE_MODE_CAMPER_T2 = Camper-Zone fuer Team 2 (z.B. Antiterror-Einheit) ZONE_MODE_BLOCKING = alle Spieler blockieren ZONE_MODE_CHEATER = Cheater-Zone, kill ZONE_MODE_CHEATER_T1 = Cheater-Zone (Team 1 [z.B. Terroristen]), kill ZONE_MODE_CHEATER_T2 = Cheater-Zone (Team 2 [z.B. Antiterror-Einheit]), kill ZONE_KILL_INIT = \yACHTUNG!\w Die aktuelle Zone wirklich loeschen? ZONE_KILL_ASK = %s^n^n^n1 - nein^n^n0 - \rja, loeschen\w ZONE_KILL_YES = Zone wurde geloescht ZONE_KILL_NO = Zone wurde nicht geloescht