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mammal
06-21-2009, 12:27
I made this plugin for TF2 I guess it can be made for other mods but I don't really play any other ones so I'm not going to test it.

It fixes maps like orangerun_v2
or any other map that the mapper forgot to put in a round timer.

The default time it fixes the round to is 960 seconds (16 min)

you can change the cvar

sm_fix_timer_roundtime "<timer here in seconds>"

I also added a set round timer also

sm_settimer <seconds>

DontWannaName
06-21-2009, 22:30
In other words this will add a timer to pipeline so each round wont take forever? I hate how mp_timelimit makes pipeline change in the middle of a round.

mammal
06-22-2009, 07:46
I have not tried it on pl_pipeline. I guess I could modify it to rewrite all the defaults if needed.

Antithasys
07-08-2009, 05:13
Please edit description to indicate your public cvar.

Edit first post to include any known issues. IE doesnt work with certain maps.

Once done it will be approved.

uncivil
08-09-2009, 04:52
Does not seem to work on plr_pipeline for me. Anyone else have success on Pipeline? Would be nice...

Nightshde
08-15-2009, 20:55
could this be used on maps, like 2fort, which dont have built in rounds to force it to have rounds?