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Johnny got his gun
01-14-2005, 08:31
Buttons/monitors don't make that squeeky noise when being pressed.
Ie, in cs_militia, cs_arabstreets, cs_assault and other maps when selecting a monitor to look through, the enemy shouldn't be able to hear you do so.
When was the last time someone *HEARD* you *WATCH* the telly anyway?

This sound is blocked :-) (http://www.tcwonline.org/~johnnygothisgun/amxx/wpn_select.wav)

Twilight Suzuka
01-14-2005, 11:11
most of all, I liked the story you made about the turtle.
That damn lucky turtle.

But seriously. This works like a charm.

Johnny got his gun
01-14-2005, 12:08
I got word that there is a very similar plugin here: http://forums.alliedmods.net/showthread.php?t=8979&page=3.46666666666667
Although they don't stop the same sound... I think that other plugin stops the sound you hear when you press the use button without being near anything, just out in empty air.

XxAvalanchexX
01-14-2005, 13:27
Is the common/wpn_select.wav played on any either events, such as... oh, selecting a weapon? If so, wouldn't this stop that from playing as well?

TaRgEt*TuRkEy
01-15-2005, 00:33
For some reason I still get the sound when selecting cameras. The plugin compiled and is running correctly. No errors, no debugs.

Unless this plugin only makes other players not hear it, but you still can?

Johnny got his gun
01-15-2005, 06:56
I couldn't find wpn_select to be used in other occasions.

Well it should work in cs_assault, cs_arabstreets and cs_militia at least.

Geesu
12-13-2005, 10:52
Was this unapproved for a reason? B/c there is a similar plugin?

MaximusBrood
12-13-2005, 11:39
public forward_EmitSound(const PIRATE, const Onceuponatimetherewasaverysmall, noise[], const Float:turtlewhoateabiggerturtleand, const Float:afterthatthesmallturtlegot, const veryveryverybig, const theend) {




:lol: