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View Full Version : SourceMod 1.1.2 Released


pRED*
02-26-2009, 17:51
I am pleased to announce that we've made another release: SourceMod 1.1.2

SourceMod 1.1.2 is a small bug-fix release to address bug 3674 (https://bugs.alliedmods.net/show_bug.cgi?id=3674). This also disables critical hit hooking until required by a plugin. You can get SourceMod at the downloads page (http://www.sourcemod.net/downloads.php).
You can also get the release notes (http://wiki.alliedmods.net/SourceMod_1.1.2_Release_Notes) and upgrade instructions (http://wiki.alliedmods.net/Upgrading_SourceMod).

Please go here to report bugs (https://bugs.alliedmods.net/) in either of these projects.

DontWannaName
02-26-2009, 17:53
Sounds good to me, are you going to merge it into 1.2?

iggythepop
02-26-2009, 18:28
SourceMod is the Whip....Iggy

http://module.game-monitor.com/69.28.221.213:27015/image/default/tf2-01.png (http://www.game-monitor.com/tf2_GameServer/69.28.221.213:27015/Jetpack_PlusAchievementServer__Mapz__Modz__VI Ps.html)

pRED*
02-26-2009, 18:30
DontWannaName: Yes, it's compiling now.

atmuh
02-26-2009, 18:33
With 1.1.1 I was getting even more crashes, then I blocked people from playing spy. Since that I've gotten no crashes, but obviously I'd like to be able to allow that again, so does this further address that problem because the fix in 1.1.1 didn't work for me.

bobbobagan
02-26-2009, 20:50
Do I need to update if I run cstrike servers?

pRED*
02-26-2009, 21:26
atmuh: The remaining spy crash happens without SourceMod loaded. Not much we can do.

bobbobagan: No.

markym
02-26-2009, 21:42
Guys ..I'm getting these errors after updating to the new 1.1.2 -- I also was getting this same error log when I tried 1.1.1 this morning. If I go back to updating via the most current snapshot the plugins load fine but the TF2 server is crashing all the time. I was hoping 1.1.2 would resolved the crashing but now many plugins do not work. Here's the error log

- 18:19:24: SourceMod error session started
L 02/26/2009 - 18:19:24: Info (map "cp_dustbowl") (file "errors_20090226.log")
L 02/26/2009 - 18:19:24: [SM] Unable to load extension "bintools.ext.dll": Could not find interface: ISourceMod
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "adminsounds.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "basecomm.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "funcommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "funvotes.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "hlstatsx.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "hpk.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "playercommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "quakesounds.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "teammgmt-noncss.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 02/26/2009 - 18:19:26: [SM] Unable to load plugin "weapon_logging.smx": Required extension "SDKTools" file("sdktools.ext") not running


any help you can offer??? Sdktools is sitting in the files right where it belongs so I'm not sure why it's not running?

The009
02-26-2009, 22:09
Even after I updated and replaced the files Crits did not work.

I removed the following from the game data file


"CalcCritical"
{
"library" "server"
"linux" "@_ZN13CTFWeaponBase26CalcIsAttackCriticalHelp erEv"
"windows" "\x83\xEC\x08\x53\x56\x6A\x00"
}
"CalcCriticalMelee"
{
"library" "server"
"linux" "@_ZN18CTFWeaponBaseMelee26CalcIsAttackCritica lHelperEv"
"windows" "\x83\xEC\x08\x53\x57\x8B\xF9\xE8\x2A\x2A\x2A\ x2A\x8B\xD8"
}
"CalcCriticalKnife"
{
"library" "server"
"linux" "@_ZN8CTFKnife26CalcIsAttackCriticalHelperEv"
"windows" "\x8B\x81\xF0\x13\x00\x00\x83\xF8\xFF\x74\x29\ x8B\x15"
}


and everything is working just fine again.

orangebox/tf/addons/sourcemod/gamedata/sm-tf2.games.txt

Hope that helps anyone who is still having the problems

chikencarnage
02-26-2009, 22:20
im running a windows server and i updated to this version and everything is running just like new again.

Kramerika
02-26-2009, 23:22
Can anyone with a Windows server play pl maps without crashing the server? We are on the latest server release and Source Mod 1.1.1 with Windows. We took pl maps out of the rotation because they would almost certainly bring down the server when full. With those maps out of the rotation, we have been able to limit the crashes to only a few today.

BAILOPAN
02-26-2009, 23:24
markym: You are trying to install SourceMod 1.1 over a 1.2 installation. That doesn't work - clear out the extensions folder first.

markym
02-26-2009, 23:47
markym: You are trying to install SourceMod 1.1 over a 1.2 installation. That doesn't work - clear out the extensions folder first.


Will do ..thanks bailopan! That sure was my issue. I didn't realize stepping down from a Snapshot to a stable version needed to be handled different than just copying over all the files. Appreciate the post.

ColdFire
02-27-2009, 01:19
Can anyone with a Windows server play pl maps without crashing the server? We are on the latest server release and Source Mod 1.1.1 with Windows. We took pl maps out of the rotation because they would almost certainly bring down the server when full. With those maps out of the rotation, we have been able to limit the crashes to only a few today.

pl maps crash on linux server too, got 3 crashes on 3 different pl maps, during the map, for no reason

pRED*
02-27-2009, 01:32
PL map crashes happen without SourceMod loaded, it appears to be a valve issue that they might or might not be working on. Time will tell.

CrimsonGT
02-27-2009, 01:47
Nice job on the quick release :)

DontWannaName
02-27-2009, 02:00
After unloading Sourcemod then Loading it with this new release im pretty sure they crash. So I wouldnt recommend it :P

markym
02-27-2009, 02:02
We too are having crash issues on TF2 since the scout update, now running SM 1.1.2 and the MM 1.7.1. It does seem to happen when the server fills up but I'm also getting server disconnects on map changes mostly on dustbowl. I'll keep on eye on our pl maps and see if that is an issue too. Does anyone know if the map crashing issues are SM related or is this still a valve issue? Thanks for all the hard work guys, seriously you guys rock!

neils31
02-27-2009, 03:31
Thanks for the quick work guys :)

I have installed the update and I am awaiting feedback.

Kramerika
02-27-2009, 09:32
I have another odd issue since the new update earlier in the week. All of my Orange Box servers (DoD:S and TF2) crash on startup since the update. Sometimes they crash twice, but normally they will finally start and stay running. This is consistent though as it never fails. They never did this before, and I have changed nothing outside of updating the server and Source Mod since the update. What is to blame for this? Installing Source Mod 1.1.2 did not fix this. I am running only the basic Source Mod with a limited number of additional plugins and no other mods. I should also note that this does not happen with my CS:S server also running Source Mod 1.1.2 which leads me to believe that it is an Orange Box server issue or a combination of the two.

I have not had the servers up long enough today with 1.1.2 to know whether pl maps are still a big contributor to crashing, but I should know soon.

markym
02-27-2009, 11:09
I can confirm that our TF2 windows based server crashed during pl_badwater play both times that it came into rotation last night. I'm running 1.1.2 correctly now and MM 1.7.1. I've pulled pl_badwater out of cycle for now and will call it into play tonight when I'm on to see if still is crash prone. I'll also test with other Pl maps tonight as well. Bummer for now as Pl maps are very popular.

chikencarnage
02-27-2009, 12:19
i have experienced zero crashes on pl maps on my windows server running SM 1.1.2 and MM 1.7.0

Kramerika
02-27-2009, 15:24
Lucky you! Source Mod 1.1.2, metamod 1.7.1, latest Orange Box server and TF2 server, no custom Source Mod or other plugins, crashes changing to or on pl_badwater and pl_goldrush virtually every time. I also have rumors of crits not working, but I have not been able to confirm.

Where should I send my mini-dump files? I've never had enough of an issue with crashing to send those to anyone, so I'm a bit green at what to do with them.

Dog_Pound
02-27-2009, 18:58
I have another odd issue since the new update earlier in the week. All of my Orange Box servers (DoD:S and TF2) crash on startup since the update. Sometimes they crash twice, but normally they will finally start and stay running. This is consistent though as it never fails. They never did this before, and I have changed nothing outside of updating the server and Source Mod since the update. What is to blame for this? Installing Source Mod 1.1.2 did not fix this. I am running only the basic Source Mod with a limited number of additional plugins and no other mods. I should also note that this does not happen with my CS:S server also running Source Mod 1.1.2 which leads me to believe that it is an Orange Box server issue or a combination of the two.

I have not had the servers up long enough today with 1.1.2 to know whether pl maps are still a big contributor to crashing, but I should know soon.

The crash could be the update that Steam did back when they changed the steam ids, ever since that revision (and each one since) when you start a server it creates a dump file, sometimes more...lol...if you have access to the console, you'll see a message in there that a steam service didn't load. It has nothing to do with sourcemod as I was running stable until I updated my hlds and I hadn't updated sourcemod at that point.

atmuh
02-27-2009, 19:14
Running Meta 1.7.1 and SM 1.1.2 and I still get crashes randomly. It's not just on pl maps it's ALL THE TIME. If I disallow people from playing as spies it never crashes.

PStar
02-27-2009, 21:16
Why can't i recomplie the plugins on my maschine?
I donwloaded SM 1.1.2 win (using XP prof) then if i run the exe it hangs on the first sp file and says internal error.

markym
02-27-2009, 23:46
i have experienced zero crashes on pl maps on my windows server running SM 1.1.2 and MM 1.7.0

chicken ...interesting that your are running MM 1.7.0 with no crashes. I've got MM 1.7.1 loaded and tonight we have crashed always on Pl maps. Pred said in an earlier post that servers are crashing on PL maps without SM loaded so it sounds like it could be a Valve issue however, if you are not crashing on PL maps with MM 1.7.0 I wonder if it's a MM issue?

Kramerika
02-28-2009, 00:40
i have experienced zero crashes on pl maps on my windows server running SM 1.1.2 and MM 1.7.0
Are you running the plugin to prevent crashes?

BAILOPAN
02-28-2009, 02:50
Metamod is not going to cause your TF crashes.

Valve doesn't know how to test their updates.

DontWannaName
02-28-2009, 03:05
They dont really have a dedicated testing team so when they release updates its based on the time the devs had to test which isnt too much, especially since its boring from the absence of working bots but thats their problem.

chikencarnage
02-28-2009, 03:33
Are you running the plugin to prevent crashes?

I am now, just as a precautionary thing, but before it was released I did not see the string table error's occur on my server nor did we experience any crashes on pl maps. the only thing that seemed to be causing crashes were the crashes related to the crit problems SM was having.

I am also running neph's fix for the timeout's at mapchange and a block for DDOS attacks. As far as sourcemod plugins go, basically just the basic plugins and dynamic map rotation, spray tracer, class restrictions and radio.

PStar
02-28-2009, 06:06
Why can't i recomplie the plugins on my maschine?
I donwloaded SM 1.1.2 win (using XP prof) then if i run the exe it hangs on the first sp file and says internal error.
Anything on this?

markym
02-28-2009, 21:33
Guys ..I hate to report this but after hours and hours of crashing on our TF2 server our provider asked me to remove SM 1.1.2 and MM and test the TF2 server without SM and MM as they had performed much testing and found that without SM and MM their other TF2 windows servers were running just fine. I've had our server now without SM and MM now for three hours and running our PL maps and all is working just fine and we've had no crashing on PL maps. Previously today our server was crashing non stop with 1.1.2 and MM 1.7.1 running. I'm missing having SM as I run it on two other servers we have.

It would appear that the crashing issues were related to SM and MM on our server. Tomorrow I'm going to do a fresh install of SM and MM and see what the results are. I'll then add plugins back in one at a time and test them for several hours to see if a plugin to SM was causing the crashes. I'll also first run SM and MM with only the plugins that come with the mod and report back my findings.

Kramerika
02-28-2009, 21:42
A little update of my own. We have a Windows server on Source Mod 1.1.2, Metamod 1.7.1 with nothing else installed. The only custom plugins for Source Mod that we are running is advertisements, web shortcuts, swear filter, and afk manager. We were getting crashes every few hours and had to remove pl maps because they crashed it immediately. I installed the plugin from the link below this morning, and we have not had a single crash since then in 12 hours. Hopefully this gets fixed on Valve's or Source Mod's end of things, but for now it seems that we are stable again using that plugin.

http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=11

markym
02-28-2009, 21:45
A little update of my own. We have a Windows server on Source Mod 1.1.2, Metamod 1.7.1 with nothing else installed. The only custom plugins for Source Mod that we are running is advertisements, web shortcuts, swear filter, and afk manager. We were getting crashes every few hours and had to remove pl maps because they crashed it immediately. I installed the plugin from the link below this morning, and we have not had a single crash since then in 12 hours. Hopefully this gets fixed on Valve's or Source Mod's end of things, but for now it seems that we are stable again using that plugin.

http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=11

Kramer ...where did you install the files too on your server what folders SM or MM. The readme does not give any installation instructions with it. I'll give it a try.

markym
02-28-2009, 23:18
update: our TF2 windows server finally crashed twice now on non pl maps too with both SM and MM removed. So it's not totally all SM and MM related and I wanted to post that info up. Granted it's crashed less but now crashing on any maps not just PL maps. Wow, Valve really f'd stuff up with the Scout update mates.

Kramerika
02-28-2009, 23:47
Kramer ...where did you install the files too on your server what folders SM or MM. The readme does not give any installation instructions with it. I'll give it a try.
It goes in the addons folder. In other words, the file structure inside the addons folder looks like this.

metamod
sourcemod
sop_stb
metamod.vdf
sop_stb.vdf

We are still getting the map change timeout bug (which we have been for months on end), but at least its not crashing anymore which is even worse. I might try Neph's plugin next to attempt to eliminate that problem. It's great that we have to rely on 3rd party plugins to put bandaids on server problems that the game developer should fix...

dann
03-01-2009, 04:05
It goes in the addons folder. In other words, the file structure inside the addons folder looks like this.

metamod
sourcemod
sop_stb
metamod.vdf
sop_stb.vdf

We are still getting the map change timeout bug (which we have been for months on end), but at least its not crashing anymore which is even worse. I might try Neph's plugin next to attempt to eliminate that problem. It's great that we have to rely on 3rd party plugins to put bandaids on server problems that the game developer should fix...

this plugin fixes the timeout on map change bug.

http://forums.alliedmods.net/showthread.php?t=85395&highlight=timeout

WebNoob
03-01-2009, 11:23
Hmmm....I've installed Source Mod 1.1.2, Metamod 1.7.1, the stop gap fixes for both the spy-crash related bug, and the map timeout bug, and we haven't had a crash in 3 days on 10 TF2 (windows 2003 servers).

Honestly, I think quite a few of these crashes also relate to the type of hardware you're running on. If you're on a typical (IMO) crappy gameservers/darkstar slot server (which will invariably be running on an overloaded box) you're going to more crash prone anyway than those of us running on dedicated hardware.

markym
03-01-2009, 12:57
Hmmm....I've installed Source Mod 1.1.2, Metamod 1.7.1, the stop gap fixes for both the spy-crash related bug, and the map timeout bug, and we haven't had a crash in 3 days on 10 TF2 (windows 2003 servers).

Honestly, I think quite a few of these crashes also relate to the type of hardware you're running on. If you're on a typical (IMO) crappy gameservers/darkstar slot server (which will invariably be running on an overloaded box) you're going to more crash prone anyway than those of us running on dedicated hardware.

true that WebNoob but our TF2 box was doing just fine with SM and MM before the Scout update. We actually had no issues at all. Plus I have two other games we run off our box that are doing just fine as well. I'm installing all the stop gap fixes and the timeout fix today and SM and MM fresh install. Fingers crossed here that this all works! Really appreciate all your help and input guys. I hope our conversations here are helping others too.

Kramerika
03-01-2009, 14:31
our TF2 box was doing just fine with SM and MM before the Scout update. We actually had no issues at all.

Ditto! The only issue that we have had since starting with TF2 back in the beta days prior to official release is the map timeout bug within the last 4 months or so. Our server is hosted with a server provider who is using state of the art hardware.

ZORROX
03-01-2009, 19:48
Hey Guys,

just wanted to let you know that everything works just fine for three days since I restricted spies!
Also Payload maps are no problem!

(SM 1.1.2 / MMS 1.7.1)

00:42:08 sm plugins list
00:42:09 [SM] Listing 24 plugins:
01 "Admin File Reader" (1.1.2) by AlliedModders LLC
02 "Admin Help" (1.1.2) by AlliedModders LLC
03 "Admin Menu" (1.1.2) by AlliedModders LLC
04 "Advertisements" (0.5.5) by Tsunami
05 "AFK Manager" (3.0.10-compat) by Rothgar
06 "Anti-Flood" (1.1.2) by AlliedModders LLC
07 "Basic Ban Commands" (1.1.2) by AlliedModders LLC
08 "Basic Chat" (1.1.2) by AlliedModders LLC
09 "Basic Comm Control" (1.1.2) by AlliedModders LLC
10 "Basic Commands" (1.1.2) by AlliedModders LLC
11 "Basic Info Triggers" (1.1.2) by AlliedModders LLC
12 "Basic Votes" (1.1.2) by AlliedModders LLC
13 "TF2 Class Restrictions" (0.5) by Tsunami
14 "Client Preferences" (1.1.2) by AlliedModders LLC
15 "Extended mapconfig package" (1.0) by Milo
16 "Fun Commands" (1.1.2) by AlliedModders LLC
17 "Fun Votes" (1.1.2) by AlliedModders LLC
18 "MapChooser" (1.1.1) by AlliedModders LLC
19 "Nextmap" (1.1.2) by AlliedModders LLC
20 "Map Nominations" (1.1.1) by AlliedModders LLC
21 "SlapSlay Commands" (1.1.2) by AlliedModders LLC
22 "Reserved Slots" (1.1.2) by AlliedModders LLC
23 "Rock The Vote" (1.1.1) by AlliedModders LLC
24 "Web Shortcuts" (1.0.1) by James "sslice" GrayZORROX

MjrNuT
03-02-2009, 01:26
Hello folks,

Up until earlier today, we were running SM 1.1.0 and MM:S 1.7.0.

Win2K3, TF2 24 Slot w/ SourceTV

I had removed the knife portion from the gamedata file as purported from the update on 2/26. We had no problems of any kind, no crashes, random or linked otherwise to the scout. Nor crashes on Payload maps like many have reported.

Today....it finally hit us I guess. Crashes on PL maps and I think due to spies. I was not ingame, but have seen via msgs from members and HLSW.

So I went and implemented SM 1.1.2 and MM:S 1.7.1 earlier today. Here is our plugins list:

[SM] Listing 32 plugins:
01 "Admin File Reader" (1.1.2) by AlliedModders LLC
02 "Admin Help" (1.1.2) by AlliedModders LLC
03 "Admin Menu" (1.1.2) by AlliedModders LLC
04 "Admin loggin" (1.0) by vIr-Dan
05 "Anti-Flood" (1.1.2) by AlliedModders LLC
06 "Basic Chat" (1.1.2) by AlliedModders LLC
07 "Basic Comm Control" (1.1.2) by AlliedModders LLC
08 "Basic Commands" (1.1.2) by AlliedModders LLC
09 "Basic Info Triggers" (1.1.2) by AlliedModders LLC
10 "Basic Votes" (1.1.2) by AlliedModders LLC
11 "Client Preferences" (1.1.2) by AlliedModders LLC
12 "Fun Commands" (1.1.2) by AlliedModders LLC
13 "Fun Votes" (1.1.2) by AlliedModders LLC
14 "HLstatsX Plugin" (2.7) by TTS Oetzel & Goerz GmbH
15 "M3Motd - MOTD / Rules Display" (0.2.1) by M3Studios, Inc.
16 "MapChooser" (1.1.2) by AlliedModders LLC
17 "Map Rate" (0.10) by Ryan "FLOOR_MASTER" Mannion
18 "Nextmap" (1.1.2) by AlliedModders LLC
19 "Map Nominations" (1.1.2) by AlliedModders LLC
20 "SlapSlay Commands" (1.1.2) by AlliedModders LLC
21 "Rock The Vote" (1.1.2) by AlliedModders LLC
22 "Sudden Death Melee Redux" (1.0.4) by bl4nk
23 "Advertisements from Database" (1.2.100) by Tsunami and <eVa>Dog
24 "SourceBans" (1.4.0) by InterWave Studios Development Team
25 "Spray Pruning" (1.0.0.1) by sslice
26 "Spray Tracer" (5.4a) by Nican132, CptMoore, Lebson506th
27 "SrcTV demorecord" (0.3) by O!KAK
28 "Teamspeak join command" (1.1) by Berni
29 "TeamSwitch" (1.3) by MistaGee
30 "Point-Tele" (1.0.2.2236) by Spazman0
31 "Weapon Logging" (2.7) by TTS Oetzel & Goerz GmbH
32 "Web Shortcuts" (1.0.1) by James "sslice" Gray


I did not do a fresh install. I did an overwrite of the following particular directories:

bin
data
extensions
gamedata
translations

Since the upgrade, we've had crashes. I feel like I might be odd man out here, b/c others seem to be ok. I have not restricted the Spy class.

Any ideas/suggestions kindly recommended that I do, provide, look at?

Thanks in advance.

AgentHeX
03-02-2009, 05:25
I just installed MetaMod 1.7.1 on a stock Left 4 Dead server, and it works fine. I installed SM 1.1.2, and mm seems to indicate that loading SM failed. I would like to use the L4D Director Enforcer, but I need SM to work in order to use this plugin.

Has anyone else tested the latest build of SM 1.1.2 with L4D? Should I remove SM and try 1.1.0?

Console output:

meta list
Listing 1 plugin:
[01] <ERROR>

Is there any debug information I can provide to help out?

Lebson506th
03-02-2009, 06:48
L4D needs 1.2.0

http://sourcemod.com/snapshots.php

Kramerika
03-02-2009, 16:28
Any ideas/suggestions kindly recommended that I do, provide, look at?
There are plugins that should solve your problem. We were at the same point as you and installing these two plugins cured our ills. Hopefully Valve will fix the crashing and map timeouts some day, but for now, these do the trick nicely in our own experience in 48 hours of testing.

http://forums.alliedmods.net/showthread.php?t=86478

http://forums.alliedmods.net/showthread.php?t=85395

MjrNuT
03-04-2009, 03:06
There are plugins that should solve your problem. We were at the same point as you and installing these two plugins cured our ills. Hopefully Valve will fix the crashing and map timeouts some day, but for now, these do the trick nicely in our own experience in 48 hours of testing.

http://forums.alliedmods.net/showthread.php?t=86478

http://forums.alliedmods.net/showthread.php?t=85395


Thanks. I already had Nephs plugin, just not the other one. Much appreciated.

GEN3RIC
03-04-2009, 23:43
Why did I download 1.1.2 release (http://sourcemod.com/dl.php?filename=sourcemod-1.1.2.zip) and instead of 1.1.2 I got the 1.2.0-dev snapshot and it completely fubar'd my server.

SourceMod Version Information:
SourceMod Version: 1.2.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.0-dev)
SourcePawn API: v1 = 4, v2 = 2
Compiled on: Dec 16 2008 16:09:11
Build ID: 2469:1bd2d88c0afc-dev
http://www.sourcemod.net/


*EDIT*
I got this plugin working finally after some retries, but still.. wondering why I was given this build.

I had to run and find the very latest snapshot to get it to work. I imagine the reason it wasn't working was because it was a very old snapshot (from Dec 16 it says). Here's my latest SM version.

SourceMod Version Information:
SourceMod Version: 1.2.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Mar 4 2009 18:16:50
Build ID: 2650:5d34bc3edbfa-dev
http://www.sourcemod.net/

BAILOPAN
03-05-2009, 15:47
GEN3RIC: I downloaded your link and it looks fine. It sounds like you somehow got a snapshot instead.