PDA

View Full Version : WoW Mod


Stinkyfax
02-21-2009, 13:17
Features:
Player is able to customize his hero, let's call it the freedom of choose:

Choose class to play
Chose items to wear
Spells to use
You can be supporter, damage dealer or even tank
Chose items to wear
Chose atrributes

Administration can hold different events which are already supported by mod:

Run boss events
Run quizes which will give a present for right answer
Send mail to everyone with a present or just message

Features which have never been in other mods:

Attack speed is modified, yes now you can shoot manual shotgun as fast as it is auto shotgun
Auction house!
Mail System!
No more linear formulas!
Players can craft items, gather resource, trade them.
Alot more.

The mod is well customizable even without changing it's source:

You are able to create new items, to modify existing items
Make new sets, add them to drop tables of bosses!!
Changing spell's dependencies is as easy as possible. Just open spells_3.txt file in sourcemod\data\ to modify spells of the mage
You are able to change or add boss settings, like changing his stamina, strength, agility, intellect, armor, drop tables, chance of drop, etc in wcbossdrop.txt
Moreover you are able to manipulate, edit, add global drops, just open wcdrop.txt
You can modify help menu by opening wchelp.txt
You also can modify random news posted in chat by opening wcnews.txt

Isn't that enough to try out the mod?* ;)

Mod is stable, it has been running in beta stage for more than 1 year and almsot all bugs are fixed! (At least all known bugs)

You will find plenty information by following this links:

WoW mod installation instructions.

first of all we need:
metamod (Any version which will support sourcemod)
sourcemod (1.2.1 or higher)
I will advise NOT running: ES, ES:Tools, Mani-adin plugin
Anyway if you run it should not cause any problems except random crashes which are incuded with those plugins

REQUIRED: MySQL (Any version should be fine, but the mod is tested on 5.0.51b Windows XP SP3)
The ping to MySQL server from SRCDS server is recommended to be less than 30ms (the lower - the better)
REQUIRED: Hacks Extention, it is already included inside of this pack, but in case Hacks did not install properly
use this link: http://forums.alliedmods.net/showthread.php?t=56323



PREFERED: Running SRCDS on Windows and UNIX MySQL Server.

INSTALLATION:
** 1. Just copy with replace all the files from directory "files" to directory "cstrike" with replacing if any
** 2. To check, 1 of the files should be: .../srcds/cstrike/sound/wc/levelup.wav
** 3. Open file srcds/cstrike/addons/sourcemod/configs/wow.ini wit text editor.
** 4. Modify it with putting your own settings, make sure filling mysql settings and TEAMBALANCE_COMMAND
** If you do not have any teambalancer try this:* http://forums.alliedmods.net/showthread.php?t=59234

Adviced: visiting this topic may be extremely usefil to get known with mod itself,
the link is: http://sugardas.lt/~jozh/index.php/topic,22

General information about classes. (http://sugardas.lt/~jozh/index.php/topic,22.0.html)

Changelog (http://84.55.62.45/wowmod/changelog/)

NOTICE Messages: Please ensure reading changelog files, it contains info about which files are modified/added.

Requires hacks extension (it is attached to file)

Source is attached, to compile it you need Hacks Extention include files

Servers moderated by me with this mod:
92.48.227.153:27015 (Europe) - Offficial wow mod server
92.48.227.153:27016 (Europe) - Offficial Arena Server

Download wow mod 1.14 (http://84.55.62.45/wowmod/wow1.14.zip)
Unfortunately I could not upload this version to forum because of the 5mb limit.

sfPlayer
03-03-2009, 17:28
approved after reading 17625 lines of code ;)

PStar
03-03-2009, 17:37
Nice Work.

Chris-_-
03-03-2009, 17:48
Looks nice

Stinkyfax
03-03-2009, 20:46
1.04 version released. Fixed missing parameter at creating table on first plugin start.

mew905
03-03-2009, 21:58
wow that was a really quick release... I was using 1.03, downloaded just a few hours ago, will try the newER version now

EDIT AGAIN:: exactly the same problem, still says it's 1.03 but I definitely have 1.04 now

L 03/03/2009 - 21:21:48: [wow.smx] MySQL Error: [1049]: Unknown database 'wow'
L 03/03/2009 - 21:21:48: [SM] Plugin encountered error 25: Call was aborted
L 03/03/2009 - 21:21:48: [SM] Native "SetFailState" reported: [WC] Error: Connection to MySQL database has failed, aborting
L 03/03/2009 - 21:21:48: [SM] Displaying call stack trace for plugin "wow.smx":
L 03/03/2009 - 21:21:48: [SM] [0] Line 35, D:\srcds programming\wow\addons\sourcemod\scripting\wo w/mysql.inc::InitMySQL()
L 03/03/2009 - 21:21:48: [SM] [1] Line 64, D:\srcds programming\wow\addons\sourcemod\scripting\wo w.sp::OnPluginStart()

Stinkyfax
03-04-2009, 04:53
wow that was a really quick release... I was using 1.03, downloaded just a few hours ago, will try the newER version now

EDIT AGAIN:: exactly the same problem, still says it's 1.03 but I definitely have 1.04 now

L 03/03/2009 - 21:21:48: [wow.smx] MySQL Error: [1049]: Unknown database 'wow'
L 03/03/2009 - 21:21:48: [SM] Plugin encountered error 25: Call was aborted
L 03/03/2009 - 21:21:48: [SM] Native "SetFailState" reported: [WC] Error: Connection to MySQL database has failed, aborting
L 03/03/2009 - 21:21:48: [SM] Displaying call stack trace for plugin "wow.smx":
L 03/03/2009 - 21:21:48: [SM] [0] Line 35, D:\srcds programming\wow\addons\sourcemod\scripting\wo w/mysql.inc::InitMySQL()
L 03/03/2009 - 21:21:48: [SM] [1] Line 64, D:\srcds programming\wow\addons\sourcemod\scripting\wo w.sp::OnPluginStart()

You are trying to connect not existing database, create the Database firstly

mew905
03-04-2009, 12:18
yeah, I know but if it were anyone who has never worked with mySQL before it should create the database on its own... its just a simple command "Create database 'wow';"

Other than that I'm wondering what exactly it's trying to do because I keep getting that error, I dont have a D drive, I dont know if the rest of the code looks like that (showing the D drive file paths), if it does then there's no issue but it seems like its trying to access a file or command that doesnt exist on my PC. Good job though, love the concept and after creating the wow database it did load, just wouldnt let me do anything other than gain xp. So it's functional, but incomplete/buggy.

EDIT: it works completely fine now with version 1.05. good job, it might be some of my other mods though but my HP keeps dropping back down to 100 after 2 seconds. I'll look into this on my end as I suspect it's a conflict with another mod.

EDIT2: Yeah, it was a conflict with CSS:DM's spawn protection. All's good now.

Lebson506th
03-04-2009, 12:36
That path is just the path where it was compiled.

PStar
03-04-2009, 12:46
Wouldn't it be better to create a new thread for this plugin?
The deleted post's are really anoying.

Stinkyfax
03-04-2009, 13:42
D drive is where the plugin was compiled.
Mod is pretty bugless it keeps running on few servers and 2 of them are mine.
Today I have compilted installing new WoW server on Linux SRCDS.
I am even impressed how smooth it works though on first start up it took a while to create all the tables.

If you find your mod working incomplite try removing all tables and restarting mod.

V0gelz
03-05-2009, 06:24
Holy moly. good job :o

I'm gonna test this right now

*Edit*
Why are the sound so horible recorded? :p

Stinkyfax
03-05-2009, 06:46
Well levelup sound got a bit too high amplitude, will fix it with next release.
Other sounds seem to be nice. (They may sound too loud with windows player but in CS:S sounds are quiter)

Stinkyfax
03-06-2009, 23:02
1.06 is released, make sure reading "NOTICE" messages.

sbghannibal
03-07-2009, 14:32
1.06 is released, make sure reading "NOTICE" messages.


Stinkyfax you shoot update the server list you forgot 1

Stinkyfax
03-07-2009, 16:54
how to update sever list?

BOYSplayCS
03-07-2009, 21:51
I would be very pissed if I wrote 17625 lines of code and only one server is running it.

Lebson506th
03-07-2009, 22:13
That's a bug in the forum software. It only shows how many servers are running the first version you posted.

If you click on that number, it will bring you to a page with the correct numbers.

Atspulgs
03-08-2009, 19:32
Could anyone help me with database?

Stinkyfax
03-09-2009, 07:57
yup, mysql.com has tones of documentation

Stinkyfax
03-11-2009, 13:56
1.07 is released.

Atspulgs
03-11-2009, 16:50
oh yes i defiantly want to read all that pile :D
Thx anyways.

V0gelz
03-14-2009, 18:43
just use, game-monitor to see how many server that actualy use your plugin :p

Stinkyfax
03-23-2009, 09:47
I'm back from coursework doom. Going to release some new versions soon, stay turned! :)

Stinkyfax
03-25-2009, 09:03
1.08 is up :)

Stinkyfax
04-07-2009, 09:49
1.09 is released.
Major note: dynamic signature is added
example:
http://diraiba.com/armory/image.php?char=54

fredde99
04-14-2009, 07:24
What is the commands to this mod?

Stinkyfax
04-14-2009, 11:53
"wcmenu" for others please read FAQ and other information how to use mod.
Most used commands: wcmenu, spell by players
and pretty many by admins. There is good FAQ for administrating mod.

quadraxas
04-17-2009, 09:57
i get this all the time:

L 04/17/2009 - 15:44:01: [wow.smx] MySQL Error: [2013]: Lost connection to MySQL server at 'reading initial communication packet', system error: 113#
L 04/17/2009 - 15:44:01: [SM] Plugin encountered error 25: Call was aborted
L 04/17/2009 - 15:44:01: [SM] Native "SetFailState" reported: [WC] Error: Connection to MySQL database has failed, aborting
L 04/17/2009 - 15:44:01: [SM] Displaying call stack trace for plugin "wow.smx"
----------

database is already created, and i can connect to database with simple php script without proplems.

Stinkyfax
04-19-2009, 12:54
i get this all the time:

L 04/17/2009 - 15:44:01: [wow.smx] MySQL Error: [2013]: Lost connection to MySQL server at 'reading initial communication packet', system error: 113#
L 04/17/2009 - 15:44:01: [SM] Plugin encountered error 25: Call was aborted
L 04/17/2009 - 15:44:01: [SM] Native "SetFailState" reported: [WC] Error: Connection to MySQL database has failed, aborting
L 04/17/2009 - 15:44:01: [SM] Displaying call stack trace for plugin "wow.smx"
----------

database is already created, and i can connect to database with simple php script without proplems.
http://sugardas.lt/~jozh/index.php/topic,469.msg7401.html#msg7401

Stinkyfax
05-04-2009, 16:55
1.10 is released :)

mikeym9
05-10-2009, 23:24
Did you block the changelevel exploit? If so, How'd you do it?

Stinkyfax
05-11-2009, 04:27
may you introduce me the changelevel exploit?

Stinkyfax
06-24-2009, 09:22
Ow yah, new version is here:)

Here is the changelog:

Version 1.11
Changelog from 1.10 to 1.11


Fixed:
Fixed reagents required for some craftable items.

Now in vanish and divine shield bullets are no longer "saved" if firing them.



Changed:
High level reagents now require -4 levels as minimum to drop.

Quiz questions now display how much time is left moreover time given
for a question is now set by quiz maker.

Connection to database now differs, is made to avoid
deprecation since last SM versions.

Hud Hint in the mid screen:
Increased update rate.
Now also displays quiz progress.
Displays channeling cast progress.
Displays Damage Taken.
And also displays what was before 1.11 version.


Additions:
New Warlock Spell 80 level - Hellfire.

Added possibility so that spells can be channeling (first one is Hellfire).

Added player move event (is required so that person can't channel and run).

Rare drops:
Now adding rare drops is easy by creating sets of such drops and
adding them to drop table.

Added some rare drops (level 60 epic sets).

Now if rare item is dropped to person (not from boss)
He receives such a messag which hardly can be passed unseen.
http://sugardas.lt/~jozh/index.php/action,dlattach/topic,11.0/attach,206/image.html

Items:
New sets for 80 level (Blue and Epic) which can be found as drop from
bosses. Thanks to Gigger.

Added information each round end about the most damage, healing, damage taken.



Balance changes:
Paladin's greater heal now heals less but takes less mana and cooldown is faster.


And some other changes about which I have probably forgot ;-)
Enjoy this release since it has been a great break since 1.10 (had exams period)
Thanks to everyone for running this mod, I appreciate this.


NOTICE: nothing.

Modified:
//Core files
addons/sourcemod/configs/wow.ini
addons/sourcemod/data/
wcdrop.txt
items.txt
spells_7.txt
wcsets.txt
wcbossdrop.txt
spells_4.txt
spells_6.txt
addons/sourcemod/plugins/wow.smx
addons/sourcemod/translations/wow.phrases.txt
//Sounds
sound/wc/spells/hellfire.wav


ENJOY:)

You may find everything about mod on http://sugardas.lt/~jozh/

idiom
07-07-2009, 07:38
look i want to use this mod on my server with so much enthusim its not funny but i can't get it to work i do everything it says in ur 5 step installation and ... ya no result there has to be something that im missing can u help?>

Gachl
07-07-2009, 07:54
this plugin is madness!
Highest respect!
I wish it would be TF2 compatible :P

Mnkras
07-07-2009, 08:51
gachl can you port it...? it would be amazing!

Gachl
07-07-2009, 18:22
Mnkras, ... well, first of all, I won't because it's not my work.
Second, maybe I *could* but I have to read how much was it? 17625 lines of code and find out what is css related and try to convert that to tf2 etc etc.
Also I'm quite busy atm with the TF2 Players Credits so basically, yes I maybe could, no I won't do it ;)

Stinkyfax
07-08-2009, 06:08
I could make a try if I had tf2 server and tester or tf2 account :-/ Unfortunately i have neither of em.
But as I understand tf2 has not a huge difference with css and there shouldn't be a huge problem porting.

Stinkyfax
07-08-2009, 06:09
look i want to use this mod on my server with so much enthusim its not funny but i can't get it to work i do everything it says in ur 5 step installation and ... ya no result there has to be something that im missing can u help?>
Error logs is something very useful, please use them.
Also you can have a look at what happened with plugin by writing in console:
"sm plugins info wow"

Atspulgs
07-08-2009, 17:18
Im sorry for bothering this tread once again.
Does plugin makes the databases itself once you have mysql server?

Edit:

Ok, you have to make the database yourself but the tables are made by the plugin itself so all you really have to do is get your sql server working and create a database wow :D

To those who are unclear of what to do:
open up your command line client for MySql, enter your password if you dont have one just press enter. Then type in

create database wow;

idiom
07-10-2009, 22:23
trying to set up the mysql and this mod, can someone give me a hand if possible plz. steam account to
msn: [email protected]

Stinkyfax
07-23-2009, 10:42
1.12 is released, Horray to Areana Syste.


Version 1.12
Changelog from 1.11 to 1.12


Fixed:
Hud hint now displays for dead people.



Changed:



Additions:
Login System, for those who want to implement wow mod to web (like me).

Runs database update from version 11 to 12 for account features.

Runs database update from version 12 to 13 to fix old bug of missing 4 points
for players which were registered before 80 level system.

DB Update from 13-16:
14: Adds Arena columns to wc_Player table
15: Adss honor column to wc_Player table
16: Creates wc_Chat table for communication system

Arena System!
Arena system requires plugin: Server Crontab by dubbeh.
This plugin is included to files package, but in case you want to install
it manually download here: http://forums.alliedmods.net/showthread.php?p=523298
and put to run command wc_calcarena each day at 5 AM.
More about arena you will find in-game by pressing wcmenu -> help -> arena
And pleaes visit <THIS> topic which will help you install Arena System.

Communication System - is very useful if you are running Arena, see wow.ini
for settings.

Lots of new sets - Thanks to Gigger for his awesome work.
New jewelery - Thanks to Loyd.



Balance changes:
Paladin:
Multiplier for seal of command is reduced from 0.6 to 0.5
Spiritual Attunement multiplier is reduced from 2.0 to 1.5 (Pala's 76 lvl spell)

Now some weapons have damage penalty, those are:
P90, auto-snipers.
Scout has +10% damage though.


And some other changes about which I have probably forgot ;-)

Thanks to everyone for running this mod, I appreciate this.


NOTICE: Database will have few updates which run automatically.
Installing Arena System:
Stage 1:
* * * Get server with approximately 10-14 slots, as close as possible to your mysql server.
* * * Install there wow mod just like on main server.
Stage 2:
You need to install Server Crontab v1.0.1.0 which can be obtained from
http://forums.alliedmods.net/showthread.php?p=523298
but better just use already prepared one with right settings inside of
wow mod 1.12 or higher version.
Anyway if you are installing it sepperately don't forget to add calculation
of honor for arena each day, command to trigger is "wc_calcarena".

Stage 3:
* * * open wow.ini file and modify next things:
"MAIN_SERVER" "0" - only 1 main server should be using same database.
//Allows few servers communcate between each other with sm_s (or !s in chat)
//For now is possible only for 2 servers
"COMMUNICATION" "1" //Enable/disable communication between several servers
"COMM_NICK" "Arena Serv" //Server nick for communication
"COMM_ID" "2" //Server ID - should be unique and not integer (not 0)

Also modify section "pvp" in wow.ini:
That's how it looks on my wow arena server.
"ARENA_ENABLED" "1" //This will support arena maps. default is 1, it activates only if map ba_* is loaded
"ARENA_REDIRECTION" "1" //Enable if you want this server having feature of redirection to arena server
"ARENA_SERVER" "78.157.198.183:27017" //Enter here ip and port of arena server to be redirected
"MAIN_SERVER_ADRESS" "78.157.198.183:27015" // ip/port for redirection
"ARENA_BASIC" "80" //Basic honor people get for arena (Integer)
"ARENA_DIVIDER" "2.0" //Divider of arena rating to calculate honor points (Float)
"ARENA_FORCE_MAP" "ba_wowarena_v1" //Force map if it is not ba_ if it's "" - not forced
Stage 4:
You will need arena map, for now we have only 1 but is very high quality though
You can DL it here: http://www.mrmof.com/?page_id=9#arena_wow

Modified: Too many to remember all :-/

New files:
addons/sourcemod/plugins/sc_module.smx
addons/sourcemod/plugins/sc.smx
cfg/sourcemod/sc_jobs.cfg
sound/wc/arena/*.*

ENJOY:)

You may find everything about mod on http://sugardas.lt/~jozh/

NouveauJoueur
07-23-2009, 17:00
I installed this mod and had problem with it. I played with a friend, both same level, no stuff, no powers, lvl 0 ... When I was shoting at him, I had to make +400 dammage to get him down, and he just needed to make 104 dmmages to kill me, so I don't understand why ...

I was CT he was T.

Then I've spent my stats point to strength (as a warrior) and he did nothing (he never played wcs before, he didn't know how to display menu) and I steel needed to deal +400 dmmages to get him down, can you explain me why?

Stinkyfax
07-24-2009, 06:26
http://sugardas.lt/~jozh/index.php/topic,48.0.html
This will help you. It is not a linear rpg, and formulas might look extreme if you have no maths knowledge.
But yet it makes mod interesting to play and balanced.

NouveauJoueur
07-24-2009, 06:32
How in a lvl 1 vs lvl 1 fight I was taking 100% of dammages, and I needed to make 500% or more dammages to get him down ? That's what I do not understand, and your formula don't make me get that :| This is totaly unfair and unbalanced is their a way to disable this "interesting" feature ? Cause i've no interest in it and i'd like to make a wow server.

And do you have any documentation on how to install the php rank system ? I know I must edit the .php to fill informations about database & all, and upload it to my ftp, but then ?

NouveauJoueur
07-26-2009, 08:58
Seems like there is no way to make it fun? I mean where's the fun when you're higher level and it's harder to kill everyone lower level then you ? When you level up you become weaker ... I played it 1 hour and got really borred you need 50 weapon clips to kill 3 guys .... How to config that and make it fun as eventscript one and bugless as it is already? Everyone got borred too cause it was like a bad zombie mod, you can't defuse the bomb too cause it takes 3 hours to get a 100hp terrorist down ...

Stinkyfax
07-27-2009, 19:15
You're pessimistic, if you come my server which has obviously default settings you will notice nothing like you're saying.
Anyway, specially for you it is possible: open wow.ini and find LOWLEVEL_ARG the higher - the more bonus low lvls have, the lower - the less. If you put it to 0.0 then low levels will have no bonus at all.
Don't end up making items +1000 damage because it is "fun".
Funny thing you called ES - bugless.

Stinkyfax
07-27-2009, 19:16
oh, about php.
Yes it is very easy - put all those files on your ftp, edit php, and it will work. You can add a link to this php in wow.ini so that people can open web rank in-game.

NouveauJoueur
07-27-2009, 23:19
I called your mod bugless, and eventscript one fun ... I wanted to say : "How to make it fun as eventscript because yours is bugless", if you look my sentance in my post i'm asking how to make your already bugless mod bugless (my english is bad ^^)

I know that eventscript version is fully buged, using a sqlite version, est will probally crash the server 3 times a day but my users told me a few things about what they don't like in your mod :

1) Not much skills, not much classes.
2) Too long fights (it's borring when you have to deal 400HP)
3) Too much complicated (they are not talking english for the most of them)
4) Menu isn't simple as eventscript one, spell bar is strange to use, i mean it's way better to bind the key you want to use your spells, i know i could do it by binding an other key to "1-2-3-4-5" but not everyone will do that.

Feature request : Make that the spell auto-goes in the spell bar after buying it.

I switched to eventscript, because I was killed too easy by level 1-10 when I was warrior level 36 ... I don't understand why, I had 129 HP the console report 107 dammage taken, game something like 87 dammage taken, and I still die that's what I didn't liked.
Now, yes eventscript / EST isn't bugless at all, but with WCS:P i've something like 25 races now, everyone understand what to do when they level up.

Your mod is still a good one, even if you don't need me to tell you that, my users liked the real RPG like, with stats point and skill depending on that stats points, items too.

Stinkyfax
07-28-2009, 17:16
You have choosen wrong if you wanted 1 bullet fights, no complication, no need to activate spells.
BTW you can bind spells and it seems there are lots of aspects you haven't found yet which are in FAQ.
command spell 1-7 to execute spell
I am focusing on straight forward slow but interesting rpg style game rather than 50 min to get highest level and everything.
Well, enjoy the WCS - I was never going to make imitation of WCS by wow mod but totally different mod insead.

NouveauJoueur
07-28-2009, 21:26
Ok thank you for the answer, I leave you with your 60 bullets + fights ...
I prefer fight where a mage will die BEFORE he takes 1k dammage, where he need to use spell at the good time to teleport behind his ennemy, thrawing a spell at them and finish them ... or die if he miss!
The warrior rushing in with a good armor, taking high dammages from spell and lower dammages from physics weapon.
But in a warrior level 36 vs a level 1 fight, the warrior need to deal 420+ Dammages to get the guy down, and the level 1 just need 1 bullet of ak-47 to get the warrior36 down...
But I guess it's funnier for some to take p90 and run with finger stucked on mouse1 ....
It's like the zombie mod, some likes it full ammo, no need to reload, they just sit & wait 8 min because it's impossible to take their spots for the ennemy with non-stop shoting kids.

Stinkyfax
07-29-2009, 08:46
your argumenets about warrior dying by 1 bullet are incompitent and hurt my hundreds of hours spent on balance.
You can come my server at any time and ask me to show you how plays warrior, mage, etc including the fact that I do not modify my own wow mod for my server.
And if you have read changelo weapons are rebanalced also and p90 finger-stuck is another story which in most aspects is wrong.

NouveauJoueur
07-30-2009, 11:52
I played on your server ... After downloading hundreds skill models, I saw a real noob fight between 2 guys who was out of ammo ... They ran like this for 5 minute, looking on the ground for weapons with ammo, but everything was empty too ...

I needed to deal +950 dammages to get some players down ... They needed to deal 300-650 dammages to get me down, and your server was laggy, maybe because the map did not change for the last 1300 rounds ...

Next step is unlimited ammo ?

Stinkyfax
07-31-2009, 12:47
NouveauJoueur: very funny, everyone except you who plays this mod have totally different feedback about things you was describing.
Anyway here is the new version

Version 1.13
Changelog from 1.12 to 1.13


Fixed:
Arena Fixes:
Fixed disconnection of a team member in slot 0.

Changed the way arena starts, to prevent some weired cases when there are
2 preparation rounds.

Fixed finishing arena function if someone disconnected.

Fixed team controller function.

Fixed Recently made weapons by Item Manager.


Changed:
Arena:
Confirmation menu is now shown to everyone, but yet requires confirmation
only of team members.

Game no longer stops after one of the players disconnect.

Announces how much points single players loose like disconnecters...

Changed hp circles upon heads of people - now it goes red alot faster.

Changed effect of paladin's Divine Shield.

Ressurection now gives extra healing points for the healing metter.



Additions:
Arena:
Added sorting algorithm to speed up arena management.

Added command wc_selfcast which triggers selfcasting spells on/off.
This way healers can trigger so that they do not heal themselves.

Accuracy - new secondary stat which depends slightly on agility, but
mostly on items bonus. It reduces spray/recoil effect.

Resilence - new stat which depends on items bonus.
It does:
Reduces critical chance against you
Reduces damage done by critical hits/spells
Resilence is widely used in PVP Sets.

Healers now trigger item drop like they killed themselves each round end
if their total healing is greater or equal than 50 * level. This total healing
doesn't reset each round end, unlikely Healing metter.

Added new ways of sorting items in shop menu - by class.

Added 80 Arena Sets (Rare quality). Next patch will have Epic quality.

Mage 80 lvl spell - Mana Shield.

Priest 80 lvl spell - Hymn of Hope.

Effect of all healing spells - nice small bubbles (HOLLIDAY is da best).

New command: wc_spellid

80 level blue sets which are boss drop now also have small chance of global
dropping.

New database update (threat column to wc_Players table)

Shaman 80 level spell - Fire Nova Totem (the way how it works is familier to
mine).




Balance changes:
Mage:
Nerfed fireball and frostbolt by 10%.

Priest:
Nerfed Mind Blast by 5%.

Reduced mana cost and effectivity of Greater Heal by 10%,
cooldown is reduced by 1.5 sec.

Reworked all the weapons in database, huge respect to Gigger for that.

About Threat System:

You receive table of top5 threat people if your "threat" is enabled in
account settings or by !threat in chat if the first one has more than
350 threat boss starts permanent damage him untill the target dies or top1
is changed, well or boss is dead Good thing of that: damage is
"bullet type" means it has all the modifications of strength, armor,
block chance, defence stance, etc.

How you receive threat?
Well I wouldn't advice you getting threat since its' deadly for you
By damaging boss threat is increased
By healing yourself/teammates
Some abilities have +/- threat like: Defense stance, Vanish, Revenge...
Overhealing doesn't generate threat.

And some other changes about which I have probably forgot ;-)

Thanks to everyone for running this mod, I appreciate this.


NOTICE:

Modified: addons/sourcemod/
translations/wow.phrases
plugins/wow.smx

data/
wchelp.txt
wcnews.txt
items.txt
spells_X(all).txt
wcnews.txt
wchelp.txt
wcdrop.txt


configs/wow.ini


New files:
materials and models folders
sound/wow/spells/hymn.wav

ENJOY:)

You may find everything about mod on http://sugardas.lt/~jozh/

NouveauJoueur
07-31-2009, 14:23
Damage Given to "KoC|Ajrew" - 12 in 1 hit
Damage Given to "тєяуαкι" - 110 in 4 hits
Damage Given to "Rescape" - 942 in 19 hits
Damage Given to "Alucard" - 83 in 3 hits
Damage Given to "JeSuS_WTB LV60+ priest items" - 538 in 7 hits
Player: ExplorateurDuJeu - Damage Taken
-------------------------
Damage Taken from "KoC|Ajrew" - 27 in 2 hits
Damage Taken from "Alucard" - 467 in 14 hits

All those dammage dealed in 1 round, with ~1683 dammage done, I only killed one guy on this round, and look how much dammage taken before I go down, so if everyone else loves it like that it's fine, at least you got some feedback on my side, I never enjoyed this kind of fights ... "Buy P90; keep running; keep shoting until your gun is empty", but if everyone else does like it it's fine, i'm not here to make them change their mind about how to have fun anyway.

Stinkyfax
07-31-2009, 15:28
what weapon were you using?

NouveauJoueur
07-31-2009, 15:44
Most of time an Ak-47, but game was not smooth because of the server ran the same map without reloading it for a few days, so i've pick up a P90 and last round before I leave the big machine gun (dealed like 2K dammages on 6 guys, and only one got down with -600 hp)

Stinkyfax
07-31-2009, 16:02
I woun't try to bring you over to my point of view.
I can kill same person by dealing him 40 console damage, or by 1000 console dmg, it does depend on many facts like: procs, crits, blocks, healing... Some people can take up to 2000 damage in a round if you deal him like 200 damage per 10 sec and he has time to restore his hp fully. on the other side he can get down pretty fast.
And it was my focus - slow down the "1 bullet" process. I designed my mod that you need to think rather than only aim head, some people don't like it, others do.

NouveauJoueur
07-31-2009, 19:35
If you think you don't need to think when you can be killed by one bullet, you're totally wrong. You really need to think how you'll enter in a room/space, because ennemy can be hide everywhere, around a corner, behing a box and making smart move will improve your chance to win the fight. If you are not a fast shoter or the best aimer of the far-west you need to correct it with a smart mind to win the fight.

If for you thinking means rushing in and having in the mind that players need to get 950HP from you before killing you, it's true we really do not have the same point of view.

Slowing down the One shot in the head process is one thing, to transform it in a 20 bullets in the head fight is another thing... For me you went too far in slowing down this process, it makes fight borring, because I don't like fights where you need to use +60 bullets to end it.

In WCS:Python, menus are simple, it's easier to get the information you need, and you can have fun and keep the tactical aspect of the game, some times there is long fights, but you don't feel invincible like in your wow mod where players need to run close as possible to the ennemy and full every bullets of the weapon in the opponnent's head until he dies after 1 or 2 clips.

But as I said earlier it's like in zombie mod : some likes it with unlimited ammo, no need to reload, shot shot and shot, they find it very tactical, very fun to play, some likes the zombie mods where you need to reload, like me, you need to manage your bullets to keep the horde away because if you reload at the bad time they gonna eat your brain !

To finish i'll tell you that yes I already died once with 87 dammage console, a "skull kill" appeared in the top right of the screen. On the other hand I don't find this fair at all, cause I dealed 700 dammages to my ennemy before he looks at me and one shot me, but we've different points of view on how to have fun in a game or a mod, so I guess if I was you I could see all the fun and the tactical side of this epic fight. I'm not shiting on your work, I couldn't code a 1/1000000000 of what you've done, cause I don't "speak ^^" the sourcemod's plugin's language, I just wanted you to know it i'm still impressed by those kind of big-mod plugins even if the mod is not fun to me.

cpt.abort
08-01-2009, 15:58
Wow...I can't believe I read all of this. This NouveauJoueur fruit just says the same thing in every post basicly. I hope your server has many more crashes due to es:wcs. nohomo.

NouveauJoueur
08-01-2009, 18:26
Wow...I can't believe I read all of this. This NouveauJoueur fruit just says the same thing in every post basicly. I hope your server has many more crashes due to es:wcs. nohomo.


Well i'm still happy to play this mod with guy like you ... Too low IQ, you can't keep yourself from insulting ppl ... But it proves what I was saying, this mod is liked by guys like you cause you don't need to think too much, just press and smile when the 50 bullets of your P90 come out of your gun. Thank you for helping me.

Stinkyfax
08-20-2009, 06:20
Nouveau you're giving fake arguments and I am not going to discuss them here.

NouveauJoueur
08-20-2009, 06:38
Well if you think that cpt.abort (http://forums.alliedmods.net/member.php?u=51780) is smart to pray for my servers to crash and saying "nohomo" (maybe it has an other meaning than I think), so yes if you think that, my arguments are totally fake and wrong.

sbghannibal
08-24-2009, 11:19
dunno don't have to mutch problems with the server but hey i have the offical server. so maybe that helps

rodregis
08-27-2009, 05:53
Nice work stinky! Been running it for a few days now. Sadly I can't use some of the extra ES goodies but you're right, it's damn stable that's for sure.

Stinkyfax
09-06-2009, 17:45
Version 1.14
Changelog from 1.13 to 1.14

Fixed:
Arena Fixes:
Fixed bug if person leaves in a moment of arena does exactly start.
Fixed serious bug with wc_spellid, thanks to denham for report.

Fixed incorrect display of slots in the inventory left when it's almost full.

Removed from the shop schemas of 80 epic jewels (they are in global drop).

Fixed headshot bonus being given always.

Fixed Windfury depending on shield block chance.

Fixed Hostage XP bug.


Changed:
Optimized Damage Reduction formula for custom coders.

Complitely rewritten messaging system of player hurt event.

Additions:
Added admin command (flag4) wc_debug_items - scans items.txt file and
returns the latest valid ID found and maximum ID in items.txt

80 level rogue spell: Slice and Dice
It increases accuracy by 30% for 6 sec.

80 level warrior spell:
Berserker Stance (warrior) - +10% damage taken, but +6% crit chance.

Now current Seal is displayed in hud hint.

Now gathering Profession in menu displays what items might drop because
of that profession.

Added "back" button to all the menus using Item Information Menu.


Balance changes:
Buffed up agility coeficients to different formulas to generally boost up
rogues and shamans.
Evade is increased from 30% to 40%.

Mage:
Nerfed fireball and frostbolt by 10%.

Priest:
Nerfed Mind Blast by 5%.

Reduced mana cost and effectivity of Greater Heal by 10%,
cooldown is reduced by 1.5 sec.

Reworked all the weapons in database, huge respect to Gigger for that.

Warrior:
Slightly buffed Heroic Strike.
Greately nerfed Whirlwind and Mortal Strike in damage.
Whirlwind is now affected by armor.

Paladin:
Flash heal:
"multi" "0.45"
"base" "15"
"cooldown" "4.5"
"manainc" "0.5"

changed to:

"multi" "0.33"
"base" "20"
"cooldown" "5.2"
"manainc" "0.6"

Greater Heal:
"cooldown" "9.0"
"manainc" "1.12"
"base" "31"
"multi" "0.91"

changed to:

"cooldown" "10.5"
"manainc" "1.25"
"base" "35"
"multi" "0.68"

Seal of Command:
Judgement multiplier is reduced from 0.8 to 0.73
Seal of Crusader:
Judgement multiplier is reduced from 0.55 to 0.35

Judgement Cooldown is boosted from 9.0 sec to 7.5

Spiritual Attunement multiplier is nerfed from 1.5 to 1.2


And some other changes about which I have probably forgot ;-)

Thanks to everyone for running this mod, I appreciate this.


NOTICE:

Modified: addons/sourcemod/
translations/wow.phrases
plugins/wow.smx

data/
wchelp.txt
wcnews.txt
items.txt
spells_X(all).txt
wcdrop.txt
wcbossdrop.txt


Thanks to everyone who helped in making one step forward (Gigger, Banak, Koshy, ...)

arsirc
10-01-2009, 07:31
hey

my server is crashing if i try to unload wow ...
known bug??

cya
RC

Skrion
10-25-2009, 05:20
Stinkyfax You can give to me of fashions models with already ready models!!? It is simply necessary for me!!!! You can load it here!!!?

Edhmelus
10-25-2009, 06:20
I have no clue after reading the mainpost what this mod is for?

L4D?
CSS?
Half Life DeathMatch?

psychonic
10-25-2009, 10:33
I have no clue after reading the mainpost what this mod is for?

L4D?
CSS?
Half Life DeathMatch?

I think your reading skills could use some work...
http://nicholashastings.com/fail.png

Skrion
10-28-2009, 14:32
Сounter-Strike:Source

Stinkyfax
11-07-2009, 08:55
hey

my server is crashing if i try to unload wow ...
known bug??

cya
RC
Yes, wow mod is known to crash server if you unload it in a simple way.
If you really want to unload it you should delete it from plugins area or add it to "no auto load" in settings, then do unload and changelevel in same moment, alias will help you there.
Crash is caused by hacks extension, I don't know why since I "unhook" everyone during unload function, yet it causes crash.

Skrion: I couldn't get what you mean.

anders90009
02-23-2010, 04:30
hi i have this problem: !Your data is not loaded yet, please wait or try reconnecting if the error repeats contact administrator for help!

I have tried everything but nothing works. Could u help me out? idk what to do.

Stinkyfax
02-25-2010, 16:02
hi i have this problem: !Your data is not loaded yet, please wait or try reconnecting if the error repeats contact administrator for help!

I have tried everything but nothing works. Could u help me out? idk what to do.

Please use this forum to get support on your problems: http://wowmod.eu

Dont' forget to check error logs and paste them in post you make.

Killerecek
03-14-2010, 19:41
Hi,
I have problem with mysql database. Server type this in error log L 03/15/2010 - 00:34:45: [wow.smx] WC ERROR 2466: Could not check Communication messages error: Table 'wowmod.wc_chat' doesn't exist
and L 03/15/2010 - 00:35:51: [SM] Native "SQL_FetchInt" reported: Current result set has no fetched rows
L 03/15/2010 - 00:35:51: [SM] Displaying call stack trace for plugin "wow.smx":
L 03/15/2010 - 00:35:51: [SM] [0] Line 204, D:\srcds programming\wow\addons\sourcemod\scripting\wo w/mysql.inc::CheckSQLTables()
L 03/15/2010 - 00:35:51: [SM] [1] Line 101, D:\srcds programming\wow\addons\sourcemod\scripting\wo w.sp::OnConfigsExecuted()
L 03/15/2010 - 00:35:55: [wow.smx] WC ERROR 2466: Could not check Communication messages error: Table 'wowmod.wc_chat' doesn't exist
Please help me. Thx for your consultation. And sry for my english.....

dawg11
03-15-2010, 12:12
[WC] !Your data is not loaded yet, please wait or try reconnecting if the error repeats contact administrator for help! i keep getting this message and then it slays every1.. Please help

natex2012
07-01-2010, 09:42
hi. av tryd dl this a few times and for a few days and so can some one plz reupload the link or at least make a new one? cos am just getting erorr wen trying to access the link.

Olivetiti
07-06-2010, 22:03
Where the hell is gone this plugin ?
Stinky ? Are you really back on the scene ?

Stinkyfax
07-09-2010, 16:45
I had a nice vacation for 1 month while this vacation my server managed to crash&burn in unrecoverable :D but I am back now and slowly restoring my stuff as you can see: wowmod.eu

Amerikaner
08-23-2010, 19:40
Where do you add the Custom Races?

psychonic
08-30-2010, 12:47
Less than 10 line edit converting version 1.14 to use SDK Hooks instead of Hacks, as requested here http://forums.alliedmods.net/showthread.php?t=136587

Disclaimer: I'm offering no support for this whatsoevrar.

joexxxx
08-30-2010, 13:43
Hey, it says compile failed

/home/groups/sourcemod/upload_tmp/phpejWkcH.sp(31) : fatal error 120: cannot read from file: "sdkhooks"

Compilation aborted.
1 Error.

psychonic
08-30-2010, 13:51
Hey, it says compile failed

/home/groups/sourcemod/upload_tmp/phpejWkcH.sp(31) : fatal error 120: cannot read from file: "sdkhooks"

Compilation aborted.
1 Error.
Just as the official one requires hacks.inc to compile, this one requires sdkhooks.inc. You would need to compile locally as the forum compiler does just currently support custom include files.

I went ahead and attached a precompiled version on the above post for those too lazy to or uncomfortable with compiling on their own.

joexxxx
08-30-2010, 14:03
Just as the official one requires hacks.inc to compile, this one requires sdkhooks.inc. You would need to compile locally as the forum compiler does just currently support custom include files.

I went ahead and attached a precompiled version on the above post for those too lazy to or uncomfortable with compiling on their own.

I already figured that out. It's compiled testing now :D.


But thank you!

niks12
09-11-2010, 02:33
I already figured that out. It's compiled testing now :D.


But thank you!

Hey can you or anyone else upload the 1.14 OB files here please. We would like to host a server using that. Help is appreciated BY HEART :)

EDIT: Also where do the .inc extensions go to? I saw those and i am unsure of where to put them. Once again help is appreciated BY HEART :).

Stinkyfax
09-16-2010, 18:14
*.inc are for compilation only, you do not need to have them for using mod.
I guess you can get OB version out of psychonic's files.

I regret to tell you, but this is true that I no longer release to public this mod. Getting a copy is only possible by reaching agreement with me (which is unlikely, because we are aiming to have this mod only for own servers)
Though you are still free to use 1.14 version for anything, thanks to psychonic for releasing OB, though it is way outdated version :(
For those who are interested in playing or somehow getting this mod, please follow http://wowmod.eu

niks12
09-19-2010, 12:05
*.inc are for compilation only, you do not need to have them for using mod.
I guess you can get OB version out of psychonic's files.

I regret to tell you, but this is true that I no longer release to public this mod. Getting a copy is only possible by reaching agreement with me (which is unlikely, because we are aiming to have this mod only for own servers)
Though you are still free to use 1.14 version for anything, thanks to psychonic for releasing OB, though it is way outdated version :(
For those who are interested in playing or somehow getting this mod, please follow http://wowmod.eu

It doesnt matter if its outdated. Our server was used to running 1.14 We will honestly be happy by running it again. Just i cant figure out the files this time. Even though i put them in the right folders, have every ext i need in sourcemod i never get the plugin to load..

Stinkyfax
09-20-2010, 06:15
providing error logs is always a good option for both of us.

joexxxx
09-24-2010, 19:51
Psychonic's file's that he uploaded load but there's still a glitch where a players Health gets very screwed up while being shot. It flucuates, increases/decreases per shot The maximum I saw was 80,xxx health. Can anybody fix this?

Thanks Joe

Riyan
11-02-2010, 11:48
Can anyone re-upload this mod? `Cuz i don't see any working link in this topic.
Thanks in advance,
Yours

RedAlba
11-09-2010, 10:02
reupp pls

Riyan
11-11-2010, 11:35
Anyone have this mod?
I really need it ; /

thetwistedpanda
11-11-2010, 12:52
I think the consensus was the original author was no longer supporting this plugin, and instead charging $100-$150 for the code.

Stinkyfax
12-08-2010, 08:26
I think the consensus was the original author was no longer supporting this plugin, and instead charging $100-$150 for the code.
almost, officially I don't share or sell the mod.
there are servers to play wow mod on, but you can't get it to your server, sorry.
I afraid the thread can be closed/removed.